Why are people complaining item degradation is out?

Post » Tue Nov 29, 2011 10:12 am

I love it that it's gone. With the enormous size of Skyrim dungeons, being interrupted in the middle of it so that you could fix your weapon back in town would have been such an annoyance.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Tue Nov 29, 2011 8:31 am

i always used smithing as main skill but i dont miss it a bit
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Tue Nov 29, 2011 4:55 am

I'm glad its remove, having to open my inventory ones in a while and click on a hammer didnt really add anything to the game for me. Weapon and armor repair belongs to MMO where you actually need a money sink, not in a single playergame, it adds nothing at all.

And if they add decay do it right, make us visit a tailor, armorer, weaponsmith and pay for repairs, its really unrealistic to assume you are both the master on a battlefield and a master blacksmith at the same time, a dented sword isnt going to get repaired out in the wild by hitting it with a hammer, and a dented plate armor is weakened if you try to bang out a dent if the metal is cold.


Like others have pointed out, there are others have pointed out there are other ways to make this game more realistic like sleeping, eating, caring for you horse, not being able to run all the time... Swimming, anybody who have tried to swim with there clothes on will tell you its hard, now imagine doing that in a rope, or an armor.


This is a game, its supposed to be fun, lets just RP that every time you visit a town, that you pee, rest, take care of your horse, visit your mamma, walk the dog, and clean your house.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Tue Nov 29, 2011 4:04 am

I don't miss item degradation! Whew, glad it's gone.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Tue Nov 29, 2011 3:15 pm

I have to disagree. If something is tedious and annoying, then why should it be in a game? Aren't games supposed to be fun? I get enough of tedious and annoying in real life, mostly at work, so it's the last thing I want in a game I play to relax and enjoy. Deliberately adding in something that's tedious and annoying takes away a lot from a game, and it is in no way "necessary".

And while having to constantly repair my gear wasn't the only reason I didn't like Oblivion, it was one of the big ones. Wearing heavy armor meant I had to carry a ton of tools with me all the time, because - if I'm remembering right - each one could only be used 10 times, and they didn't always work when your skill was low. Having so many hammers in my bags meant I couldn't carry much loot, and I tended to run out at the worst time. Having to repair gear added nothing but frustration, and I was thrilled to hear that Bethesda removed it.


1. Well to lead my example, dieing in a game and restarting from a checkpoint is annoying and damn right frustrating if it keeps happening, so why have a health bar at all? Because it IS necessary for the game to be creative and challenging. Games that become too simple even when fun fail to deliver so it is sometimes good to have annoying elements in a game.
2. I do agree about the repair hammers, it is better that they are gone. What I am saying is that the whole system of having to repair items should be added again even if it is completely revamped.

:lightbulb:
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Tue Nov 29, 2011 4:33 pm

I dont get why so many are complaining that Item item degradation is not in the game. i always found that one of the worst aspects of TES games and the fallout games.
It was always so annoying to waste money on those little hammers to fix your weapons, and it always svcked when you got deep into a dungeon to have your weapon crap out because it degraded.
Most RPGs do not even have this, and no one seems to care. I am glad its out, I think people are nitpicking way too much with this game instead of enjoying it.

Who really wants to waste them hitting little hammers on weapons and armor and wasting coin on that when you could be out in the world questing, or even making armor or weapons.


Tottaly agree! :celebration:
I'm a hardcoe PLAYER, i love to play in deep the elder scrolls games and i didn't find the weapon degradation fun or inmersive at all, it was just super annoying.
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Tue Nov 29, 2011 4:38 pm

1. Well to lead my example, dieing in a game and restarting from a checkpoint is annoying and damn right frustrating if it keeps happening, so why have a health bar at all? Because it IS necessary for the game to be creative and challenging. Games that become too simple even when fun fail to deliver so it is sometimes good to have annoying elements in a game.
2. I do agree about the repair hammers, it is better that they are gone. What I am saying is that the whole system of having to repair items should be added again even if it is completely revamped.

