Why are people complaining item degradation is out?

Post » Tue Nov 29, 2011 2:38 pm

I dont get why so many are complaining that Item item degradation is not in the game. i always found that one of the worst aspects of TES games and the fallout games.
It was always so annoying to waste money on those little hammers to fix your weapons, and it always svcked when you got deep into a dungeon to have your weapon crap out because it degraded.
Most RPGs do not even have this, and no one seems to care. I am glad its out, I think people are nitpicking way too much with this game instead of enjoying it.

Who really wants to waste them hitting little hammers on weapons and armor and wasting coin on that when you could be out in the world questing, or even making armor or weapons.
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Rudy Paint fingers
 
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Post » Tue Nov 29, 2011 6:53 pm

I don't know i hated item degradation glad its gone
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x_JeNnY_x
 
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Post » Tue Nov 29, 2011 7:50 am

This might be a shock for you but people have different opinions, that's why.
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Sami Blackburn
 
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Post » Tue Nov 29, 2011 4:56 am

It was the realism touch. Swords dull over long use and need to be re-sharpened. Armor takes a lot of punishment, and if enough damage is done, can fall apart. In modern days, not properly caring for your guns will lead to lots of jamming, and eventually the weapon will become unusable if not cleaned properly.

Bethesda certainly didn't implement repairs in the most realistic way, but they could have with the new forging and crafting system they have produced. It simply makes sense that items wear out over long periods of use and become less effective.

That's the logic.
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biiibi
 
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Post » Tue Nov 29, 2011 6:55 pm

hated having to repair stuff so bad. So glad its out
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Brentleah Jeffs
 
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Post » Tue Nov 29, 2011 5:30 pm

Why degradation is out? Don't know, but possibly because having to carry around dozens of identical swords rather than one would be more of an annoyance than a feature.
In Morrowind you could drop stuff everywhere and take it back when you would need it; in Skyrim you have to do quests and gather money for that...
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Tina Tupou
 
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Post » Tue Nov 29, 2011 7:11 pm

Bethesda implemented a good system in which item degradation could work well it just has to be added in again with mods.

Their are lots of things in games that are tedious and annoying but they are added because it is necessary.

:vaultboy:
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W E I R D
 
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Post » Tue Nov 29, 2011 3:47 pm

People have options.


But...I agree with you but I still check if the weapons are degraded .
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helen buchan
 
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Post » Tue Nov 29, 2011 8:13 am

Bethesda implemented a good system in which item degradation could work well it just has to be added in again with mods.

Their are lots of things in games that are tedious and annoying but they are added because it is necessary.

:vaultboy:



Games are meant to be fun, not tedious, and it they really wanted to add realism and tedious to the game they could add in, making us go to the bathroom, eating, and sleeping.
Any unncessary action that takes us out of the actual fun aspects of the game should be taken out.

Imagine having a bladder bar? And when its filled you had to stop and go to the bathroom, you really think since that is realistic it should be added to the game?
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Connor Wing
 
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Post » Tue Nov 29, 2011 6:40 pm

Item degradation is annoying, but what's the point of smithing if not to function more as a necessity (repair + improve) instead of just a cute option (improve)? I love what they've done--tanning, grinding, smelting, etc. I just wish we could do something like in NV where we use parts from similar items to repair others. I dunno. I don't think it's oversimplified compared to Oblivion, since that was really just "use a repair hammer every so often or pay someone to repair" but it could certainly have been more ambitious.
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Len swann
 
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Post » Tue Nov 29, 2011 6:24 am

Change from the type of degradation that Oblivion and Fallout 3 offered was needed, but I don't agree that removing it altogether was necessary. Slowing the rate of degradation so that you don't have to repair your weapons and armor after every single fight would've been much more preferable than the knee jerk reaction that Bethesda had regarding this.
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Emily Martell
 
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Post » Tue Nov 29, 2011 8:05 am

It was the realism touch. Swords dull over long use and need to be re-sharpened. Armor takes a lot of punishment, and if enough damage is done, can fall apart. In modern days, not properly caring for your guns will lead to lots of jamming, and eventually the weapon will become unusable if not cleaned properly.

Bethesda certainly didn't implement repairs in the most realistic way, but they could have with the new forging and crafting system they have produced. It simply makes sense that items wear out over long periods of use and become less effective.

That's the logic.


Everything Thomas says. It basically adds immersion and is one of the main things I'm missing from Oblivion.

...Hoping Bethesda adds this again somehow via updates or DLC. Please?
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Cayal
 
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Post » Tue Nov 29, 2011 8:45 am

the implementation of degradation was bad. mods made it much better. i like managing equipment health because it's just another strategic/tactical element to the game. it might be annoying to have a weapon break mid fight but we don't remove health just because it's annoying to run out of it mid fight as well.
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Micah Judaeah
 
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Post » Tue Nov 29, 2011 6:25 pm

Unless I've missed it, I think there should be minor repair and durability of weapons. They shouldn't last forever :cryvaultboy:
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Danger Mouse
 
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Post » Tue Nov 29, 2011 9:59 am

Bethesda implemented a good system in which item degradation could work well it just has to be added in again with mods.

