I'm not sure how you can argue what "feel" another person gets from a game feature. It's sort of an emotion/opinion thing. /shrug
I can see that.... Its like how putting up B/W checkered wallpaper can add the feeling of Turn based Chess to a Guest room.
VATS was clearly designed to give a kind of nostalgic wink/nod back to the Aimed Shot feature of FO1 & FO2. So I'd imagine that some number of people who'd played those games got a bit of "hey, this is like the old turn-based games" feel from it.
I agree that that was likely the intent.
While its true that one can't judge and predict someone elses' opinion of how things feel... those opinions are not guaranteed to be accurate, and it can be something you realize...
*(Like if I seriously told someone that I had pain so bad it was like giving birth). :lmao: ~ Or if someone told me, "that antique store smelled like a skunk".
Aimed shots in VATS are often described here as being reminiscent of turn based play, but one usually finds that the poster equates "realtime /w pause" as
being turn based play.
There is little practical difference between VATS and combat in Icewind Dale or Baldur's Gate; in that in all three games you pause the action and cue up an attack move. When you un-pause, the PC attacks the cued target while getting attacked. This is effectively the same as watching video of a handful of stones tossed in the air and pausing [sporadically] it as they fall to the ground, but where as turn based would be video of single tossed stones, paused in between the throws.