:lightbulb:
1: That's an interesting point. But dying and having to restart from an earlier point leads to you having to find a new way to overcome the challenge, since clearly whatever you were doing when you died wasn't working. :biggrin: But that's part of the challenge and fun of playing games like this, defeating obstacles by finding a better way to do things. It's not an annoying element if it's something you can eventually triumph over. An annoying element is something that forces you to do something you don't want to do in order to keep playing the game, like the repair function in Oblivion and the need to carry around a bunch of tools, like I said before. I'm really not sure why you like the idea of annoying elements in games. :shrug:

2: I still disagree with having the repair system. I've thought about it some more, and my main problem with it is that it punishes the player for doing what they're supposed to be doing. "Heading out to fight monsters and do quests? Well, your armor is going to slowly get worse if you do that." It makes no sense to me. I like the smithing system in Skyrim, where you can give yourself a bonus that slowly degrades (I think, haven't used it enough to be sure), rather than having a skill to fend off a penalty. I really think it's better to reward the player for doing something extra, rather than punish them for doing something expected.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Tue Nov 29, 2011 9:25 am

Biggest flaw of the game. Makes me feel like I'm playing some dull action game aimed at teenagers with ADD or something. The execution might have been flawed in previous instalments, but the core mechanic itself is a great one. It provides a challenge and it makes sense (baffled to read that it doesn't make sense to the person above me). Also "it wasn't fun" or "it's tedious" isn't an argument, it's nothing really.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Tue Nov 29, 2011 5:34 am

I'm glad it's out
happened way too fast in oblivion and there was no real way of telling other than going into the item and menu and checking
just felt like a chore
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Tue Nov 29, 2011 11:32 am

If you don't want 'tedious' DON'T PLAY RPGs. Jeez, if you want instawin overkill with no penalty like in action games, go play action games. You're kind of ruining it for us who like the immersion and actual ROLES to play (the point of RPGs, ya know?) since the studios follow the money and change the game to be more popular with the 'eazy plz' crowd.

Or as they're calling it these days, streamlining.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Tue Nov 29, 2011 6:58 pm

Banging at a sword with a 'repair hammer' to repair it was not exactly realistic, but with all this crafting stuff being in the game now I do find it a little odd that they didn't implement item degradation/repair with that in mind.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Tue Nov 29, 2011 5:18 am

Item degredation is gone and I love it! Why have to decide if i should or not fight, (do i have enough hammers to repair after/or before?), and it wasted space and money! While watching Lord of the Rings, do we see the characters stop to repair their gear? NO! cause that would waste time and detract from the movie. "Oh wait don't fight those orcs til you repair first!" So dumb. So its a blessing that degredation is gone. Thanks Bethesda!
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Tue Nov 29, 2011 12:09 pm

I was kind of relieved when I found out I wouldnt have to repair any items, although I can see why some purists feel the loss, if you enjoy a game series you will learn to accept it as a part of what makes it what it is.

I feel the benefit it gives in not having to worry about degradation out weighs any feeling of nostalgia I had for a feature that is out of place in a modern (and now like it or not, main stream) RPG.

Most people don't want to play a game where they are working forwards then backwards and forwards again. Luckily Bethesda had the insight to see this in order to make the game more enjoyable to the majority.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Tue Nov 29, 2011 6:02 am

Most people don't want to play a game where they are working forwards then backwards and forwards again. Luckily Bethesda had the insight to see this in order to make the game more enjoyable to the majority.


