Why are people complaining item degradation is out?

Post » Tue Nov 29, 2011 12:00 pm

Bethesda implemented a good system in which item degradation could work well it just has to be added in again with mods.

Their are lots of things in games that are tedious and annoying but they are added because it is necessary.

:vaultboy:


I strongly disagree with this. I don't care how "realistic" or "necessary" it is, if its tedious and boring it is bad gameplay, and shouldn't be in the game, simple as that. Not saying that ousting weapon degradation was a good thing, but I'm sure as hell glad that Oblivions version of it is gone.


So you're all hooping and hollering (for you non-Americans that means cheering happily) about the stations that you can use to BOOST your equipment and FORGE new equipment (all of which add more realism so spare me the 'omg it's just a game we don't need realism') but relieved you don't have to repair them all? Going through all the trouble of mining, transmuting/smelting, sharpening, upgrading, etc is even MORE complicated than clicking on a repair hammer to fix your goods, so why the vehement stance against equipment upkeep?

I find it disturbing how easy games are becoming (been playing Skyrim 3 hours and I'm already level 8. WHAT???). The current generation of lazy gamers wants everything now now now with no attached penalty...and the studios are obliging.



I don't see how leveling up fast has anything to do with difficulty.

And it's not complication that modern gamers shy away from, it's pointless activities that add nothing to gameplay. I am all for a realistic game, but I haven't played a game yet where weapon degradation has been handled well.
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Facebook me
 
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Post » Tue Nov 29, 2011 2:00 pm

I just assume now that everytime that I want to sleep, or pass time, I'm doing the mundane things like maintaining my armor and weapons or eating something etc.

*shrug* works for me.
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Lynette Wilson
 
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Post » Tue Nov 29, 2011 2:01 pm

This is one of the stream lining that I totally agree with

I hate repairing stuff for a money sink
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Cedric Pearson
 
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Post » Tue Nov 29, 2011 9:50 am

It was the realism touch. Swords dull over long use and need to be re-sharpened. Armor takes a lot of punishment, and if enough damage is done, can fall apart. In modern days, not properly caring for your guns will lead to lots of jamming, and eventually the weapon will become unusable if not cleaned properly.

Bethesda certainly didn't implement repairs in the most realistic way, but they could have with the new forging and crafting system they have produced. It simply makes sense that items wear out over long periods of use and become less effective.

That's the logic.


Realistically you wouldn't be able to repair gear midstream (while in a dungeon) using only a repair hammer. You would need a grinding tool and a buffering device that you couldn't possibly carry with you. Not to mention the fact that trying to repair weapons and armor midstream and while in a dungeon would take a considerable amount of time and probably alert every living creature to your presence. No, not real at all. I get the fact that armor and weapons need to be repaired but I think you're a fool if you think this is something you can do with repair hammers alone. Its not practical and its not realistic.

Most of the time I spent in Oblivion I would travel with atleast 20 hammers in my pack anyway and if I run out then I would go back and get more before completing a quest or dungeon. It wasn't realistic, it was just annoying when you run out. It didn't make the game more difficult, just more annoying.
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Isabel Ruiz
 
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Post » Tue Nov 29, 2011 11:42 am

its still there lol.. but in adifferent way.

magic weapons degrad... u gotta burn a soul gem to re charge.

i hate that u cant get drunk in the game :dead: my guy drunk like 20 ales and 15 wines and nothing?
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sarah
 
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Post » Tue Nov 29, 2011 2:07 pm

Why degradation is out? Don't know, but possibly because having to carry around dozens of identical swords rather than one would be more of an annoyance than a feature.
In Morrowind you could drop stuff everywhere and take it back when you would need it; in Skyrim you have to do quests and gather money for that...


You are dead wrong because that isn't even how you repair things in an older ES game, you used a repair hammer not a copy like Fallout 3.
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Zach Hunter
 
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Post » Tue Nov 29, 2011 11:40 am

It was the realism touch. Swords dull over long use and need to be re-sharpened. Armor takes a lot of punishment, and if enough damage is done, can fall apart. In modern days, not properly caring for your guns will lead to lots of jamming, and eventually the weapon will become unusable if not cleaned properly.

