The experience from the 7 Years War helped. The Colonials picked up hit and run tactics from it which was something the British weren't accustomed to.
The experience from the 7 Years War helped. The Colonials picked up hit and run tactics from it which was something the British weren't accustomed to.
About releasing T-1000 into the world... Because it makes them feel warm and fuzzy inside.
You act like human beings aren't monsters. They are. The Synths are the only hope for peace since Super Mutants failed.
https://upload.wikimedia.org/wikipedia/en/9/9a/Master_%28Fallout%29.jpg
There should be a faction to help the Synths exterminate the vile Chaotic Evil race of Raiders and replace them with the peace-loving Synth one.
Again, humans have repeatedly shown themselves to be unworthy of inheriting the Earth. When are we going to correct this mistake and replace them with perfect immortal machines?
I take the Adamentium Legs, Ghoulish, and Solar Powered Perks.
I HAVE TRANSCENDED MERE HUMANITY.
Exactly! Because there is no way those peace-loving synths would ever become those raiders they are replacing... Oh, wait...
This is a silly statement because the "Raiders" at Libertalia are MINUTEMEN. It is impossible for a Minuteman to be a raider because the people of the Commonwealth must supply them with as much food and supplies as they need.
There should have been the option to execute a few dozen unruly settlers to let people understand their proper place.
Filthy peasants.
Most of them, sure. However, at some point, their leader is replaced by a synth the Railroad helped escape. So he's not a Minuteman and that doesn't apply to him.
I imagine he's a Synth who joined rather than replaced. Like Paladin Danse.
You're saying that the Railroad took in a synth, reprogrammed him, and replaced a bandit leader with him?
Thought it was blatantly obvious that Gabe was former Minutemen, turning raider after dissolution forced tons of former minutemen to banditry, only to later discover that he was also a synth.
"Reprogrammed synth becomes Minuteman, eventually turns to banditry with other humans" is a lot more likely than Railroad replacing humans with synths
I meant replaced as in he took over the position of leadership.
Regardless, what I said still stands.
I thought that was an unaffiliated pre-war group, though.
No, that's wire's gang, who turned "raider" after the minutemen fell apart... Someone completely unrelated to Gabriel. Gabriel's gang came in and killed them (or the SS Did beforehand and Gabriel's gang just moved in).
Research Moar plz.
(dammit I double posted again. There really needs to be a "delete post" option on these boards X( )
I think the main problem with the Railroad is the whole "Synths Freedom Forever!!!!" .
It's a bit offputting , they're probably my favorite faction , but first time I played the whole "Would you die for a synths" was like errr....what?!!!
You have Valentine , but he's a special snowflake and the Institute isn't chasing after him at all.
There's Danse but you learn that very late .
You can get Curie in a gen3 body but again , she's a special snowflake case , and she's not hunted by the Institute or lived as a slave.
Basically you have a faction who ask you to die for the cause but the game gives you almost zero clue about said cause.
With the Brotherhood of Steel you did survive through the bombs , so it's easier to relate and said "oh yes , we should keep dangerous technology away from people!", and also chances are you've stumbled a couple of time on ferals and supermutants who wants to eat your face.
Gabriel took over but there's no indication Gabriel wasn't part of Wire's gang.
I'm not a Railroad supporter but in this case I'd say what they ask of you at the start is fairly reasonable - they're not, in fact, asking you to 'die for a synth', a being you may know little or nothing about. They're asking if you would be willing to die for another person, even if they were a synth. So basically they're explaining they're a group of people willing to put their lives on the line, and that they don't see synths as any different from people - i.e. their entire cause. Now you can decide whether you would do that or not.
I usually choose 'depends on the circumstances', which Desdemona notably doesn't accept, and that's where I know they're not the group for me.
Willing to die for another person even if it's a synth = willing to die for a synth and synth freedom for me.
Now again the Brotherhood makes sense for a person who survived the bombs 200 years ago , technology misused by people hit close to home for the SS.
Now the Railroad?It feels divorced from the main plot , and main quests , it's like "Synths are human mmmkay and slavery is bad mmmkay." Except you never really deal in game with Gen 3 synth who ran away from the Institute and were slaves.Well you do , after you join the Railroad.
Even Desdemona telling you to get lost doesn't make sense .After you join the Railroad you learn this faction has people who don't care all that much about synth freedom and mostly want to fight the Institute.As long as you're not against synth freedom of course , the Railroad is willing to make compromise.
And now at their most desperate hours , if you don't pledge yourself to save all the synths just because , the leader goes "Nahh , go away."
This is why I feel you see a lot of people going "The Railroad svcks and are a bunch of morons" , you're force to take a stand for a cause the game gives you little clue about.So you're left with "Well in theory I guess this is all a noble ideal so why not?".
It does equal that for the Railroad tho.
You do if you complete 'Hunter/Hunted' without ever 'Follow-ing the Freedom Trail'.
For some people this is a viable enough reason to join an organization, I believe.
That was my first major turn-off moment for me as well. It told me they weren't interested in nuance. It made me feel like the appropriate answer of "I will gauge the actions of synths like I would those of any other person - help the good ones, punish the bad ones" wouldn't have been accepted. That's the true measure of accepting synths as people, *treating* them as people and understanding they are also capable of the full range of human behaviors.