Because in other respects Fallout 4 is a realistic future simulation? No.
There are plenty of perks that are quite bonkers, a fancy tracking mechanic is one of the least of them .
Because in other respects Fallout 4 is a realistic future simulation? No.
There are plenty of perks that are quite bonkers, a fancy tracking mechanic is one of the least of them .
You are talking about a machine being expected to track an indistinguishable target from an unknown starting point to an unknown destination, at an unknown distance. Roleplaying games are about what the PC is capable of doing in a given situation; that's why the player should not know anything that the PC doesn't. If it's their task to find someone, then they need to look for them. If they know where that person's home is, they can enter that into a machine and be directed there; just like a Garmin or other GPS, but no GPS will detect or track person that can't be distinguished from anyone else. If that person leaves their home on a walk, a machine is not going to track them in a city full of other people. The would need to have something on them to distinguish them... AND the machine or person would have to know what that is and look for it.
In Fallout 2, ~technically the Enclave could have tracked the PC, and known their plans by logging into the PC's pipboy... had they known they had one, and which one it was. They had access to the network.
I never once used VATs in the old games. I didn't like the whole 'stopping time' element of it. However, I do like the idea of slowing time instead.
I hope I'll be able to turn off map markers without mods, I'd rather sacrifice a perk for guidance should I ever need it (I don't think I will). Anyone else seen Nagidals attempted let's play of FONV? Starts out good and careful in very hard hardcoe, which I like, and don't want to use any help, which I also like. But o'boy does it become painful to watch... He complains about not being given information, when he actually did but wasn't paying attention. Finding his way in mazy areas became massively frustrating - for him and whoever watched that had some experience with FONV. In the end he gave up in frustration because he couldn't find his way into second part of New Vegas, and while he gave his frustration speech he was standing pretty close to the entrance Poor guy. I admire him for not looking the the markers, but I wish he had some other game mechanics that could point him in the right directions. Like what seems to be coming.
He's right in one thing though; FONV had no dialogue history system, and English isn't his native language. So if he missed out on something crucial, it was gone forever. Although I prefer Morrowinds method, that one became painful as well due bad explanations. If I could only have my own notes embedded into the game, it would solve a few issues.
Though at least they only did it 1 rank and not more
well people are still complaining about that 1 rank so imagine the outrage if they made it 5 ranks lol
Rank 1: The shortest path to your quest target is drawn on the ground in VATS.
Rank 2: Vault Boy says "Warmer, warmer, colder, colder, warmer, hot hot hot!" as you get closer to or farther from the quest target.
Rank 3: An ice cream cone appears in your inventory every time you reach a quest target.
Rank 4: +20% more damage to quest markers.
Rank 5: The quest target comes to you.
I liked the spell in the Elder Scrolls universe, but this just seems...wrong. It makes perfect sense for a magic user, but not for a regular old human.
So this is similar to the clairvoyance spell in Skyrim?
I don't have a problem with it at all.
I've played Skyrim for over 500 hours and not once did I use that spell.
People that want to use it can and those that don't can ignore it.
I guess am going to have to spend 5 points on this perk. I like rank 5 where the quest target comes to me may save me a lot of time
You know that was a joke and those are not real ranks (except the first one )?
I was checking a lot of screens and some videos, there isn't a marker in most of then, i can be wrong here but, VANS will be this pointer/marker that Fallout 3 and NV, also Skyrim have, not a "gps path" right?
... what? an optional perk that gives you better directions is Bethesda telling us how to play our games?...
Would that line show up in combat? could be annoying.
The description says "The path to your closest quest target is displayed in V.A.T.S.", so probably whether or not you're in combat. You likely won't notice it too much when you've got slow-mo enemies to look at.
Could still be distracting especially if that line passes through the enemy