Why are companions so Fussy?

Post » Sun Dec 06, 2009 1:53 pm

I dunno, "having another person with you" seems a little shaky for justification for avoiding helping someone.
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Rudi Carter
 
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Post » Sun Dec 06, 2009 5:02 pm

so we can have 7 god players with infinite health plus you strolling in the mojave your already god player with 2
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Charlotte Henderson
 
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Post » Mon Dec 07, 2009 12:26 am

I dunno, "having another person with you" seems a little shaky for justification for avoiding helping someone.

Assuming you are referring to the companion limits, that was likely done for balance reasons since they are immortal in 'normal' mode. I happen to agree that from a common-sense standpoint the given reason is kind of silly, however it's probably the best they could do without having them be outright rude to the player about it (tbh I would actually like it if they did that, assuming it fit their temperament).

It gets worse at higher level since odds are good you have access to multiple suits of Power Armor, which would result in an unstoppable squad against almost anything even in hardcoe mode.
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lacy lake
 
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Post » Mon Dec 07, 2009 5:22 am

I blame the fact that its hard enough to keep track of the two you can already have. All of them at once? I would probably end up killing most of them myself. Not to mention smaller area's that would get a good majority of them killed if you had anything more than 3.
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Shiarra Curtis
 
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Post » Sun Dec 06, 2009 4:40 pm

Assuming you are referring to the companion limits, that was likely done for balance reasons since they are immortal in 'normal' mode. I happen to agree that from a common-sense standpoint the given reason is kind of silly, however it's probably the best they could do without having them be outright rude to the player about it (tbh I would actually like it if they did that, assuming it fit their temperament).

It gets worse at higher level since odds are good you have access to multiple suits of Power Armor, which would result in an unstoppable squad against almost anything even in hardcoe mode.


Then what's the point if you can't form a badass squad consisting of the deadliest people in the wasteland?

Having one companion out a time is one of the things that really bugged me. Three out at a time would have been great, have inter party banner, random discussions, each specialize at a certain task with party perks and player perks, infuse different tactics with different companions, etc.

However, greater groups of enemies would need to be added, maybe up the difficulty for each companion in the party, so on and so forth.

I don't want an unstoppable squad of allies, but a tightly knit squad of specializing companions, where tactics and approaches to battles are widely broadened.

I can only hope that they attempt a better party system for future Fallouts.
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Arrogant SId
 
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Post » Mon Dec 07, 2009 5:35 am

Get it on PC so you can get a mod to fix it? Other wise it's a engine and balancing call by the Devs.
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Dan Scott
 
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Post » Sun Dec 06, 2009 7:41 pm

Get it on PC so you can get a mod to fix it? Other wise it's a engine and balancing call by the Devs.


I did exactly that. And as others have said, it completely ruins the difficulty.
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electro_fantics
 
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Post » Mon Dec 07, 2009 6:11 am

I am pretty sure they do it because of technical issues instead of balance.
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jasminĪµ
 
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Post » Mon Dec 07, 2009 5:20 am

http://tangentgirls.com/gallery/d/13653-1/enb2011_2_5_11_0_3.jpg

I used the charisma/2 = companion limit mod,so it works like the originals. plus several companion mods so was running with 6 companions with my in that pick 8 charisma courier. (Cass, Boone, Veronica with Sunny Smiles, and two other mod companions)

You, aside from ammo concerns, pretty much can bull doze any competition, this is even with increased wasteland spawns mod on medium.
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Gisela Amaya
 
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Post » Mon Dec 07, 2009 3:02 am

As a joke, I think Bethesda should include the 'nagging mom' NPC. They came close with Lily the Super Mutant, however for real comic relief, make it some little old lady who is tough-as-nails. Every time you go out into the wasteland, she will tell you to bundle up, and if you get hurt or sick with radiation poisoning, she'll offer you chicken soup. She will scold you if you try to step foot into the Gomorrah Casino, and always check your Pip Boy to make sure there isn't anything naughty that you're looking at before going to bed at night. "You're not my son!!!" she would scream, every time you killed a good character, or get caught stealing when pick-pocketing. Her perk would be +20 on consuming all food items and a +10% increased durability on all clothing equipped (since moms know how to feed and clothe you!). At the end of the game, the nagging mom NPC would tell you to become an accountant, get a condo in Manhattan, and start making some grandchildren for her! *LOL*
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stevie trent
 
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