Their are lots of things in games that are tedious and annoying but they are added because it is necessary.

:vaultboy:
I have to disagree. If something is tedious and annoying, then why should it be in a game? Aren't games supposed to be fun? I get enough of tedious and annoying in real life, mostly at work, so it's the last thing I want in a game I play to relax and enjoy. Deliberately adding in something that's tedious and annoying takes away a lot from a game, and it is in no way "necessary".

And while having to constantly repair my gear wasn't the only reason I didn't like Oblivion, it was one of the big ones. Wearing heavy armor meant I had to carry a ton of tools with me all the time, because - if I'm remembering right - each one could only be used 10 times, and they didn't always work when your skill was low. Having so many hammers in my bags meant I couldn't carry much loot, and I tended to run out at the worst time. Having to repair gear added nothing but frustration, and I was thrilled to hear that Bethesda removed it.
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suzan
 
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Post » Tue Nov 29, 2011 6:49 pm

I would like to see in, I am just glad I can look forward to it in a mod eventually.
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Manuel rivera
 
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Post » Tue Nov 29, 2011 11:17 am

I liked it but I hated it at the same time so I have mixed feelings about it but it did get annoying sometimes
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Bethany Short
 
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Post » Tue Nov 29, 2011 3:23 pm

they should have left it in but made it longer for the weapon to degrade :/
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louise hamilton
 
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Post » Tue Nov 29, 2011 10:20 am

I'm glad it's out. Wouldn't mind if they took it out of the next FO too. I mean I don't really mind repairing, but it is not something that I enjoyed.
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Sandeep Khatkar
 
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Post » Tue Nov 29, 2011 5:14 am

It won't be hard to do. Look at the improvements you can make at the workbench, you can upgrade from normal to (Fine) rather easy. Once the CK is out, it probably won't be hard to add a weapon health system similar to how enchantments work, so you can expand that quality scale from (Broken) to (Masterwork) without much of a problem. You could probably include material saluaging too so that if you have broken weapons that you looted, you can salvage the materials to improve your current weapons at a forge or furnace.
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Anne marie
 
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Post » Tue Nov 29, 2011 11:33 am

I thought item degradation svcked glad it's gone. I like the new weapon improvement much better Smithing is cool.
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lolly13
 
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Post » Tue Nov 29, 2011 7:27 pm

It was realistic, challenging, and immersive. You dang whippersnapping Generation Y-ers. Sheesh. Diffuculty in games = GOOD. Handholding and God-mode equipment = lame.
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Cedric Pearson
 
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Post » Tue Nov 29, 2011 8:00 am

It was the realism touch. Swords dull over long use and need to be re-sharpened. Armor takes a lot of punishment, and if enough damage is done, can fall apart. In modern days, not properly caring for your guns will lead to lots of jamming, and eventually the weapon will become unusable if not cleaned properly.

Bethesda certainly didn't implement repairs in the most realistic way, but they could have with the new forging and crafting system they have produced. It simply makes sense that items wear out over long periods of use and become less effective.

That's the logic.

I never understood what's the big deal with realism in games...
It's better when it's fun than realistic imo.
Realism is okay as long as it does not hinder fun aspect.

That being said i know some of you find it fun to repair items, but a lot of ppl dont.
Maybe they will make TES 6 with repairs and TES 7 without and so on :)
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Claire Lynham
 
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Post » Tue Nov 29, 2011 12:40 pm

So you're all hooping and hollering (for you non-Americans that means cheering happily) about the stations that you can use to BOOST your equipment and FORGE new equipment (all of which add more realism so spare me the 'omg it's just a game we don't need realism') but relieved you don't have to repair them all? Going through all the trouble of mining, transmuting/smelting, sharpening, upgrading, etc is even MORE complicated than clicking on a repair hammer to fix your goods, so why the vehement stance against equipment upkeep?

I find it disturbing how easy games are becoming (been playing Skyrim 3 hours and I'm already level 8. WHAT???). The current generation of lazy gamers wants everything now now now with no attached penalty...and the studios are obliging.

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Amanda Furtado
 
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Post » Tue Nov 29, 2011 2:48 pm

I dont get why so many are complaining that Item item degradation is not in the game. i always found that one of the worst aspects of TES games and the fallout games.
It was always so annoying to waste money on those little hammers to fix your weapons, and it always svcked when you got deep into a dungeon to have your weapon crap out because it degraded.
Most RPGs do not even have this, and no one seems to care. I am glad its out, I think people are nitpicking way too much with this game instead of enjoying it.

Who really wants to waste them hitting little hammers on weapons and armor and wasting coin on that when you could be out in the world questing, or even making armor or weapons.

I really enjoyed how realistitic it was because of the naturural ware and tare that they go threw that requires maintinence, I also liked how it was handeled in fallout 3 and new vegas, but the best part of obivion was being able to improve your wepons and armore by repairing them when your skill was high enough concidering they didn't have smithing in the game yet.
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Aman Bhattal
 
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