However, if being constructive and just complaining on a whim have the same effect, I don't see why someone would bother being critical of the game at all.
It's an anger valve release. They are angry that Bethesda won't listen or won't consider what they think is a good idea or one that was/is achievable to add so they need to release their anger. In that case writing out a detailed and constructed argument is pointless since all people want to do is express what they would say aloud in written word. It's like the people at the pub bad mouthing politicians, they don't have any positive suggestions or inclination to get into a policy discussion so they just bad mouth the politicians for how they don't care about common people etc.
You're right though. I could just ignore the members who seem to just be negative for the sake of it... I guess it just irks me when I see someone ignoring all the effort Bethesda puts into their games, just because they are never satisfied until the game is exactly how they want it.
People will always complain about things that are wrong and rarely comment on things that are right. This is the same for hotel reviews, comments about politicians, etc. Gaming is the same. The fact people will play their game is the reward that the developers get (and the small amount of remuneration too). It's the same with me and my mods. My reward is that people download and play my mod - not that they post in the comments thread and commend me for my effort.
Just think of all the other developers that give us 5 hours of gameplay with no replay value and compare it to the hours of entertainment Bethesda's games carry.
Don't buy the 5 hour games and the developer will eventually go broke. That's how the free market is technically meant to work...
See what I mean? In order to address an issue, first you need to give reasons as to why it's an issue, then if you really want to be productive, give solutions for the issue in a constructive manner.
This goes back to Bethesda not caring about our feedback. Really they don't. A well constructed argument or a small rant have the same effect. Consider why they removed Fallout 3's ending in Broken Steel. It wasn't because people wrote well constructed arguments about how the emotional effect of the ending was weakened by the fact that your companions should have been able to enter the radiated chamber in your stead, it was because they whined about how you should be able to play after the main quest like you could in Oblivion. That was the main point of argument. That they expected to be able to play after the main quest. Hardly 'constructive' or 'productive' no?
You have to consider that Bethesda doesn't have an infinite amount of time to make this game. They would need better reasoning to put spears in the game than just "I want them and the game will svck without them". I'm sure they'd love to put them in the game if they had the time, but it's also possible that they would cause unbalance in the game. I don't think Bethesda is not including them in the game just to spite their fans... If people were constructive with their arguments to put spears in the game I think Bethesda would be much more likely to reconsider their decision.
We're getting tied down in the details of what people are asking for here so I'm not going to get into a discussion about what Bethesda could or couldn't do/add or couldn't add if they had more time. Bethesda makes the design decisions it does because it believes it will either 1) make the game more enjoyable or 2) make the game sell better (that's what marketing is about...I studied some marketing at university
). Our feedback, particularly before the game is irrelevant no matter how well argued since they just don't consider it when making their game. A number of months back last year I wrote what I thought was a rather well constructed piece on how enchantments broke Oblivion's RPG combat mechanics and suggested several changes to the enchantment system that would allow the game to keep the 'always hit' mechanic while avoiding the problem that your skills became pointless once you introduced an enchantment onto the weapon. Do I think any of those sensible changes will make it into the game? No, because Bethesda makes design decisions on it's own, so I could have had the same effect by writing a post saying 'Oblivion's combat was broken. They should change it back to Morrowinds'. They don't reconsider anything until after the game is out.
I digress... I'll just ignore the nonconstructive complaints as best I can and hope that more and more people will want to discuss Skyrim's features and content in a more intelligible manner.
That's the best advice that I could give you as well. And if after release day you find a feature that you really can't stand you know what they say about joining them >_> (watch out though because the mods tend to ban people around release time who complain because they consider them to be 'flamebaiters' and 'trolls'...so I wouldn't advise complaining around November 11).