Why all the V.A.N.S. hate?

Post » Mon Dec 07, 2015 1:11 pm

I honestly don't understand why anyone would even get this perk. You have quest markers, after all. Only use I could find for it is helping you get past debris.

I didn't use Clairvoyance in Skyrim, and I definitely won't be wasting a perk point on it in Fallout.

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Stat Wrecker
 
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Post » Mon Dec 07, 2015 11:12 am

They did say there's more verticality in their environments in this game, so it could have an advantage over a quest marker in that respect. I still won't get it, though.

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Benito Martinez
 
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Post » Mon Dec 07, 2015 10:49 am

Well, that's the thing; is it confirmed (by Bethesda) that we do have quest markers without taking the VANS perk? One possibility is that VANS is the way we 'turn on' quest markers. Higher levels of VANS may give progressively more hand-holding (if there are higher levels).

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Robert
 
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Post » Mon Dec 07, 2015 3:28 pm

The official description tells us that the perk works in V.A.T.S. mode only (also, there is only one rank). This means that it will not be in any way connected to switching quest markers on or off outside of V.A.T.S.

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BEl J
 
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Post » Mon Dec 07, 2015 10:02 pm

Of course we have quest markers. You can see them even in the pre-war tutorial section of the E3 video, as soon as they start running for the vault. The description of VANS seems pretty clear that it works exactly like Clairvoyance--it shows you a path to your objective when activated.

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Carys
 
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Post » Mon Dec 07, 2015 5:09 pm

Thanks :)

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Glu Glu
 
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Post » Tue Dec 08, 2015 1:35 am

I might take it, but view it as a "nice to have", as opposed to a "must have" perk. I guess it will come down to me taking something else in it's place and seeing how often I get lost and frustrated and then needing to take it later.

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Meghan Terry
 
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Post » Mon Dec 07, 2015 12:39 pm

Useful for finding your way out of a place that you don't even remember the way you came in. Happen to you? Happens to me.

"Let's see I dropped through that hole up there, didn't I? Or was it...over here...Did I come from...This pipboy map is useless..."- Quote Me, Fallout 3.

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saxon
 
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Post » Tue Dec 08, 2015 12:04 am

It's funny, I think Clairvoyance would have been more useful in any Bethesda game other than Skyrim. Here's to hoping (well, I'm pretty sure it's going to be like this) that Fallout 4's level design follows Fallout 3 instead of Skyrim, and isn't so linear.

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Sunnii Bebiieh
 
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Post » Mon Dec 07, 2015 10:52 am


Can't wait to navigate office buildings that somehow loop back into each other. Or vaults that have a secret passage at the back of them to get to the front again. ;p
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nath
 
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Post » Tue Dec 08, 2015 1:00 am

Hey, I thought that was AWESOME in Skyrim. And don't most Vaults already have a secret passage from the Overseer's office back to the Vault door?

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marina
 
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Post » Mon Dec 07, 2015 9:58 pm

As unrealistic as it is that every cave has a looping passage back to the entrance, it kind of beats cussing having to go back through the whole dungeon/cave every time I clear a place out. So I let that go.

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Deon Knight
 
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Post » Mon Dec 07, 2015 7:01 pm

Makes me want to watch Senile Scribbles again. :D

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Andres Lechuga
 
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Post » Mon Dec 07, 2015 10:37 am

I've sometimes wanted an 'Escape Rope' to get out of some buildings I didn't mean to get lost in lol

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Courtney Foren
 
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Post » Mon Dec 07, 2015 2:06 pm

I always thought enabling an option to fast-travel back to the entrance for cleared locations would have been a fair compromise. But I still think people are weird af for having any issue with the dungeon shortcuts in Skyrim.

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Sebrina Johnstone
 
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Post » Mon Dec 07, 2015 11:36 pm

There were many a time in a building or vault that the map was useless on multilevel units. If the new Pipboy does a better job of differentiating between the levels this perk may not make sense, but if it is like 3 then I can see using this perk a few times. I will wait a little while to take it, and probably not use it very often, but it could prove handy in some locations.

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Skrapp Stephens
 
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Post » Mon Dec 07, 2015 11:04 pm

They should do a Zelda type map for interiors. It was basically just like the pip boy interior maps but it differentiated what level you were on.
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kevin ball
 
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Post » Mon Dec 07, 2015 8:25 pm

Also for me personally another reason to take it is because it has just one rank so like I take the perk and I'm done with it unlike perks with multiple ranks which I wont be able to max out for a long time.
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rolanda h
 
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Post » Mon Dec 07, 2015 1:33 pm

cant watch SPECIAL video right now since am at work, but did we learn anything new about the VANS skill from it?

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john page
 
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Post » Mon Dec 07, 2015 9:09 pm

Nope, nothing of that.

At most it mentioned, drug crafting, weapon crafting, nerd rage, and finally hacking. Unless I missed something :-)

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JUan Martinez
 
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Post » Mon Dec 07, 2015 1:26 pm

Whining and moaning about people complaining ....yay.

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Blackdrak
 
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Post » Mon Dec 07, 2015 10:41 am

I don't see why it's not part of the default UI. The first thing you get in Fallout is directions to vault 15, and the marker appears on your PC's map. I can understand it as an issue if the mission was to find some unknown location, but if the PC knows where it is, then I see nothing wrong with having the game indicate that for the player at their option. Sometimes a player might be returning to the game weeks after their last session.

The only [unforgivable] error with this, is to have the VANS UI point to a dynamic NPC on the move; but not in line of sight with PC. If the PC is supposed to find a person, and they know where that person lives, then VANS should point to the NPC's house; not the alley behind one of the town bars ~where he's passed out.

If anything VANS could [hopefully] be modded in as a default perk, and not force the player to waste one on a Pipboy function... or it could be modded in as a Pipboy upgrade module or even a firmware patch on a bought or found holo-tape. :smile:

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rolanda h
 
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Post » Mon Dec 07, 2015 11:55 pm

Well, I'm thinking you still have standard compass markers like before - at a guess, VANS is basically the sci-fi version of that Elder Scrolls spell that literally highlights the path to take to your Quest objectives (kind of a la Fable 2 I think.)

Personally, I'd almost rather have seen an "auto-pilot" function if we're talking about something I'd likely spend a level on.
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Yama Pi
 
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Post » Mon Dec 07, 2015 4:09 pm

Could have just integrated it and other "easy" features into a setting when starting the game. Easy, regular, hardcoe. I don't like that there's a spot wasted on the perk chart that seems like it's more of a crutch to the lazy. Really the only one that jumps out at me as that.

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Curveballs On Phoenix
 
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Post » Mon Dec 07, 2015 5:18 pm

It's a video game - the activity is by its nature lazy. When I get done doing a 10-hour manual labor shift, a video game is specifically what I do when I want to be lazy.

Don't get me wrong, I understand what you're getting at. But let's not lose perspective here - when you use the word lazy in this context its all relative...
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carla
 
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