Why are people so against V.A.T.S.?

Post » Wed Sep 01, 2010 1:21 pm

Its not opinion that a 90% damage reduction and a massive increase in crit chance makes the game easy mode and hardly belittles anyone claiming that. If anything people who deny it lose credibility.


It makes the game "easier", sure, but "easy mode" doesn't really become apparent until the late game, especially if you built your character to take advantage of all of perks associated with VATS - particularly Grim Reapers Sprint. Otherwise, VATS helped in the early-to-mid game in FO3, but didn't become a game-breaker until later on. I say this because I'm playing FO3 GOTY right now, and I went to Point Lookout at about level 10 with Lincoln's Repeater. Even with VATS, I had to repeatedly reload the game defending the mansion from the tribals because I kept dying. There were other instances where the moment I ran out of APs in VATS, the bad guys proceeded to seriously damage my character. Now hopefully, in New Vegas, VATS will be balanced so that it helps from early to end-game, but never becomes "I win mode" at any point - I would understand if you take more damage in VATS mode than you did in FO3.
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Amy Cooper
 
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Post » Wed Sep 01, 2010 10:15 pm

In that case, why are they playing an FPS in the first place if it's not their cup of tea?
Well that much is obvious, isn't it? <_<
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Angelina Mayo
 
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Post » Wed Sep 01, 2010 11:35 am

Well that much is obvious, isn't it? <_<

Cause it's a fallout game?
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Chloe Botham
 
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Post » Wed Sep 01, 2010 10:00 am

I love VATS i just wish they would add crotch and eyes again to target thats where i would always shoot for
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Ross Zombie
 
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Post » Wed Sep 01, 2010 9:09 pm

Actually, some people might not be very good at FPS' and think that VATS balance's it all out.
In that case, why are they playing an FPS in the first place if it's not their cup of tea?


The game is not an FPS at all. It's an RPG with switchable views between fps and tps.
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Tanika O'Connell
 
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Post » Wed Sep 01, 2010 11:41 pm

Its not opinion that a 90% damage reduction and a massive increase in crit chance


Really? I've seen the constant complaints about the DR, but I don't believe I've ever seen a comment about crit chance. Huh.


Actually, some people might not be very good at FPS' and think that VATS balance's it all out.
In that case, why are they playing an FPS in the first place if it's not their cup of tea?


Because it's not sold as an FPS, as far as I knew?

/shrug

(I know I certainly didn't get it as one. I got it as the next Fallout RPG. That happened to have first-person combat. Kind of like Mass Effect.)
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Isabella X
 
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Post » Wed Sep 01, 2010 9:13 pm

Its not opinion that a 90% damage reduction and a massive increase in crit chance makes the game easy mode and hardly belittles anyone claiming that. If anything people who deny it lose credibility.



In VATS mode can you run backwards while shooting (or in between shots) with several actions queued up. In Vats can you strafe left and right and hide behind objects while shooting (or in between shots). In VATS mode can you tell your character to flank between shots? If anything FPS mode should not have the DR as you have more control and this helps balance it out.

Ironically I use VATS mostly when it is a sure thing, and use FPS mode to get myself out of tight situations as I can maneuver, heal, strafe, flank etc. To each their own, one is no better then the other and they are both situational. Those with true skill will likely use a mixture of both as the situation arises.
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JUan Martinez
 
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Post » Wed Sep 01, 2010 9:05 am

I like to use the VATS when im trying to disarm an enemy..
blasting their weapon renders them worthless.
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Joanne Crump
 
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Post » Thu Sep 02, 2010 12:16 am

The game is not an FPS at all. It's an RPG with switchable views between fps and tps.

It is FPS.
You play in First Person and most of the time you will shoot stuff.
First Person Shooter.
So it's an RPG game in the form of an FPS.

