Why all the Rail Road hate?

Post » Tue Jan 12, 2016 12:15 am


The experience from the 7 Years War helped. The Colonials picked up hit and run tactics from it which was something the British weren't accustomed to.

User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Tue Jan 12, 2016 10:41 am


About releasing T-1000 into the world... Because it makes them feel warm and fuzzy inside.

User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Mon Jan 11, 2016 11:32 pm


You act like human beings aren't monsters. They are. The Synths are the only hope for peace since Super Mutants failed.



https://upload.wikimedia.org/wikipedia/en/9/9a/Master_%28Fallout%29.jpg



There should be a faction to help the Synths exterminate the vile Chaotic Evil race of Raiders and replace them with the peace-loving Synth one.

User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Tue Jan 12, 2016 11:42 am

That's my point. Synths are a mistake. They shouldnt even exist. It's literally a case of mankind spawning their own extinction. I ain't with that magneto bs if I don't fall on the homo-superior side of the fence. Synths dont eat, sleep, or [censored]. Theyre immortal and ageless and theyre probably immune to diseases. Id rather stick with the devil I know (raiders) than the superior killing machine that shouldnt even exist.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Tue Jan 12, 2016 5:26 am

True, but the Railroad must know of the PR crap going on above. The last thing they would want is word getting out that the Raider King was actually a Synth freed by the Railroad. People are already scared of Synth infiltrators- what would their reaction be if that came to light? Wouldn't they start hating the Railroad for actively letting "violent" synths free?
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue Jan 12, 2016 10:57 am


Again, humans have repeatedly shown themselves to be unworthy of inheriting the Earth. When are we going to correct this mistake and replace them with perfect immortal machines?


:)

User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Tue Jan 12, 2016 5:55 am

You must love the smell of self loathing in the morning. Im good though. We resign ourselves to that nihilistic thinking and the bad guys have already won. /Silver Shroud
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Tue Jan 12, 2016 5:40 am


I take the Adamentium Legs, Ghoulish, and Solar Powered Perks.


I HAVE TRANSCENDED MERE HUMANITY.



:)

User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Tue Jan 12, 2016 10:55 am

Ugh, its why I skip those perks and deck out my PA. Old fashioned human ingenuity is greater... but sure do your thing.


Here's a note / Travis. The battle version of the FO4 main theme is called Dominant Species for a reason.
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Tue Jan 12, 2016 7:08 am



The Railroad is only existing because very few people know about it, there isn't PR crap because they're hidden from most people. The RR is a rumour so even if word got out that the Raider king was a railroad synth it would be hard to believe due to the fact nobody believes they exist.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Mon Jan 11, 2016 10:11 pm


Exactly! Because there is no way those peace-loving synths would ever become those raiders they are replacing... Oh, wait...

User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue Jan 12, 2016 5:34 am


This is a silly statement because the "Raiders" at Libertalia are MINUTEMEN. It is impossible for a Minuteman to be a raider because the people of the Commonwealth must supply them with as much food and supplies as they need.



There should have been the option to execute a few dozen unruly settlers to let people understand their proper place.


Filthy peasants.



:)

User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Tue Jan 12, 2016 12:28 am


Most of them, sure. However, at some point, their leader is replaced by a synth the Railroad helped escape. So he's not a Minuteman and that doesn't apply to him.

User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Tue Jan 12, 2016 4:42 am


I imagine he's a Synth who joined rather than replaced. Like Paladin Danse.


:)

User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Tue Jan 12, 2016 11:39 am



The PR crap is about Synths in general, NOT the Railroad. And by doing nothing about casting Synths in better light, they're making it that much harder for a Synth to intergrate. It's entirely possible that their actions can result in "Institute Slave or Dead Synth" with very little middle ground.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Mon Jan 11, 2016 11:36 pm

You're saying that the Railroad took in a synth, reprogrammed him, and replaced a bandit leader with him?



Thought it was blatantly obvious that Gabe was former Minutemen, turning raider after dissolution forced tons of former minutemen to banditry, only to later discover that he was also a synth.



