Why all the walking

Post » Wed Oct 05, 2011 1:05 pm

My courier was walking up to the Mojave outpost when I saw a truck full of nearly spotless motorcycles and I thought it odd that with all the mechanics and expert scientists they couldn't fix a bike even with seven others as spare parts, that and since they were in a truck there's a good chance they were brand new and had never been driven. I mean ghouls have launched rockets, the Enclave and the NCR can operate nuclear powered VTOLs, in one of the older games you get a car and in FO3 you fix a giant bloody robot but all of these bikes around the wasteland are beyond repair.

And considering the enormous tactical advantage it affords people I'm surprised it isn't a bigger priority.

Also how badass would the Brotherhhod look if thy just rode around on those 'steeds of steel'

If that's not an option why not just make bicycles, they aren't that fast but it's way quicker than walking and you can carry more things.
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Betsy Humpledink
 
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Post » Wed Oct 05, 2011 10:02 am

Aaaaaaaaandddd that's why we play RAGE.
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Jessica Nash
 
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Post » Wed Oct 05, 2011 11:22 am

The game engine cant handle it?
The roads are too bumpy?
They actualy worked on petrol?
If they were moving at a seriuos speed you would end up crashing into things?
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Ricky Rayner
 
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Post » Wed Oct 05, 2011 1:09 pm

The maps too small and congested for need for a vehicle.

Though with a little copy pasting and extending the same map with just more distance between places will allow for a vehicular transport, and then they can cut out the quick travel completely. And make the vehicle run on energy cells or something.
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Emily Rose
 
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Post » Wed Oct 05, 2011 2:53 pm

Well when I wrote in I really just meant it based on lore not gameplay limitations and as for bumpy roads and crashes I've got to figure people cope with that now, and as it happens the bikes are powered by m.f cells meaning supply is a tad expensive but not impossible, also there's still no reason not to just build a bicycle so far as I can see.
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Silencio
 
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Post » Wed Oct 05, 2011 8:02 am

There's no gasoline/petrol to be found? Remember that the resource wars sparked the great war.
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Kelsey Anna Farley
 
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Post » Wed Oct 05, 2011 7:47 pm

^ At least in Fallout 2 the http://fallout.wikia.com/wiki/Highwayman ran on Microfusion Cells.


Vehicles would pretty much kill all the exploration, even if it could handle the terrain. Although I do fancy the idea of Fallout 2-style map, with hundreds upon hundreds of miles of empty desert, with the occasional random encounter or cave, you driving the Highwayman like a boss to the next city. And of course when you run out of MF cells in middle of desert...
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Sarah Bishop
 
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Post » Wed Oct 05, 2011 5:40 am

By the way, does anybody know if Creation Engine can support vehicles since it will be engine also used for fallout 4?
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A Lo RIkIton'ton
 
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Post » Wed Oct 05, 2011 9:52 am

Highly doubt whatever next we get is using Gamebryo, since it's an aged engine and Bethesda already has made a new one for Skyrim.

Also, yes modding allows vehicles but they are very clumsy, buggy and take huge amounts of effort for very small advantages. Not a popular type of project.
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Sherry Speakman
 
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Post » Wed Oct 05, 2011 7:06 pm

^ At least in Fallout 2 the http://fallout.wikia.com/wiki/Highwayman ran on Microfusion Cells.


Vehicles would pretty much kill all the exploration, even if it could handle the terrain. Although I do fancy the idea of Fallout 2-style map, with hundreds upon hundreds of miles of empty desert, with the occasional random encounter or cave, you driving the Highwayman like a boss to the next city. And of course when you run out of MF cells in middle of desert...



Horses in Oblivion didn't kill exploration, why would cars do that in Fallout?
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Veronica Martinez
 
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Post » Wed Oct 05, 2011 8:48 am

Simple reason is, the engine can't handle it.

There is a reason we have fast travel. So you don't have to walk all the damn time. Once you get to a location, you never have to walk there again.

