Hehe, "combat with a pause and nothing more.", hence why I said it was sort of like turn based.
What I don't understand is you said it wasn't fair for the AI since it didn't have a turn based sequence like the human player. My question is, why would it?
As for the commments, that it's an "I win button", are you telling me that when you played Fallout 3, that you never ever died once at all? Maybe because I am so bad at Fallout 3, and I die alot, I do not see V.A.T.S. as an I win button. Yes it helps me out alot because I just can't aim in 1st person view, so I am really bad at it. I die allot even when using V.A.T.S. I guess I svck then.
Vats gives you a temporary damage resistance of something like 90% (?). Its possible to launch a nuke, then attack someone with VATS, and survive the blast from the Nuke.
Its possible to jump into a group of opponents, attack them with VATS, pop Jet, and Quantum colas, attack them again, and all their shots hit at -90% damage. There is even a video of a guy jumping off Ten Penny Towers and attacking someone with VATS before hitting the ground and he lived.
**As to Why would the AI have a turn.... You have to understand what a turn is. A turn is not "Combat with Pause". Turn based games use the TB mechanic to allow the player to examine all aspects of the situation simultaniously (something you cannot do in real life).
Combat in Fallout is not "stop and go", it is sliced up into seconds of time. AP's == "Use of Time". Some characters can accomplish more in the time that they have than others. In Fallout everyone has AP's, and when combat starts, the first to act commits there actions for the first seconds of the fight. Its done in order of who would act fastest / first.
The player gets to see the entire conflict in it's entirety (missing nothing); This can be likened to say.. a bank robbery, where the combatants each have there own view of what they could see of the fight, but the police officer that looks over the surveillance tapes sees it all (frame at a time if need be). In Fallout (and many other games) the action is considered simultaneous (and without pause ~just like the robbery), but the player gets to decide the best possible course of action for their PC in that fight. This means weapon changing, inventory access, re-positioning the PC, interaction with items and objects, and attacking (not just attacking ~as with VATS in FO3... There was no VATS in Fallout, the Vats were a place in the military base).