The reason for that is that the forum doesn't have a parsing system for screening threads (not posts!) that are too similar. So every day a guy makes the same thread (named something else) that another guy made the day before. And generally, the reason so many people are complaining about something is that it's broken in some way and needs to be addressed. Not that it always can, but we should be able to talk about it, or complain if that's our nature.
The fact is that not every wish we have CAN be addressed within a 5-year timeline and a certain budget. If they wanted to throw 1 BILLION dollars into a videogame, then heck, every feature ever thought of could go in there, but then that company would go bankrupt because once everything is in a game, there won't be any reason for anybody to ever buy another one. Maybe it would last 10-15 years. That's not very smart to not include a little 'planned obselence" to render yourself unnecessary. That's why Microsvck never fully repairs all of their problems without putting in some new ones to fix the next go around. If Windows was 100% stable, they could never upgrade in 3 years later at the cost of billions of our dollars.
Don't look at the complaining. Look at sales. Money speaks. Bethesda sold so many copies of TES-4 because Morrowind was so awesome we expected Oblivion to be even better. But in many ways it wasn't, leading to disappointnment. But now they're trying to fix what went wrong with TES-4, so now we're looking at Skyrim with a mixture of hope and distrust ... because Bethesda bruised their own image with TES-4, but not a whole lot, just a little bit. Mostly, the game was pretty advanced and awesome, and it probably took 1-2 years before the illusion was broken, allowing us to begin to even see the flaws. For most of us, a few years lived like that is more than worth the small flaws we are all complaining about now. In short:
A few years of a grand illusion is much better than a lifetime of bland reality.
1 or 2 years ? it took me and most older TES fan one or 2 weeks...
And the self mutilation was compensated by the fact so many new users jumped in, not used to such kind of game and became incinditional fanbois. On the bright side they brought cash.
I still see some Oblivions failures in skyrim, glaring ones that really didn t need to be there, but i also see something old coming back to TES. The epicness, Arena, Daggerfall and Morrowind had a truly sense of epicness that totally lacked in Oblivion, and in SKYRIM it is obvious they totally are trying to bring that back, probably that and the alien feeling that was so easy to taste in the series. Oblivion in this department was the general bland cookie cutter medieval fantasy RPG settings, Had they not violated lore Oblivion would have that too.
Lore is the BAckbone of TES, there s so much weirds elements so much contradictions that if the basic it followed they will never run off of material.
No need to launch petty novels bringing copy paste dragonlance flying castle [censored] smashing into the ground because they are tired to hear they long standing fan how much Oblivion svcked compared to Morrowind.