Having a motorcycle would be stupid anyway. Hit one landmine or even just a hole in the road going to fast and the thing will be toast and you would be dead.
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Alisha Clarke
 
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Post » Wed Oct 05, 2011 3:37 pm

Vehicles would kill the atmosphere but having a bike e.g. a pushbike would at least be somewhat believable due to the easiness of building one, but meh, I like walking for hours on end it creates tension and it immerses you fully in the environment.
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Emilie Joseph
 
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Post » Wed Oct 05, 2011 11:15 am

Walking is good for you. It keeps you nice and lean and healthy, to fight fiends and Legion.
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jennie xhx
 
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Post » Wed Oct 05, 2011 7:38 pm

All of those bikes have been siting around and rusting for two centuries. The Vertibirds were built after the war and Prime was sealed away in a bunker. The guy in Fallout 2 spent a decade or more restoring the highwayman. The Vertibirds aren't nuclear powered at least not the flight capability. They needed to stop to refuel at Navarro afterall. If they were nuclear powered they'd be able to stay up for weeks, months or even years on end. More likey they run on hydrogen fuel. The radiation from them exploding could easily be from its supply of mininukes used in bombings.

At any rate as others have said the terrain wouldn't be vehicle frendly, A Quad bike might be able to handle most of it but over all it wouldn't work to well.
You also have the difficulty of handling weapons while your in or on it. What could is a bike if a Viper blows it up with you on it with a grenade launcher? You'd need the ability to fight back while your on it. It wasn't so necessary in Oblivion as fewer foes used ranged weapons.

Vehicles wouldn't work in this style of terrain but mounts certainly would. If Animal Friend let you control a Yao-Guai mount it be the most awesome perk ever.
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Rob
 
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Post » Wed Oct 05, 2011 12:04 pm

Whilst I agree that riding a giant mutant bear around would be just about the best thing ever it does seem odd that no one is mentioned as having conventional ground vehicles at all, also I checked the wiki Vertibirds have "Internal nuclear fusion reactors" which is doubly odd because when a fusion reaction fails it simply stops there's no explosion, which whilst obviously a good design choice in this case does make one wonder why they explode.
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Jamie Lee
 
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Post » Wed Oct 05, 2011 1:33 pm

Whilst I agree that riding a giant mutant bear around would be just about the best thing ever it does seem odd that no one is mentioned as having conventional ground vehicles at all, also I checked the wiki Vertibirds have "Internal nuclear fusion reactors" which is doubly odd because when a fusion reaction fails it simply stops there's no explosion, which whilst obviously a good design choice in this case does make one wonder why they explode.

Its never stated in game what a Vertibird is powered by someone on the wiki is making presumptions. If they used a nuclear reactor the Vertibirds wouldn't need to have stopped at Navarro for refueling.
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natalie mccormick
 
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Post » Wed Oct 05, 2011 6:09 pm

U guys have got it all wrong what we need to ride is
Spoiler
BRAHMINS!!!!!!!!!!


Seriously though unless u make it like the originals(a giant desert with a lot of space between locations) vehicles dont seem like a good ideia.
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XPidgex Jefferson
 
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Post » Wed Oct 05, 2011 2:58 pm

U guys have got it all wrong what we need to ride is
Spoiler
BRAHMINS!!!!!!!!!!



No what we need to ride is
Spoiler
http://www.project610.com/files/Giant%20Mole%20Rat.jpg




Seriously though unless u make it like the originals(a giant desert with a lot of space between locations) vehicles dont seem like a good idea.


Agreed
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W E I R D
 
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Post » Wed Oct 05, 2011 8:05 pm

I will be severely dissapointed if there isn't a pilotable Verti-bird in the next Fallout.
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Aliish Sheldonn
 
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Post » Wed Oct 05, 2011 4:06 am

I will be severely dissapointed if there isn't a pilotable Verti-bird in the next Fallout.

Well I'd bet good money you'll be dissapointed.
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Sweet Blighty
 
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Post » Wed Oct 05, 2011 11:30 am

The world maps in FO3 and F:NV are too compressed for vehicles to be worth implementing. What made the Highwayman work in FO2 is the fact that the world map was massive, and travel by foot was measured in weeks rather than hours or a couple (i.e. 2-3) of days.

I happen to agree that it would be nice to be able to use one of the motorcycles just lying around, however it just wouldn't work with such a small map format.
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Stephanie Valentine
 
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