It is an FPS, it's just that it has heavy RPG mechanics to it as well.
Doesn't make it any less of a FPS though.
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~Sylvia~
 
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Post » Wed Sep 01, 2010 12:05 pm

Well, to each their own.
Fallout 1 was a masterpiece IMO so I hardly think Vegas is going to live up to that. :shrug:
But I'll be glad if the game is actually really really good and a lot of people can enjoy a fallout game that is more in touch with the originals. :)

If you really believe that in 13 years the developers can't improve on every aspect of the game, then you are deluded.
If, in 13 years, this game is not better than F1, then I believe the developers are idiots.
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Dean
 
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Post » Wed Sep 01, 2010 9:29 am

If you really believe that in 13 years the developers can't improve on every aspect of the game, then you are deluded.

I'm deluded because Fallout 1 was a timeless classic to me?
I'm deluded because it really defined what the fallout world was?
I'm deluded because it was dark and brilliantly designed? (IMO)
I guess I'm deluded for liking Deus Ex more than Invisible Wars then.
And for liking Warcraft 2 more than Warcraft 3 and WoW.
And for liking Silent Hill 2 more than every other that came along.
And for liking Resident Evil 1 more than any other released after it.
I guess I'm a basket case cause I like classics. :rolleyes:

Fallout New Vegas might be the best Fallout game ever for you.
But for me it won't.
It will be good, great in fact, but not the best.
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OTTO
 
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Post » Wed Sep 01, 2010 11:49 am

I'm deluded because Fallout 1 was a timeless classic to me?
I'm deluded because it really defined what the fallout world was?
I'm deluded because it was dark and brilliantly designed? (IMO)
I guess I'm deluded for liking Deus Ex more than Invisible Wars then.
And for liking Warcraft 2 more than Warcraft 3 and WoW.
And for liking Silent Hill 2 more than every other that came along.
And for liking Resident Evil 1 more than any other released after it.
I guess I'm a basket case cause I like classics. :rolleyes:

Fallout New Vegas might be the best Fallout game ever for you.
But for me it won't.
It will be good, great in fact, but not the best.

Nostalgia doesn't warrant greatness, now if you want to cling to a 13-year old game, ok.
Then for you F1 will be the best, and I will appreciate Vegas more.
Let us agree, to disagree.
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Ash
 
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Post » Wed Sep 01, 2010 10:42 pm

Nostalgia doesn't warrant greatness, now if you want to cling to a 13-year old game, ok.
Then for you F1 will be the best, and I will appreciate Vegas more.
Let us agree, to disagree.

Bolded.
Uh-huh...
Is there something wrong with liking the old classics more than new releases a la Nostalgia?

[edit]
I think I get where you're going.
It's not like I will absolutely hate the game, I'm sure I'll love it.
I just won't love it as much as Fallout 1. :)
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Shannon Marie Jones
 
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Post » Wed Sep 01, 2010 8:48 pm

In VATS mode can you run backwards while shooting (or in between shots) with several actions queued up. In Vats can you strafe left and right and hide behind objects while shooting (or in between shots). In VATS mode can you tell your character to flank between shots? If anything FPS mode should not have the DR as you have more control and this helps balance it out.

Ironically I use VATS mostly when it is a sure thing, and use FPS mode to get myself out of tight situations as I can maneuver, heal, strafe, flank etc. To each their own, one is no better then the other and they are both situational. Those with true skill will likely use a mixture of both as the situation arises.


In VATS you dont need to move because you take 10 damage from a missile to the face and 1 damage from every bullet fired at you. Your counter argument is heavily flawed.

Really? I've seen the constant complaints about the DR, but I don't believe I've ever seen a comment about crit chance. Huh.


VATS gives a 15% increase in critical strike chance. The equivalent of 10 Luck and the Finesse perk.
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Andrew
 
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Post » Wed Sep 01, 2010 9:45 am

In VATS mode can you run backwards while shooting (or in between shots) with several actions queued up. In Vats can you strafe left and right and hide behind objects while shooting (or in between shots). In VATS mode can you tell your character to flank between shots?
Now THAT would be reminiscent of turn based. :chaos:
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Budgie
 
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Post » Wed Sep 01, 2010 6:11 pm

Nostalgia doesn't warrant greatness, now if you want to cling to a 13-year old game, ok.

