Of course, ALL of that is completely irrelevant, what matters for a 64-bit client is memory! Games have been hitting the 2GB ceiling for at least six years now... saying a game won't use more than 2 Gb is simply nonsense. As I said, modded Oblivion hit that ceiling years ago, and Sacred 2 (as an example) has well known crashing issues because of that ceiling... other 32-bit games that are moddable can also be made to hit that roof. Graphics and sound 'bits' are irrelevant... and it doesn't bloody matter about the maximum value size either! The pure driving need right now is memory address space so modding won't cause crashing when the game runs out of memory when a veritable ocean of it is available in many (if not most) modern systems!
Simply put, for Skyrim to have an out of memory error when it hits 2-3 Gb on a system with, say, 8 or 12 Gb available is farcical. I can see that in Oblivion because it's older, but a modern game should be able to make use of ALL resources on modern computers, not those of computers as they were five years before the bloody game was made.
Simply put, for Skyrim to have an out of memory error when it hits 2-3 Gb on a system with, say, 8 or 12 Gb available is farcical. I can see that in Oblivion because it's older, but a modern game should be able to make use of ALL resources on modern computers, not those of computers as they were five years before the bloody game was made.
As a heavy mod user, you don't know how much I agree...I'm so tired of sudden crashes...