Why do all the heavy weapons not work well?

Post » Sun Aug 09, 2009 7:44 am

okay.. I am really upset with the heavy weapons in this game. I give up so much too play a heavy. I give up mobility which was a Brink selling point. A dev even tells you to "move more than you shoot!" which is lame because I can hardly move. I love playing heavies but I want my weapons to feel like weapons.. not pea shooters. The carb-9 will destroy any heavy wielding a gatling gun. It will destroy any heavy using the maximus or the chinzor also. All those heavy weapons need an increase in damage. or make it so heavies have more life than they do now. Its crazy how a light can round a corner while I have my gottlung spun up and ready to fire and then open up on me with the carb-9 and kill me almost instantly.

The maxmius kicks up too much and does little damage.. the chinzor has a high rate of fire with no wind up but it shoots peas...

Also, the heavy shotgun the hjammerdeim is absolute trash.. compared to the standard shotgun. It takes 1-2 shots close range with the mossington to kill someone. With the heavy shotgun it takes like 4 and even then the rate of fire isn't that good so a carb-9 will beat me again...

Christ.. I just don't want to feel like a freaking cripple while playing a heavy.

I think heavies could use some.. small gameplay changes.

For example, heavy knife strikes should knock people down. A light should have to melee a heavy 2 times to knock him down. Tripping can still be done as is. Heavies should also have lower recoil on all weapons because they have the size to control the gun better. Basically because I sacrifice so much a little extra life and access to trash guns.. give me something extra you know?
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Rinceoir
 
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Post » Sat Aug 08, 2009 9:51 pm

100% agree with you.

If I play as a heavy, its with a strong AR as an engineer. Just for the added health to maintain a good defensive perimeter... and hopefully, my turret working.
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Stephy Beck
 
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Post » Sun Aug 09, 2009 7:37 am

Maybe you're doing it wrong. I've been running a few heavies and testing their weapons and I consistantly end up with "Most Kills" and don't have a hard time doing it.

The MGs are going to kick, that's just how they are, but if you take it slow and fire within range you can tear up other players in a second. And the Heavy Shotgun is a beast, and it's realod speed is a wonder.

The Ez nade is the only thing I have a problem with because it's so weak that I can fire all my nades into a spot and not kill anyone with a whole team standing there. I understand why, but if I waste all my ammo you would think I could at least get a kill or two.
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jessica sonny
 
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Post » Sun Aug 09, 2009 9:23 am

okay.. I am really upset with the heavy weapons in this game. I give up so much too play a heavy. I give up mobility which was a Brink selling point. A dev even tells you to "move more than you shoot!" which is lame because I can hardly move. I love playing heavies but I want my weapons to feel like weapons.. not pea shooters. The carb-9 will destroy any heavy wielding a gatling gun. It will destroy any heavy using the maximus or the chinzor also. All those heavy weapons need an increase in damage. or make it so heavies have more life than they do now. Its crazy how a light can round a corner while I have my gottlung spun up and ready to fire and then open up on me with the carb-9 and kill me almost instantly.

The maxmius kicks up too much and does little damage.. the chinzor has a high rate of fire with no wind up but it shoots peas...

Also, the heavy shotgun the hjammerdeim is absolute trash.. compared to the standard shotgun. It takes 1-2 shots close range with the mossington to kill someone. With the heavy shotgun it takes like 4 and even then the rate of fire isn't that good so a carb-9 will beat me again...

Christ.. I just don't want to feel like a freaking cripple while playing a heavy.

I think heavies could use some.. small gameplay changes.

For example, heavy knife strikes should knock people down. A light should have to melee a heavy 2 times to knock him down. Tripping can still be done as is. Heavies should also have lower recoil on all weapons because they have the size to control the gun better. Basically because I sacrifice so much a little extra life and access to trash guns.. give me something extra you know?

This is coming from a light body. I totally agree with you, this is probably the main reason people don't play as heavies. There's just not enough going for it to sacrifice all that mobility. I think they should boost the weapon strength AND your health. I also agree with your last upgrades you mentioned in the last part. I would LOVE to see more heavies as a medic. We need more tanks out there getting the job done. :]
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Strawberry
 
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Post » Sun Aug 09, 2009 12:35 am

Maybe you're doing it wrong. I've been running a few heavies and testing their weapons and I consistantly end up with "Most Kills" and don't have a hard time doing it.