Newer technology doesn't warrant greatness either. Both sides of this argument are fallacy, IMO. No offense meant to either side. :angel:

Edit:
Well, I guess I shouldn't say that both sides are fallacy. If you want to say that you like something better because in your opinion certain aspects were better then that's fine, but to say that something must automatically be better because it's newer is ridiculous.
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Sarah Evason
 
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Post » Wed Sep 01, 2010 4:27 pm

In VATS you dont need to move because you take 10 damage from a missile to the face and 1 damage from every bullet fired at you. Your counter argument is heavily flawed.



You made my point for me. Since you do not move in VATS there is the DR in place to help balance it. Thanks for understanding :)
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Lucy
 
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Post » Wed Sep 01, 2010 4:30 pm

I really don't think VATS needs changes. The beauty of a single-player RPG is that if you find something so powerful that it ruins your playing experience, you can simply elect not to use it; whether or not other people make use of an overpowered mechanic will not affect your play, which is nice.

I have to agree that the increased DR in VATS is at least somewhat justified by the fact that you have no ability to juke fire or heal.
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Jeff Tingler
 
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Post » Wed Sep 01, 2010 9:59 pm

I really don't think VATS needs changes. The beauty of a single-player RPG is that if you find something so powerful that it ruins your playing experience, you can simply elect not to use it; whether or not other people make use of an overpowered mechanic will not affect your play, which is nice.

That works for some things, but not for others. What if I really want to use VATS, but I want it to be less overpowered?
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Lil'.KiiDD
 
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Post » Wed Sep 01, 2010 11:32 am

You made my point for me. Since you do not move in VATS there is the DR in place to help balance it. Thanks for understanding :)

That's awful. VATS just means the PC stands there taking careful aim (and takes his hits if they come). This should afford no protection at all ~in fact, the balance should come as the trade off of potential injury for taking the time to make that aimed shot (and gaining it's effects at a risk).
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Jodie Bardgett
 
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Post » Wed Sep 01, 2010 10:10 pm

That's awful. VATS just means the PC stands there taking careful aim (and takes his hits if they come). This should afford no protection at all ~in fact, the balance should come as the trade off of potential injury for taking the time to make that aimed shot (and gaining it's effects at a risk).


It is a game and you are trying to compare apples to oranges. You can not apply the same logic to how things should work in VATS vs how things should work in FPS mode. At least not with the current implementation of VATS. They have to balance it somehow (I am not sawing it is perfect in FO3) as they are not the same.
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Maya Maya
 
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Post » Wed Sep 01, 2010 3:50 pm

because it to damn easy and like dead eye in RDR i dont think i used vats ever i am at like level 17 in one save and its still saying press f for vats
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Conor Byrne
 
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Post » Wed Sep 01, 2010 12:51 pm

That's awful. VATS just means the PC stands there taking careful aim (and takes his hits if they come). This should afford no protection at all ~in fact, the balance should come as the trade off of potential injury for taking the time to make that aimed shot (and gaining it's effects at a risk).



Yeah, but that's why they added the extra DR - because your character is out of your control and unable to dodge/etc. Admittedly, 90% was a bit high, but I can't fault their reasoning.
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Mizz.Jayy
 
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Post » Wed Sep 01, 2010 8:32 am

I like most things about VATS. It's true though that it's implementation needed some tweaking because players often had to resort to putting self imposed restrictions for themselves just to keep it from being too rigged. I, for example never took the Grim Reaper's Sprint perk unless my character was melee because it did make VATS way overpowered.
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Juanita Hernandez
 
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Post » Wed Sep 01, 2010 11:12 pm

Yeah, but that's why they added the extra DR - because your character is out of your control and unable to dodge/etc. Admittedly, 90% was a bit high, but I can't fault their reasoning.

Sure, I understand why it's there. I do think 90% is way too high, though. 50% is probably better...of course there's no way to tell without doing some playtesting.
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El Goose
 
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