Why No 64Bit Exe?

Post » Wed Jul 06, 2011 10:27 pm

I was replying to the other guy's assertion that "most modern gaming machines run 64-bit Windows 7." Nice reading comprehension you did there.


Well you were both negligent to disregard the previous generations of OS with x64 support, but either way, x64 is the majority and Windows 9 will not support x86 most likely. W8 is out next year, W9 is out in another ~3 after that. That is 4 years away. Can you imagine Skyrim not running on a new OS a mere 4 years from now.

Skyrim NEEDS a 64bit .exe!!
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Andres Lechuga
 
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Post » Thu Jul 07, 2011 8:25 am

Creepy I was on that site a few seconds ago looking for a list of 64 bit games :spotted owl:
I wouldn't call a list of 13 games (plus a few unlisted apparently since the witcher wasn't there) impressive by any means so my point stands. Very few games have 64bit support so expecting it is a bit unrealistic and considering people have shown that it is not really necessary, even more so.


Yup. I was really just enforcing your point. Projekt was focused on PC development not console, so this is an anomaly given that more than 80% of the game market is for consoles. The XP list is very old and on an even older OS. Granted it's still x64 architecture, but it's nothing more than a clunky polished turd.

But the point that Witcher could do it, and that game company was FAR smaller (I asume we are talking Witcher 1? but even in 2 that is case) why can't beth do it?
Not to mention your point is, considering there are not many open world RPG games, it was unrealistic to expect that the game will ben an open world rpg?
I hate those 'It is not done all that often, so it should not be done, even if it is easy to do and logical' stuff


I'll reiterate; Projekt developed the game for the PC. BGS and most other "main stream" developers focus design for console sales. Period. Since xbox and pc share similar architecture it's safe to assume we will not see a significant increase in 64bit multi-core support until the release of the next gen of consoles. Can BGS do it now? Sure they can. Will they? Doubt it.

Anyway, I'm not going to lose any sleep over it.
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Leah
 
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Post » Thu Jul 07, 2011 6:22 am

http://www.windows8news.com/2009/10/09/windows-8-to-support-32-64-or-128-bit/

It’s much more likely that Windows 8 Server will offer full support for 128-bit architecture and that the feature will then be ported to the business and consumer editions of Windows for Windows 9.

The move to 128-bit in itself isn’t such a big job, but it becomes a nightmare when you consider that you also have to maintain compatibility with 32-bit applications. I can’t foresee a situation where we can have an operating system that supports 32, 64 and 128-bit code simultaneously while still remaining stable. The only reason that Windows 8 Server could support it is because the 32-bit legacy support has already been dropped from Windows 7 Server.


W8 is out next year, W9 ~3 years after that. There's a good chance W9 will not support 32bit. If somehow it stays till W10, giving another ~3 years... that's still just 7 years.

You guys need to include an x64 .exe for the longevity of a playable Skyrim.


[I know there was another topic, but I felt this was too important to get hidden in the backpages of another thread. Even if it gets closed, at least I can be sure it was seen.]
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Isaiah Burdeau
 
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Post » Wed Jul 06, 2011 9:35 pm

Plus we dont want crashing like we saw in oblivion with a lot of mods because SR can only use ~2gigs of memory on our 4-8 gig average systems.
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Bambi
 
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Post » Wed Jul 06, 2011 8:46 pm

There's no reason to think the next Windows will be 64-bit exclusive, and there are no reasons either to release 128-bit CPUs/OS's. Not when even 64 bit technology is SO underused.

