Why all the V.A.N.S. hate?

Post » Mon Dec 07, 2015 10:44 am

I can see its usefulness after spending a few hours of banging your head into the keyboard. As long as its something I can use when I want it like the clairvoyance spell then I may take it. Really it depends on the game for me.
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Tamika Jett
 
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Post » Mon Dec 07, 2015 5:55 pm

Why is everybody always picking on me?
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R.I.p MOmmy
 
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Post » Mon Dec 07, 2015 8:10 pm


'Cuz it's fun.

*gives V.A.N.S. a swirly and then a wet willy*
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Carolyne Bolt
 
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Post » Mon Dec 07, 2015 10:39 am

ha relevant username?

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Sarah Unwin
 
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Post » Mon Dec 07, 2015 3:19 pm

I'm only going for rank three because I'm planning on playing an ice cream vendor. Those extra ice cream cones are all profit baby.

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Brentleah Jeffs
 
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Post » Mon Dec 07, 2015 11:07 am

The only reason I dislike it greatly is because of how it could easily be a feature upon the options menu for those who...actually aren't capable of even following a big ass arrow on a screen, flashing, towards a specific area. Instead, it's wasting an entire perk slot, and not only that, it's a non-ranked perk, effectively wasting an entire perk slot for something that could've been a feature, like the last perk on Strength being a tackling perk when it could've been a natural feature on Strength itself. Hell, there's even some perks on the perk chart that is completely redundant and unnecessary, but as the focus is on V.A.N.S., yes, it's pretty worthless, even for a normal gamer who's desire is to explore. Hell, even a casual gamer would probably feel insulted, unless this is someone who was just introduced to gaming, such as the elderly, or children.

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Hearts
 
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Post » Mon Dec 07, 2015 10:41 pm

Yea... personally it destroys my experience so I won't pick it up. I will also wait for mods to change its functionality completely.

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Michelle Chau
 
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Post » Mon Dec 07, 2015 11:03 pm

Anyone who feels insulted by a gameplay mechanic in a video game is either taking the game or themselves far too seriously.

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Karine laverre
 
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Post » Mon Dec 07, 2015 7:07 pm

Maybe a perk that gives you bonus XP when completing a quest would have been better.

And the VANS could have been some disc you find for your pipboy instead.

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anna ley
 
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Post » Mon Dec 07, 2015 6:11 pm


It's an optional gaming mechanic. There issue is not they can turn it off and play normally but the fact YOU CAN USE IT is a problem to them.

They literally want to sit in your living room telling you how to play the game
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ImmaTakeYour
 
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Post » Mon Dec 07, 2015 6:08 pm

What's frustrating for me about Bethesda is that they keep adding things like this to make the game easier, yet they've never added a survival mode or given us an option to remove the compass on either Fallout or TES.
That's what irritates me when I see a perk like this.
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Jessie Butterfield
 
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Post » Mon Dec 07, 2015 10:01 pm

well they need to make game for the new generation of gamers, ppl that grow with game like CoD i mean the last ones, or even simpler games, if they make a game just for the core base player, will become the worst selling game, probably.

I really dont care about this perk i will never use it, like i never use the spell on ES.

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Kathryn Medows
 
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Post » Mon Dec 07, 2015 11:52 pm

Has it been confirmed yet whether or not Fallout 4 has/does not have a hardcoe/survival mode?

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John N
 
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Post » Mon Dec 07, 2015 9:54 am

Isnt basically like the Clairvoyence magic in Skyrim. Would be useful if your in a dungeon thats really confusing to get out of. I wont use it still tho.

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Jah Allen
 
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Post » Mon Dec 07, 2015 6:08 pm

That's a terrible outcome. Instead of widening your challenges and options, the only way to sell is to literally cut it down and simplify it? How long can that go on until it's reduced to the point of being ridiculous and will most likely collapse upon itself?

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Tracey Duncan
 
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Post » Mon Dec 07, 2015 5:19 pm

If there is a way to turn the V.A.N.S off and on instead of it always being there then I will probably take it early! I don't want it there all the time because going off track and exploring is a big part of why I love fallout! I would just use it if I'm stuck somewhere and can't find my way out!
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Trent Theriot
 
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Post » Mon Dec 07, 2015 8:52 pm

I doubt that's actually how Bethesda's making their decisions, though, and the "casual gamer" in that context doesn't really exist. To me, it seems like a lot of the time when older games are more challenging, it's arbitrary challenge borne out of clunky mechanics. And we still have no idea if Bethesda's added more to their difficulty settings.

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(G-yen)
 
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Post » Mon Dec 07, 2015 1:20 pm

Nope I don't. It'd be absolutely impossible to find Rockopolis; the safest place in the Capital Wasteland.

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Ashley Hill
 
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Post » Mon Dec 07, 2015 3:04 pm


As you all see the hardcoe elite are not upset that you can simply turn the feature off they simply don't want you to use it and want to come in to your front room or bed room and literally tell you how to play
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Ann Church
 
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Post » Mon Dec 07, 2015 12:09 pm

Are the quest marker arrows not ENOUGH!?

Ugh.

Well, at least it's only a level 1 perk, so it won't make the higher levels of intelligence obsolete. This would be a much different story if you could only choose perks in order.

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OJY
 
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