The MGs are going to kick, that's just how they are, but if you take it slow and fire within range you can tear up other players in a second. And the Heavy Shotgun is a beast, and it's realod speed is a wonder.

The Ez nade is the only thing I have a problem with because it's so weak that I can fire all my nades into a spot and not kill anyone with a whole team standing there. I understand why, but if I waste all my ammo you would think I could at least get a kill or two.


what do you mean fire in range? When I use my LMG's I try to use them at medium range but the kick up leaves me open to smg fire and ar fire etc... I fire in burst also.

The heavy shotgun is also not a beast, in a game where an SMG will literally kill you in a second you need the extra damage from the mossington. The heavy shotgun just does too little damage not fast enough. When that light rounds the corner I need to shoot him fast and hard, not shoot him 2 times leave him at a quarter of his life and then he empties his clip into me killing me instantly even though I had the jump on him.
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darnell waddington
 
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Post » Sun Aug 09, 2009 3:36 am

what do you mean fire in range? When I use my LMG's I try to use them at medium range but the kick up leaves me open to smg fire and ar fire etc... I fire in burst also.

The heavy shotgun is also not a beast, in a game where an SMG will literally kill you in a second you need the extra damage from the mossington. The heavy shotgun just does too little damage not fast enough. When that light rounds the corner I need to shoot him fast and hard, not shoot him 2 times leave him at a quarter of his life and then he empties his clip into me killing me instantly even though I had the jump on him.


LMGs are designed for close to medium suppressing fire. You're not neccesarily going to win a one on one with an SMG user just because you're a heavy with an LMG, but if you're there with a few teammates that are taking the precision responsibilities you end up doing tons of damage particularly against large groups. If you want to be precise, if you intend to kill on your own, take an AR or SMG. The LMG is a team weapon.

And the shotgun kills a light in one shot, and then you get six more for his friends. The heavy weapons are crowd control weapons, adapt your playing style accordingly.
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Guinevere Wood
 
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Post » Sat Aug 08, 2009 11:10 pm

LMGs are designed for close to medium suppressing fire. You're not neccesarily going to win a one on one with an SMG user just because you're a heavy with an LMG, but if you're there with a few teammates that are taking the precision responsibilities you end up doing tons of damage particularly against large groups. If you want to be precise, if you intend to kill on your own, take an AR or SMG. The LMG is a team weapon.

And the shotgun kills a light in one shot, and then you get six more for his friends. The heavy weapons are crowd control weapons, adapt your playing style accordingly.



It kills lights at point blank range. Point blank range does not happen often in this game.. its more like point blank +1 range.
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Brooke Turner
 
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Post » Sun Aug 09, 2009 9:40 am

I completely agree with OP on all points.

I am surprised you didn't mention the EZ Nade though, what a disappointment that thing is.

basically right now, the only useful thing about being a heavy is being able to take two primaries, which isn't even a huge perk since a light with a SMG is twice as deadly anyway
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ijohnnny
 
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Post » Sat Aug 08, 2009 11:11 pm

I completely agree with OP on all points.

I am surprised you didn't mention the EZ Nade though, what a disappointment that thing is.

basically right now, the only useful thing about being a heavy is being able to take two primaries, which isn't even a huge perk since a light with a SMG is twice as deadly anyway


yeah that is the upsetting part... Picking a heavy should bring a slew of other advantages since you are not as mobile.. hell I can't even mantle up ledges! I am limited to only waist height things. If they buff heavies make it so we have more life, or more resistance to small arms fire. such as pistols and SMG's. It doesn't have to be a lot or anything just enough so that a light can't run around the corner and hose me and possibly a buddy with a carb-9 and live.

Make the heavy shotgun fire faster... a bit.

Make the ez nade knock people down if they have been hit by 3 consecutive nade explosions. or something along those lines. As I see it now, the ez nade is for disruption and disorientation.. but it doesn't do much of either. At least make it so it blurrs screens and such.