Besides, sadly it's little probable that the next-gen consoles (720 and PS4) will have 64-bit CPU's, so with a little of bad luck most games will still be stuck with ridiculous 32-bit .exes for another 5 years since their release.
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Chris Duncan
 
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Post » Thu Jul 07, 2011 5:15 am

Of all the PC features I wanted a 64 bit exe was about the least likely. Best keep your copy of Win 7 handy in the future. I doubt we'll see a 64 bit exe till like the Xbox1440 when the consoles finally catch up with today's hardware.
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Isaac Saetern
 
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Post » Thu Jul 07, 2011 5:39 am

Bethesda doesn't support games very long after release with the cutoff point seeming to be the release of the GOTY version. For example, Oblivion doesn't officially support Windows 7.
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Dale Johnson
 
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Post » Thu Jul 07, 2011 4:53 am

You guys aren't getting it... a 32bit .exe won't run if the OS doesn't support x86. Your Skyrim disc could be a coaster in as little as 4 years on W9

There's no reason to think the next Windows will be 64-bit exclusive, and there are no reasons either to release 128-bit CPUs/OS's. Not when even 64 bit technology is SO underused.

Besides, sadly it's little probable that the next-gen consoles (720 and PS4) will have 64-bit CPU's, so with a little of bad luck most games will still be stuck with ridiculous 32-bit .exes for another 5 years since their release.


AMD new APU Llano and CPU Bulldozer both support 128bit. 128bit is here, now.
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Laura Tempel
 
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Post » Wed Jul 06, 2011 11:57 pm

normally this wouldnt be an issue since its easy to change the flag yourself except that this is a STEAM game and if you modify the exe it wont load. in fallout NVs case you have to download a workaround. this seems like a no brainers since at this point the majority of gamers are probably using windows 7 and have more than 2 GB of RAM. games run alot smoother when you can use all of your ram instead of just 3 GB of it. it would literally take them 2 minutes to do this. so why are they not doing it. i realize PC users are going to get screwed on some level but something as simple and easy as this?


At this point I'm feeling rather lucky we are even getting a PC version or that they acknowledged its existence. :confused: Anything that doesn't start with "X" and end with "Box" seems to be an after thought.
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BlackaneseB
 
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Post » Thu Jul 07, 2011 7:48 am

Yeah, RAM limitation svcks (and I naive person hoped TES5 will fully use my SSD potential)
But I see this as one of things that is fixed with patch
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Rob Davidson
 
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Post » Thu Jul 07, 2011 9:55 am

Did Bethesda listen when people said they wanted more DX 11 features or just better graphics for the PC? No.

I doubt they will listen now as well, sadly, even though I do agree with you.

Bethesda has utterly failed with the PC version, while DICE has won.
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Nancy RIP
 
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Post » Thu Jul 07, 2011 3:01 am

What else then games can take advantage of a 64b exe (except maybe graphics and video editors)!! Please, I know I'll still be playing Skyrim in 10 years just like I play Morrowind, OB and Fallout3. And I wish they were really optimised to use multi-cores and 64b exe too! I don't even ask for extras to go with a 64b exe, but please, we all know mods will!

Hmmm, one can dream...
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Del Arte
 
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Post » Thu Jul 07, 2011 2:51 am

Did Bethesda listen when people said they wanted more DX 11 features or just better graphics for the PC? No.


Actually, Bethesda did listen. Skyrim does support DX11 features. It doesn't utilize it much, but it is there for future use.
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Dean
 
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Post » Thu Jul 07, 2011 3:32 am

You guys aren't getting it... a 32bit .exe won't run if the OS doesn't support x86. Your Skyrim disc could be a coaster in as little as 4 years on W9

And why wouldn't it support it again?
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Kanaoka
 
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Post » Wed Jul 06, 2011 11:01 pm

And why wouldn't it support it again?


Because computer technology doesn't stop moving forward just because the video game industry can't pry itself away from 6 year old tech.
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Alexandra walker
 
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Post » Thu Jul 07, 2011 4:38 am

Actually, Bethesda did listen. Skyrim does support DX11 features. It doesn't utilize it much, but it is there for future use.

Supports? Uses? It supports it but it will never be used for Skyrim's future. It uses no features at all, except for the optimization stuff itself that DX11 comes with.
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^_^
 
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Post » Thu Jul 07, 2011 3:16 am

Because computer technology doesn't stop moving forward just because the video game industry can't pry itself away from 6 year old tech.