Bethesda certainly didn't implement repairs in the most realistic way, but they could have with the new forging and crafting system they have produced. It simply makes sense that items wear out over long periods of use and become less effective.

That's the logic.


I agree.
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Floor Punch
 
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Post » Tue Nov 29, 2011 7:53 pm

Bethesda implemented a good system in which item degradation could work well it just has to be added in again with mods.

Their are lots of things in games that are tedious and annoying but they are added because it is necessary.

:vaultboy:



Games are meant to be fun, not tedious, and it they really wanted to add realism and tedious to the game they could add in, making us go to the bathroom, eating, and sleeping.
Any unncessary action that takes us out of the actual fun aspects of the game should be taken out.

Imagine having a bladder bar? And when its filled you had to stop and go to the bathroom, you really think since that is realistic it should be added to the game?




You both do realize that people actually enjoy these things you deem "tedious." Not trying to flame but its comments like this that sort of confirm when everyone says theyre dumbing down the games to appeal to a different audience.

People love walking everywhere and taking carriages...fast travel gets added in for those who find it too "tedious" to walk the same path more than once.

Seems like theyre more and more catering the games to people who want to just rush through and get them done asap.
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Steve Fallon
 
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Post » Tue Nov 29, 2011 9:54 am

Wouldn't people just use bound weapons then? Summoning it by magic, weightless and no repair.

Don't have it yet but if you have the bow you got range use stamina and you got melee if you withdraw a bond bow you see your hands with spells so you can cast something else with your left hand such as summoning a zombie or atronach than just summon your bow again.

Pretty good not having to use that menu often.
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Katie Samuel
 
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Post » Tue Nov 29, 2011 4:36 pm

This is one of the stream lining that I totally agree with

I hate repairing stuff for a money sink

Yeah, I'm of the opinion that some parts were unnecessarily cut out, or overly simplified, but this is once thing that I'm not going to miss. I'm not a fan of any sort of "maintenance" mechanic. I'm looking at you, soul gems.
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m Gardner
 
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Post » Tue Nov 29, 2011 5:33 am

I agree.


You think its realistic to be able to repair weapons and armor using only repair hammers while midstream in a dungeon? ROFL.

Do you know what realism is? :biggrin:
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xxLindsAffec
 
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Post » Tue Nov 29, 2011 7:34 am

Games are meant to be fun, not tedious, and it they really wanted to add realism and tedious to the game they could add in, making us go to the bathroom, eating, and sleeping.
Any unncessary action that takes us out of the actual fun aspects of the game should be taken out.

Imagine having a bladder bar? And when its filled you had to stop and go to the bathroom, you really think since that is realistic it should be added to the game?

Some people would, ever played The Sims or the varous spin offs that are so popular. You honestly think people don't enjoy various types of games, and adding sim elemets to games like TES adds to some people emersion and fun even if you find it tedious.
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sally coker
 
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Post » Tue Nov 29, 2011 5:07 am

I dont get why so many are complaining that Item item degradation is not in the game. i always found that one of the worst aspects of TES games and the fallout games.
It was always so annoying to waste money on those little hammers to fix your weapons, and it always svcked when you got deep into a dungeon to have your weapon crap out because it degraded.
Most RPGs do not even have this, and no one seems to care. I am glad its out, I think people are nitpicking way too much with this game instead of enjoying it.

Who really wants to waste them hitting little hammers on weapons and armor and wasting coin on that when you could be out in the world questing, or even making armor or weapons.


I'm glad its out.

:D
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Brooke Turner
 
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Post » Tue Nov 29, 2011 10:38 am

i like it and hate it. it does add a bit of realism to the game but ultimately imho it's a money and timesink.

someone will mod it in just give it some time.
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Nadia Nad
 
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Post » Tue Nov 29, 2011 12:18 pm

I'm usually all for realism, but in the case of item degradation, I couldn't stand it, and I'm glad that it's gone. Keeping up with magical weapon charges is annoying enough.
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Minako
 
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Post » Tue Nov 29, 2011 8:46 am

Some people would, ever played The Sims or the varous spin offs that are so popular. You honestly think people don't enjoy various types of games, and adding sim elemets to games like TES adds to some people emersion and fun even if you find it tedious.