Don't even get me started on heavy operative.. I play as a heavy operative and I have to say.. it isn't very fun.. I thought all the body types could have fun on any class, but light medics, operatives, and possibly soldiers are always good. Yet heavy operatives are kind of bad.. kind of.. They really should add that decreased recoil on weapons for heavies.

As a heavy, I just want to be able to live under SOME weapon fire.. as it is.. I feel like I die just as fast as anyone else, only a whole lot more because I lack mobility.
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Queen
 
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Post » Sun Aug 09, 2009 6:45 am

Umm idk how you've been playing the heavy granted if its against enemy comp's then yeah everyone dies like a green snake under a sugar cane truck. I however am able to without buffs drop any number of people literally I've been able to hold off four or five people with my heavy machine gun especially if I've got it buffed I'm a one man wrecking crew. Just make sure your moving back and forth side to side your a big target don't make it easier for them to hit by holding still and don't just hold down the shoot button make sure your shots are hitting their mark.
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Yvonne
 
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Post » Sat Aug 08, 2009 8:28 pm

I however am able to without buffs drop any number of people literally I've been able to hold off four or five people with my heavy machine gun


i'll believe that when i see it with my own eyes, sorry..
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Robert Jackson
 
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Post » Sun Aug 09, 2009 7:21 am

I just find it hard to believe that it's the weapons that are the problem if even a few people can tear enemies up with the heavy guns. Perhaps it's not the heavy weapons you are used to coming from other games, but they're great weapons (except the EZ-Nade, which isn't as useful as it could be for a few reasons).

My friend went back to heavy because he found the survival rate to be a lot better, and finally switched from an AR because he needed more firepower. It does more damage than an SMG with a lot more kick, but a lot more bullets. It's not there to pick off guys, it's there to spray them down and make them easy pickings for your teammates.
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CRuzIta LUVz grlz
 
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Post » Sun Aug 09, 2009 3:30 am

The heavy weapons aren't terrible, they just aren't better than the other weapons. If they weren't so darn innacurrate under sustained fire they'd be worth the swap to heavy but it just isn't worth it.

Even though the pump shotgun says it has half the damage of the semi auto heavy shotgun, it's much much worse. What's with the having to rotate the shells every 2 shots? It feels like it does half the damage, not double.

The minigun can do well, but it takes less time to kill a heavy with a carb 9 than it does to spool it up.

The LMG's are pretty good, but they don't have much more ammo than the smgs! My smg can put a mag with 90 bullets in it, my LMG gets 112 to 150... honestly? I think it's more of a smg's are too powerfull, carry too much ammo in a drum mag, and carry too much ammo overall.

The only real reason to be a heavy is for the ez nade launcher to break up defensive positions.







Put all that on top of only a little extra HP but a huge body that gets hit more than the other body types and you get..... something that isn't better for like, any reason. I've found a niche for light, a niche for medium, a niche for shotguns, a niche for ar's, a niche for pistols ....... but the issue is SMG's work fine no matter what's going on, no matter what your body type is, or who you are fighting.
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Ludivine Dupuy
 
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Post » Sun Aug 09, 2009 7:18 am

there was a lot of reading material to cover on this post, so forgive me if I rebring up any points. I play as heavy quite often, and my weapon of choice is either the SAW or the chin-zor. I feel like the gatling gun is crap, thats my opinion. But with the other two machine guns I have no problem taking down anyone quickly.

tl;dr I get along just fine as a heavy
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Symone Velez
 
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Post » Sat Aug 08, 2009 11:29 pm

there was a lot of reading material to cover on this post, so forgive me if I rebring up any points. I play as heavy quite often, and my weapon of choice is either the SAW or the chin-zor. I feel like the gatling gun is crap, thats my opinion. But with the other two machine guns I have no problem taking down anyone quickly.

tl;dr I get along just fine as a heavy


The gotling is a little hard to hit with, but it works very well in some of the indoor maps when guys rush halls. And it's particularly handy against heavy rushes.

