Also, I get annoyed when people say VATS "gives the feel of" a turn system. When did any of the enemies (or allies) get a turn to get criticals on the player? It was combat with a pause and nothing more.
Hehe, "combat with a pause and nothing more.", hence why I said it was sort of like turn based. Actually you sort of reinforce that it is turn based a bit, because while it is paused, you can choose what to shoot and in what order to shoot. Something more aking to Star Wars Knights of the Old Republic. That was said to be turn based as well. I think it's great for people who do not like shooter type games all the time.
What I don't understand is you said it wasn't fair for the AI since it didn't have a turn based sequence like the human player. My question is, why would it? The AI is all Zeros and Ones. If it had turn based as well, it would still be Zeros and Ones, so it wouldn't make a difference at all. So since the AI is always using Zeros and Ones, wouldn't that mean, they are actually using V.A.T.S. all the time then? Not just in Fallout 3 but in every other game? So I am not shure what you mean there.
As for the commments, that it's an "I win button", are you telling me that when you played Fallout 3, that you never ever died once at all? Maybe because I am so bad at Fallout 3, and I die alot, I do not see V.A.T.S. as an I win button. Yes it helps me out alot because I just can't aim in 1st person view, so I am really bad at it. I die allot even when using V.A.T.S. I guess I svck then.