okay.. I am really upset with the heavy weapons in this game. I give up so much too play a heavy. I give up mobility which was a Brink selling point. A dev even tells you to "move more than you shoot!" which is lame because I can hardly move. I love playing heavies but I want my weapons to feel like weapons.. not pea shooters. The carb-9 will destroy any heavy wielding a gatling gun. It will destroy any heavy using the maximus or the chinzor also. All those heavy weapons need an increase in damage. or make it so heavies have more life than they do now. Its crazy how a light can round a corner while I have my gottlung spun up and ready to fire and then open up on me with the carb-9 and kill me almost instantly.
The maxmius kicks up too much and does little damage.. the chinzor has a high rate of fire with no wind up but it shoots peas...
Also, the heavy shotgun the hjammerdeim is absolute trash.. compared to the standard shotgun. It takes 1-2 shots close range with the mossington to kill someone. With the heavy shotgun it takes like 4 and even then the rate of fire isn't that good so a carb-9 will beat me again...
Christ.. I just don't want to feel like a freaking cripple while playing a heavy.
I think heavies could use some.. small gameplay changes.
For example, heavy knife strikes should knock people down. A light should have to melee a heavy 2 times to knock him down. Tripping can still be done as is. Heavies should also have lower recoil on all weapons because they have the size to control the gun better. Basically because I sacrifice so much a little extra life and access to trash guns.. give me something extra you know?
I have to agree with you. I have played a heavy up to lvl 20 multiple times because I like the idea of the heavy class but when you break things down the heavys fall way short.
I'm not saying you can't have success with a heavy I have done very well with them; however, for about 98% of the game med or light bodies can do a better job than a heavy every time and their weapons are way better.
The heavy weapons are a epic failure... I hear people say they are simply for suppression fire and only use them with the aid of your team mates, well use a good SMG or AR and guess what you "suppression fire" is much more effective in fact you can acutely kill more people in the same time of time and be more of a use to your team then using the heavy weapons (with the exception of a nade luncher in which case you are doing splash damage and try to keep enemy payers down).
If you break down the DPS and I will use popular guns:
None Heavy Weapons:
Euston: 400dps with 77% accuracy and 82% stability
Carb 9: 345dps with 69% accuracy and 80% stability
Heavy MGs:
Chinzor: 384dps with 58% accuracy and 77% stability
Maximus: 300dps with 74% accuracy and 71% stability
Gotlung: 360dps with 20% accuracy and 87% stability
The major issue with these heavy guns (with the exception of the maximus) is that their accuracy is soo low (and you can't aim like you can with AR or SMG to drastically help your accuracy) you hit very rarely even more so when targeting light/med bodies. Their DPS in my opinion is fine but if your bullets miss targets 80% or 42% of the time your real dps plummets something like 72 or 221 at med range and with the gotlung its so bad you can even miss a lot at close range (if shooting more then 2 secs). If the accuracy was fixed these guns could be something to be feared and much more useful for suppression fire but in the end as they are while you are doing suppression fire your damage to the enemy team ends up being less then if you used a AR or SMG because even with more bullets out there you miss way too much to damage well and if you burst fire the gun to try and counter the hideous accuracy your dps is even worse in some cases. As for the Maximus its ok but is out performed by many ARs and SMGs and it has only a slightly higher amount of ammo in its clip, no real purpose to use it over better weapons.
I think most people agree if you face a heavy strait on it should be something to fear, as it is the Heavy's that use heavy weapons are laughable, 1vs1 you can mow heavys down so fast they most time won't even damage you, as for their appearance in a group they are my last concern, kill the others that have guns that matter and if the heavy finally has his gun going duck around a corner and and when he pops around or flank since they are slower then dirt, ground him with a SMG or AR and you will kill him faster then he can kill you.
What makes things more worse is there is only 60 health difference in a light verse heavy which when you look at guns DPS you are talking about 1/5 of a second or 2-3 bullets not really much of an advantage there.
Point is, as things are the heavy weapons need to be fixed to make them useful in comparison to med or light guns. From what I can tell the heavy needs more health to help balance out his massive losses in everything else (.2 sec of extra health is not good enough) and his guns simply need to be made more accurate or the damage per bullet needs to be massively increased then even if you miss you still hurt by getting hit with just a few bullets.