I happen to like the 1st one most, but I have a guy using the chinzor and I can't complain about the numbers I'm racking up.
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Maya Maya
 
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Post » Sun Aug 09, 2009 2:26 am

Honestly i don't know what heavy weapons your attempting to use because the first one that you can't iron sights is pretty crappy but the one that you can iron sights and the Gatling gun are pretty good. Really i don't know what to tell you other than be an engineer double buff and get some with your heavy machine gun.
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QuinDINGDONGcey
 
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Post » Sat Aug 08, 2009 8:53 pm

Soldier with armour piercing ammo and Maximus MG is usually pretty lethal, and looking down the sights/scope is surprisingly stable.

The miniguns look cool, but I'd never take one into battle... if it's not the Maximus, then might as well change weight class for better movement (just my opinion of course!).
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Helen Quill
 
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Post » Sun Aug 09, 2009 5:15 am

Basically what I am looking for as a heavy is just survival rate.. I am not asking to become a human bullet sponge.. but what really makes me angry is how I can start spraying on a light with m gatling gun before he even realizes I am there, he then will turn around and carb-9 me instantly. I die and he is very close to death also.. but what really makes me mad is how I give up all these bonuses like mobility and I get "crap" weapons. I personally think heavy weapons should be able to chew people up IF you see them first obviously... What happens a lot though is how the heavy shotgun works. Christ its so clunky and slow. I once walked up on this light character, shoot him with my heavy shotgun and it took half his life I was.. pretty close not point blank but definitely within what I think to be a shotguns killzone. He then turns around and just carb-9's me. The heavy shotgun needs a faster fire rate in order to rival that of SMG's otherwise whats the point of shotguns?
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Michelle Serenity Boss
 
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Post » Sun Aug 09, 2009 8:14 am

Note that the chinzor actually does more damage per shot and more damage per second than the gottlung, and it doesnt have the spinup time. The chinzor also reloads faster and doesnt have the spinup time that the gottlung has.

In short: stop using the minigun, use the chinzor (or the maximus if you want more burst damage and accuracy at the cost of up close performance).

The heavy body type only has 40 more health than mediums (who in turn have 20 more health than lights). You dont really get a lot of extra survivability via health, and you lose a ton by not being able to move as quickly. In fact, with full health buffs, a heavy only has 14% more health than a medium, but half as much movement speed and you lose the ability to mantle over objects or jump over gaps.

Ultimately there are only three reasons to play as a heavy:
1. Up close domination with the hjammerdeim or chinzor - you wait around corners or near objectives and use those high burst damage weapons and surprise attacks to take people offguard. I've had a lot of success doing this with the Hjammerdeim, until an enemy heavy comes along (whom it takes 4-5 shots to kill, and he can usually take me out more quickly if he's using a machinegun) - you can kill unbuffed mediums in two shots with that gun, and it can fire off two rounds in very rapid succession.
2. Long range survivability with dual assault rifles or the maximus - being able to use two assault rifles or an assault rifle as a secondary means you can equip the Gerund or maximus for high long range accuracy and damage, and still have a secondary assault rifle for close range performance (such as the euston) - or you can take a maximus/gerund as your primary and a lobster grenade launcher as a secondary, allowing for greater crowd control ability.
3. Tanking... simply put, if you have at least one medic sticking with you (and this works best when you've got a friend playing a medic who can communicate over teamspeak/ventrilo/mumble), you can survive pretty much continuous fire for a long period of time by simply being healed constantly. The extra 40 health over mediums/lights gives you just enough of a health buffer that you cant be bursted down by a single player, and even two players will have a hard time dealing with you.

In the end, I only use a heavy as an objective or command post 'guard' to deal with people at short range. Most of the time, a medium gets the job done better than any light or heavy would.
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Jesus Sanchez
 
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Post » Sun Aug 09, 2009 11:34 am

I'm loving the Maximus in Singleplayer. It was accurate, had a large enough mag and let me put down a few enemies in a single clip.