"Reprogrammed synth becomes Minuteman, eventually turns to banditry with other humans" is a lot more likely than Railroad replacing humans with synths :P

User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Tue Jan 12, 2016 3:13 am


I meant replaced as in he took over the position of leadership.



Regardless, what I said still stands.

User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Tue Jan 12, 2016 10:36 am

I thought that was an unaffiliated pre-war group, though.





No, that's wire's gang, who turned "raider" after the minutemen fell apart... Someone completely unrelated to Gabriel. Gabriel's gang came in and killed them (or the SS Did beforehand and Gabriel's gang just moved in).



Research Moar plz.


User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Mon Jan 11, 2016 9:47 pm

(dammit I double posted again. There really needs to be a "delete post" option on these boards X( )

User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Tue Jan 12, 2016 6:11 am

I think the main problem with the Railroad is the whole "Synths Freedom Forever!!!!" .


It's a bit offputting , they're probably my favorite faction , but first time I played the whole "Would you die for a synths" was like errr....what?!!!




Spoiler
You do not interract with any Gen 3 synths on the run , those people the Railroad wants to save so badly.


You have Valentine , but he's a special snowflake and the Institute isn't chasing after him at all.


There's Danse but you learn that very late .


You can get Curie in a gen3 body but again , she's a special snowflake case , and she's not hunted by the Institute or lived as a slave.





Basically you have a faction who ask you to die for the cause but the game gives you almost zero clue about said cause.


With the Brotherhood of Steel you did survive through the bombs , so it's easier to relate and said "oh yes , we should keep dangerous technology away from people!", and also chances are you've stumbled a couple of time on ferals and supermutants who wants to eat your face.

User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Tue Jan 12, 2016 5:19 am

Gabriel took over but there's no indication Gabriel wasn't part of Wire's gang.

User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Tue Jan 12, 2016 1:12 am


I'm not a Railroad supporter but in this case I'd say what they ask of you at the start is fairly reasonable - they're not, in fact, asking you to 'die for a synth', a being you may know little or nothing about. They're asking if you would be willing to die for another person, even if they were a synth. So basically they're explaining they're a group of people willing to put their lives on the line, and that they don't see synths as any different from people - i.e. their entire cause. Now you can decide whether you would do that or not.



I usually choose 'depends on the circumstances', which Desdemona notably doesn't accept, and that's where I know they're not the group for me.

User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Tue Jan 12, 2016 7:59 am


Willing to die for another person even if it's a synth = willing to die for a synth and synth freedom for me.


Now again the Brotherhood makes sense for a person who survived the bombs 200 years ago , technology misused by people hit close to home for the SS.


Now the Railroad?It feels divorced from the main plot , and main quests , it's like "Synths are human mmmkay and slavery is bad mmmkay." Except you never really deal in game with Gen 3 synth who ran away from the Institute and were slaves.Well you do , after you join the Railroad.



Even Desdemona telling you to get lost doesn't make sense .After you join the Railroad you learn this faction has people who don't care all that much about synth freedom and mostly want to fight the Institute.As long as you're not against synth freedom of course , the Railroad is willing to make compromise.


And now at their most desperate hours , if you don't pledge yourself to save all the synths just because , the leader goes "Nahh , go away."



This is why I feel you see a lot of people going "The Railroad svcks and are a bunch of morons" , you're force to take a stand for a cause the game gives you little clue about.So you're left with "Well in theory I guess this is all a noble ideal so why not?".

User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Tue Jan 12, 2016 8:54 am


It does equal that for the Railroad tho.





You do if you complete 'Hunter/Hunted' without ever 'Follow-ing the Freedom Trail'.





For some people this is a viable enough reason to join an organization, I believe.

User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Tue Jan 12, 2016 5:02 am


That was my first major turn-off moment for me as well. It told me they weren't interested in nuance. It made me feel like the appropriate answer of "I will gauge the actions of synths like I would those of any other person - help the good ones, punish the bad ones" wouldn't have been accepted. That's the true measure of accepting synths as people, *treating* them as people and understanding they are also capable of the full range of human behaviors.

User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

PreviousNext

Return to Fallout 4