^this

My character isn't hauling as much crap either. I would play Oblivion with duplicate 'healthy' items for peace of mind. Now I can just sell it all. The crafting is a far more interesting replacement which moves the game forward. That's my opinion. If you polled for a consensus I have a feeling most players would share it
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Tue Nov 29, 2011 10:07 am

I would like item degradation for the immersive feel, but i don't miss it.
Not an issue tho, im sure there will be mods that'll do item degradation.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue Nov 29, 2011 4:18 am

Glad, VERY glad it's out. In Oblivion it was such a pain in the arsenal.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Tue Nov 29, 2011 7:26 am

It depends on what you find to be fun. Some people like romping through the world from one fight to the next, standard shooter type play. Others like having the challenge of needing money for repairs and food and not being able to regain full health without sleeping in a bed, needing to eat and sleep to stay healthy, lots of enemies that are too strong at first so at early levels you have to run from them, money being in short supply so you have to work for it, and anything else to make it harder. My games always end up heavily modded for these things. A matter of taste.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Tue Nov 29, 2011 7:03 am

It depends on your point of view.

For people who like to roleplay, like me, it takes away from the immersion.

For people who like to just get out there and play, it's one less bother to deal with.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Tue Nov 29, 2011 4:51 am

For me it is not a matter of being more realistic, but more about making the game more challenging. I think the simplest solution that would please both sides of this argument would have been to just make this an option for players in some type of *hardcoe/difficulty* setting.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Tue Nov 29, 2011 8:08 am

Armor degration isn't hardcoe and it's totally not challanging.
Also: realistic != good

Again, this is assuming the mechanic cannot be improved but must stay exactly how it was.
So how would you improve it?

It would most likely always be annoying and most likely never add very much to the gameplay. It's just useless.
Bethesda should invest their time in other things ... and they did! Skyrim is so much better than Oblivion. They took out a lot of crap, they improved a lot of things and they added a lot of cool new things.
So I don't understand, why people are still complaining.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Tue Nov 29, 2011 9:08 am

Armor degration isn't hardcoe and it's totally not challanging.
Also: realistic != good

So how would you improve it?

It would most likely always be annoying and most likely never add very much to the gameplay. It's just useless.
Bethesda should invest their time in other things ... and they did! Skyrim is so much better than Oblivion. They took out a lot of crap, they improved a lot of things and they added a lot of cool new things.
So I don't understand, why people are still complaining.


if you havent figured it out yet you never will.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Tue Nov 29, 2011 1:14 pm

I think it be great to have best of both worlds.

Items never fully 'break' but get worse over time to a 'dull' point.

Example: A regular Axe has 10 att.
A dull axe has 6 att
A sharpened Fine axe will have10 att + 4

If an axe become dull you just need to sharpen it to get it back to normal. then sharpen it again to get it to fine and so on. The sharper the axe the longer it takes for it to ware down.

Thoughts?
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Tue Nov 29, 2011 3:26 am


Imagine having a bladder bar? And when its filled you had to stop and go to the bathroom, you really think since that is realistic it should be added to the game?



Or imagine while in sneak mode you had a "hold the fart" minigame- which is a ball you have to balance on a beam and if the ball falls off your character lets out a huge fart that echoes through the cavern and alerts the enemies nearby.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Tue Nov 29, 2011 9:35 am

immersive and realistic?

item degradation in oblivion eventually became a no-op that functioned from muscle memory. It had 2 aspects. Whenver I was shopping I would scroll down and by the hammers. I wouldn't even think about it, it was automatic (in fact, I had a problem stopping their purchase when I reached a 100 skill and only needed the one).

then after combat I would automatically hit the repair hot key and click madly until there was nothing left (yes, I just repaired everything, loot and all).

That was it. Like I said, after some time I ddin't even think about it (so I didn't find it tedious or anything)

What I really disliked is that if I was going to face a tough fight I had to keep around multiple copies of weapons because they would degrade so quickly (and the damage for weapons and armor for armor scaled down with item health. That I didn't like.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Tue Nov 29, 2011 4:16 pm

I am happy it is gone. Was always a pain to carry around a pile of hammers until they became unbreakable.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

PreviousNext

Return to V - Skyrim