The Gottlung however is kind of useless. It needs a range buff and a small decrease in spoolup time.
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elliot mudd
 
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Post » Sun Aug 09, 2009 12:40 pm

man why does everyone hate on the Gotlung? This is my main weapon and honestly like any gun if you want it to be accurate at a distance you have to burst fire with it. If your having problems with the spin up time i suggest you play some team fortress two and get the hang of spinning up before you see a target. Honestly it does its best work when you've got a crowd in a space that restricts movement. Once you start firing people will attempt to move out of the way accept that there isn't anywhere to move that the Got's ridicule isn't covering, and with your bullets constantly hitting them. Their screen is shaking worse than a cocaine addict so the idea of returning fire is up to luck. the conflict is usually over before anyone can say much or for a medic to drop a revive syringe or buff health of someone before they or the medic goes down. If that's not enough for you make your secondary the mossington or the lobster and control CQB. Oh yeah and the Got's got almost no recoil so keeping it leveled is easy as cake. No lie
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Smokey
 
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Post » Sun Aug 09, 2009 12:35 am

The heavy weapons are support weapons. They support the action of your other team members via suppressing fire and area denial. Use them in conjunction with more accurate fire to quickly down opponents. Also, use them at the right time. If you are in close quarters, the heavy shotgun and the chiznor are great. At medium range and longer the maximus is pretty good, but in up close hipfire I actually noticed i do better then the chiznor b/c the recoil is more controllable for me.

The minigun it special. It's a scary, scary gun. And the wind-up actually creates fear, but it's also the guns major weakness. You need to learn to play around this to be successful. First off, remember it's a support weapon, so you need a team for it to be effective. That being said, up close I tend to move around with the thing constantly wound up so can just pull the trigger and spray immediately. At longer ranges i keep spinning and burst fire. If you can work around the wind up though, the minigun is truly devastating and is great for quite literally clearing rooms.

I also noticed a lot of people complaining about the EZ-Nade. I love this gun, someone called it the "wrath of God" while I was using it because it was shaking the whole map for the majority of the game. Basically the EZ-Nade is probably the most "support" out of all the heavy guns; in 1 v 1 it is horrible, and without your team to back you up, it is pretty much useless. That being said, if you have a team protecting you and taking the fight to the enemy as they should be, this gun is killer. With a decent firing position you can essentially rain down artillery fire on the enemy team. The grenades do area denial, suppressive fire, and AoE damage all at the same time, and thus far it's the only gun I have gotten a quadruple kill with. It also lets you bounce grenades at the enemy from behind cover, so they can't even retaliate against you, or bounce the grenades into strong enemy positions to route them out.

I like all the guns, they all have their uses, you just need to learn how to use them to their best effect.
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Jaki Birch
 
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Post » Sun Aug 09, 2009 6:02 am

I disagree.

In a 1vs1 the heavy can lose to a lightweight with an SMG but this game is not balanced for Deathmatch.
Get two Heavy Soldiers on a Team, buff them through and send them in to clear a room. Before they die hit Adrenalin and watch the Carnage.

Heavies are important to have on a team and if used right can turn the tide of battle.

As for their weapons:
Grenade Launcher (not heavy exclusive but someone mentioned it) is not supposed to kill anyone. It is a control tool
Miniguns of all sorts are pretty much awesome machines of destruction. They can shred light to pieces faster then any other gun. Just make sure to always have a medic close by
Shotgun is the only one where i would agree with you. The medium size version is a beast, the heavy version feels lackluster. But then again, the medium version already one hits all lights and unbuffed mediums close up....


All in all i think the Heavy Bodytype is totally ok as is.
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Flesh Tunnel
 
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Post » Sun Aug 09, 2009 1:26 am

I love the Maximus with a Red dot sight. It's amazing
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biiibi
 
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Post » Sun Aug 09, 2009 12:51 am

man why does everyone hate on the Gotlung?


Same reason some people think certain weapons are OP. People relate to what works best for how they play without noticing subtle differences in playstyle and how they affect weapon choice. Gotlung is not for me, but I've used it and have seen how effective it can be when handled properly.

Grenade Launcher (not heavy exclusive but someone mentioned it) is not supposed to kill anyone. It is a control tool


The EZ-Nade is a heavy exclusive, and while I don't believe one shot should kill, using all six shots in a crowded area has very little effect compared to a single standard grenade due to how easy and quickly players can get back up, and how accurately they can fire while laying on their backs. It needs a little more oomph.
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Lucie H
 
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