» Sun Aug 09, 2009 6:54 am
Well if you're talking about cooking frags, then we're not talking about the Gotlung since that means several more seconds to spin back up... unless of course the enemy gives you ten second breaks regularly.
Comparing the Chinzor and the Carb-9 is a lot closer.
Chinzor, 24 damage @ 15 a second, 100+100 ammo. Hipfire 3.0 ADS 2.8
Carb-9, 23 damage @ 15 a second, 30+150 ammo. 60 with drum mag, and reloads are half as long. Hipfire 2.3 ADS 2.0
The Carb-9 does increase spread quite a bit after the first ten bullets, but those first few bullets are on target. Reloading is more often, but ammo totals are similar, although the Chinzor benefits more from extra soldier ammo.
For one being a Heavy Weapon and the other a LIGHT, they're a tad close in how they play. When I play Heavy, Chinzor with a backup Rhett for ranged or Lobster for crowds are the only heavy weapon set-ups I like. The Chinzor is really the only one I consider well balanced and it's basically an SMG with a bigger mag and more spread.
I'm not wanting a lot of changes either.
Keep the Chinzor the way it is for close range, it works.
Give the Gottlung more accuracy and make it a medium ranged bullet hose. The Wraith in Resistance 2 was like that, if the soldier knelt, aimed and let off the trigger regularly the groupings would stay nice and tight. At the moment the Gotlung is more close range than the Chinzor(due to spread) which is kind of... not where I would want to be with a spin-up and slow walk weapon.
Give the Maximus a bit of stability. It rightfully should have worse hipfire accuracy than the Rhett, but crouching and aiming it kicks a bit too much to work at medium-long ranges. If it was a bit more stable, it would be a good weapon to suppress snipers with. Kicking more than the Rhett is okay, but not that hard.
The Hjammerdeim is okay. I prefer the Mossington, but the Hjammerdeim does have an extra 40hp of potential instant death on first shot potential over the Mossington.
The EZ Nade is one of the few weapons I haven't extensively used, but my first impression says less damage and more radius on the grenades, seems like a good field knock down weapon. At the moment the little 90 damage 2m radius grenades seem like a shotgun effect, very random unlikely deathish or more likely nothing happens. (I literally ignore being hit by them personally)