Why all the V.A.N.S. hate?

Post » Mon Dec 07, 2015 3:01 pm

No emoticons were harmed in the making of this comment.

User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Mon Dec 07, 2015 4:33 pm

Detailed directions in the style of Morrowind are overrated. Screw immersion, I don't want to have to constantly check my journal and second-guess myself on which left I should have taken. And now with NPCs that sandbox all over town and radiant quest locations, quest markers are a way better solution from a player standpoint and a design standpoint. And preferring directions over a quest marker doesn't make you smarter.

User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Mon Dec 07, 2015 10:50 pm

I'm imagining it would be irritating seeing a path in vats every time you use it. I'm hoping the game will play well without it, but I wouldn't be bothered too much if I had to use it. Things like having no in-game fast travel mechanics would be more irritating to me, although I guess that is kinda tough to do in a fallout world... maybe boats on the river? whoa, theres a tangent. Anyway, yeah, I like how they implemented VANS as a perk to make it an in game option.

User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Mon Dec 07, 2015 5:38 pm

For me, I will only V.A.N.S. if I find myself having difficulties navigating to where I need to go. Clairvoyance in Skyrim was extremely helpful, as I sometimes got really frustrated with figuring out how to walk through and around the hundreds of mountains in the game.

User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Mon Dec 07, 2015 6:29 pm

But Clairvoyance got confused at times and sometimes had my characters running around in circles. I think it was using the AI from a follower for path finding.

User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Mon Dec 07, 2015 1:44 pm

Should require 0 zero int and having more should disable it...how much hand holding do people need nowadays?

Actually being able to follow directions does make you smarter than someone who can't.

User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Tue Dec 08, 2015 12:27 am

Oh dear...

User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Tue Dec 08, 2015 12:21 am

1, 0... it's all the same, since SPECIALs are defaulted to 1.



Anyway.
perhaps I missed someones post, or video evidence, but without this perk, will there be no compass quest markers?
I hope so. This way, everyone gets what they want. Even if it does come at the cost of a perk for some.

Anyway (that's right a second anyway). Mods, if you don't want a marker, will suffice just as well. non-problème.

User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Tue Dec 08, 2015 1:45 am


This is why I'll at leas think about taking VANS, I skipped Reily's Rangers the first couple of playthroughs because I didn't know you had to go outside to get to the other building.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Mon Dec 07, 2015 10:33 am

The compass marker will be there regardless of perks, VANS draws a path on the ground to your quest target similar to Clairvoyance in Skyrim.

I don't think anybody had any trouble following the directions in Morrowind (except when they were poorly written or flat out wrong), but what the hell is the point if we can have something more convenient? No one at Bethesda was thinking "Man, those gamers are just too damn stupid, we need to use quest markers if we ever want them to complete our advanced and complex quests" when they decided that compass markers were more efficient for navigation than writing out directions for every quest.

User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Mon Dec 07, 2015 6:10 pm

I can see Gopher taking the perk in a hardcoe, modded, Let's Play where the UI is completely disabled. Other than that it takes a precious perk point away from my dominating, stealthy-assassin playthrough.

User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Mon Dec 07, 2015 1:08 pm

I would assume that it is meant as an in universe substitute for quest markers if you disable quest markers, which you can do in Skyrim. Just like clairvoyance was an in universe substitute for quest markers in Skyrim.

It helps immersion.

User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Mon Dec 07, 2015 1:11 pm

I don't understand this perk. So there will be a marker that leads you to your quest objective? That's just like in F3/NV, so what is the deal with this? What's the difference?

User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Mon Dec 07, 2015 5:07 pm

It will probably be a literal "trail" guiding you to your selected destination. Exactly like the "Clairvoyance" spell from Skyrim.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Mon Dec 07, 2015 1:24 pm

Ones a map marker the other is a line you follow if you summon it, at least i think that's right

User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Mon Dec 07, 2015 12:52 pm

I think it will be more like GPS and Pip Boy will give you directions on where to go.

User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Mon Dec 07, 2015 6:59 pm

Oh I see. I doubt I will take this perk though...

User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Mon Dec 07, 2015 3:08 pm

I've got no problems with it personally, I'm assuming the line won't appear until you summon your pipboy to have a look at the direction I'm going in. But if i want to find my own way I just won't summon it. Easy peesy.

User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Mon Dec 07, 2015 5:45 pm

"Turn left 3 paces. You did not turn. Is your Intelligence set at 0? Recalculating."
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Mon Dec 07, 2015 3:05 pm

:lmao:

User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Mon Dec 07, 2015 5:01 pm

If they have reasonable detailed quest descriptions then I will avoid taking the perk. The fact that they have it as a perk in the first place gives me hope that the quest log is more than two sentences long.

At the very least I hope that they don't have any "search the area for the hidden clues" quests where the [censored] arrows point to you every single object like in Skyrim. :facepalm:

User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Mon Dec 07, 2015 9:57 am

Its all personal preference. Just like I think the party boy perk is useless as I rarely drink alcohol perk in-game, it may in fact be useful to someone else who plans to make a drunk character. Maybe your character is a hacker, who... after getting the pipboy modified it so it can directly lead you to areas of interest? Who knows.

User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Mon Dec 07, 2015 12:48 pm


Definitely sounds like my 1st time playing FO3 lol, oh to recapture those days.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Mon Dec 07, 2015 10:52 pm

Vault 13!? That's an incredible journey. I can't imagine how confused the NCR was when your brother's Lone Wanderer showed up at their borders screaming "I'm here for my GOAT!" and would not calm down no matter how much livestock they trotted out in front of them. :P

User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Mon Dec 07, 2015 12:40 pm

I found Eurogamer's speculation on how VANS works to be interesting...

https://www.youtube.com/watch?v=V3yk3eYLv4c

User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

PreviousNext

Return to Fallout 4