The problem with this logic is that repairing weapons and armor (especially leather armor) using repair hammers isn't very realistic. Hell, magic isn't very realistic either but its still in the game.

If the game was based 100% on reality then if you get shot with a single arrow you should have to reload your game. I get realism, and I agree that I wish these games would be more realistic but you're a [censored] idiot if you think that the repair system in Oblivion was in any way, realistic.
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Elisha KIng
 
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Post » Tue Nov 29, 2011 7:43 pm

The problem with this logic is that repairing weapons and armor (especially leather armor) using repair hammers isn't very realistic. Hell, magic isn't very realistic either but its still in the game.

If the game was based 100% on reality then if you get shot with a single arrow you should have to reload your game. I get realism, and I agree that I wish these games would be more realistic but you're a [censored] idiot if you think that the repair system in Oblivion was in any way, realistic.

That argument I agree with because you should have to have them profesionally repaired at a blacksmith or even a tailor, but I find it more realistic than wepons and armore that last forever without wareing down. Also I enjoyed being able to increase them witha high enough skill level because if you work with a matirial long enough you should be able to make it better/more effective.
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James Smart
 
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Post » Tue Nov 29, 2011 4:33 pm

its called having challenge and strategy, as opposed to playing a game that is nothing more than a glorfied hack n slash without the need to think any more than required to click a mouse or pull a trigger. it adds depth and content.

... where are the realism guys when you want them, as much as people were screaming their heads off for opening doors when activating them you'd figure they'd want weapons to behave realisticly.
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Skrapp Stephens
 
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Post » Tue Nov 29, 2011 4:40 am

For me, it falls into the same category as to have to eat, sleep and drink to keep yourself alive and no HP regeneration (like it was in Fo3) and also much more limited inventory capacity. That's where I'd place durability of gear.
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Dalton Greynolds
 
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Post » Tue Nov 29, 2011 3:46 pm

Glad it's out. It was a stupid mechanic, which added nothing to the gameplay and was just annoying.
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Craig Martin
 
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Post » Tue Nov 29, 2011 6:29 am

The Problem with repairing is that stuff degraded so fast unless you were a master armorer.
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Pants
 
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Post » Tue Nov 29, 2011 8:56 am

It was the realism touch. Swords dull over long use and need to be re-sharpened. Armor takes a lot of punishment, and if enough damage is done, can fall apart. In modern days, not properly caring for your guns will lead to lots of jamming, and eventually the weapon will become unusable if not cleaned properly.

Bethesda certainly didn't implement repairs in the most realistic way, but they could have with the new forging and crafting system they have produced. It simply makes sense that items wear out over long periods of use and become less effective.

That's the logic.


Agree. Just because the repair system was somewhat poorly implemented and tedious before doesn't mean that the only option is to scrap it. Unfortunately, Bethesda seems to prefer taking the "Scrap!" approach with a lot of features rather than figuring out how to improve them instead. Not saying the crafting system is bad (with modders going wild it will probably be terrific), but I was hoping for both degradation and crafting.
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Kahli St Dennis
 
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Post » Tue Nov 29, 2011 2:23 pm

Glad it's out. It was a stupid mechanic, which added nothing to the gameplay and was just annoying.


Again, this is assuming the mechanic cannot be improved but must stay exactly how it was.
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Marion Geneste
 
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Post » Tue Nov 29, 2011 6:10 pm

I'm glad it's gone. It was the main reason I started playing Mage characters.
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Mr. Ray
 
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Post » Tue Nov 29, 2011 10:36 am

I never understood what's the big deal with realism in games...
It's better when it's fun than realistic imo.
Realism is okay as long as it does not hinder fun aspect.

That being said i know some of you find it fun to repair items, but a lot of ppl dont.
Maybe they will make TES 6 with repairs and TES 7 without and so on :)


For a lot of people, "fun" means strategic choices, having to use your head and being rewarded for thoughtful play. NOT getting instant gratifications and being rewarded for merely breathing. Through the mouth (e.g. automatic health regeneration).
If I wanted "center screen and click mouse button" "fun", I'd play Modern warfare.
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Silvia Gil
 
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