So why are Grenades still allowed in Crash Site?

Post » Fri Sep 16, 2011 11:56 am

Idiots can simply hurl grenades into the crash site and be guaranteed to kill atleast someone, why is this still allowed?
And why are Orbital Strikes allowed too, in that thought? One person shouldn't be able to clear out a crash site while camping kills with a sniper on some corner of the map.
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Phillip Hamilton
 
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Post » Fri Sep 16, 2011 8:06 am

You only get one grenade per life and the other team is on equal ground. I don't see the problem.
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kristy dunn
 
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Post » Fri Sep 16, 2011 1:14 am

You only get one grenade per life...

not exactly true if you got Side Pack III which then gives you 2 grenades and additional attachment ammo...such as the grenade launcher attachment...

Using that module and attachment makes it pretty much easy to clear a crash site...
non of that compares to an ltag noob ofcourse... thats the ultimate crash site cleaner... ;p

But then again..yes both teams are on equal ground..and anyway,
staying inside the green circle of death for too long..is...ahmmm...deadly?
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Tom Flanagan
 
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Post » Fri Sep 16, 2011 12:23 am

Well what's the point of the crash site mode if you can't clear it out by any means necessary? It's part of the game mechanics. That's also why there's a module called Detonation Delay.
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Ashley Hill
 
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Post » Fri Sep 16, 2011 4:46 am

That's all part of the game mode. It's like saying CTR is unbalanced because defenders can just camp their relay with C4... oh and yeah there's always detonation delay, your teammates will thank you for it :D
And Ceph Gunships are much more deadlier in Crash Site than Orbital strikes because they just massacre anyone who's holding the crash zone...
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Hearts
 
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Post » Fri Sep 16, 2011 8:11 am

But who still really care about it...
Even if u wont use it, some other guys will still use it exactly the same as before.....
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yermom
 
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Post » Fri Sep 16, 2011 3:55 am

I don't understand why people say it's part of the mechanics and then complain about L-Tags. It's the same thing just more accessible and less powerful.
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Quick draw II
 
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