Weird, my modern computer can still easily play 20 years old software without any problem...



Also, this article talks about Servers. If you use a Server OS to play games, you're doing it wrong.
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Nathan Barker
 
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Post » Wed Jul 06, 2011 9:19 pm

And why wouldn't it support it again?


Weird, my modern computer can still easily play 20 years old software without any problem...

Also, this article talks about Servers. If you use a Server OS to play games, you're doing it wrong.


32bit support [aka x86] is an instruction set used by various OSes, whether they are for home or servers. The Server OS has discontinued x86 to be capable of 128bit support, they are not compatible with x86 anymore. PCs for home use will likely face the same issue with the release of Windows 9 [or whatever it will be called].

The reason your 20yo software works is because x86 was developed in 1978.

http://en.wikipedia.org/wiki/X86
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Richus Dude
 
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Post » Thu Jul 07, 2011 2:03 am

Why not 64 Bit? Easy Answer.

Bethesda's main platform is the Console, specifically the XBox. The PC is and always will be in the future a console port with little to no changes or enhancements.

One reason why I won't bother with the PC version most likely this time around.
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QuinDINGDONGcey
 
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Post » Thu Jul 07, 2011 7:52 am

Weird, my modern computer can still easily play 20 years old software without any problem...

I don't think so, you must be used emulator or virtual machine to run it on modern PC with modern OS.
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Lizs
 
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Post » Thu Jul 07, 2011 12:53 am

Supports? Uses? It supports it but it will never be used for Skyrim's future. It uses no features at all, except for the optimization stuff itself that DX11 comes with.


It is good that DX11 is there for whatever modders may come up with. It is a matter of increased possibilities.
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Tamara Dost
 
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Post » Thu Jul 07, 2011 1:04 am

I don't think so, you must be used emulator or virtual machine to run it on modern PC with modern OS.

I was thinking that. Even 10 years after Arena came out people needed to use emulators to run DOS games on XP. Honestly who cares if in 10 years Skyrim won't run on Windows? We're seeing it happen with games already. Rise of Nations doesn't run on Windows 7.

The answer to the problem is dual-boot Win9+Win7 = problem solved :thumbsup:
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Christie Mitchell
 
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Post » Wed Jul 06, 2011 9:04 pm

I was thinking that. Even 10 years after Arena came out people needed to use emulators to run DOS games on XP. Honestly who cares if in 10 years Skyrim won't run on Windows? We're seeing it happen with games already. Rise of Nations doesn't run on Windows 7.

The answer to the problem is dual-boot Win9+Win7 = problem solved :thumbsup:

Thats work only with software compatibility, dual boot will not help if old software cannot work with new hardware, for example many old games have problems with GPU and CPU.
Question in other 64Bit support help if you large memory load because you can use additional memory, heavy modded Oblivion work better when more resources is free, fro example LOD, loaded cells, scripts and AI schedules, unless devs optimize such aspects in Skyrim in compare to Oblivion
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Francesca
 
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Post » Thu Jul 07, 2011 5:30 am

One thing people need to keep in mind is that if and when they do go to 64bit support, not all mods may end up following. The tools used to make mods like OBSE and the Stutter Remover aren't cheap. There is easily a jump of $400US between the tools that work on 32bit apps and those that work on 64bit. Some modders may choose not to support the 64bit executable.
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alicia hillier
 
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Post » Thu Jul 07, 2011 5:01 am

The answer to the problem is dual-boot Win9+Win7 = problem solved :thumbsup:


That would cost me like $400 for 2 retail copies of the last OS to support x86... or a new OEM for each new laptop and desktop I get. That's not going to happen. Furthermore, features like Intel's Turbo or security features for their CPU are in the newest OS, having an old OS on a new machine will be a liability.
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Harry-James Payne
 
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