Why are people scathing about 12 companions?

Post » Sat Nov 28, 2015 12:30 pm

Just wanted to know why people think 12 companions is too little.

Fallout: New Vegas had 8 permanent vanilla followers and I've never seen anyone have a problem about that, i oft see NV has superior to Fallout 3 and its companion system. And by the sounds of it, FO4's companions will possess a lot of depth, more so even, and the ones shown obviously are involved in some cool quests.

So why are people so angry?

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christelle047
 
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Post » Sat Nov 28, 2015 12:47 pm

I just want a companion similar to Cass in depth, and attitude.

I'm interested in checking out and playing with the 12 companions, and deciding on a few favourites.

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Jessica Nash
 
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Post » Sat Nov 28, 2015 1:28 pm

People just love to complain, hell some people were complaining that 12 were too many

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Nicola
 
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Post » Sat Nov 28, 2015 12:39 pm

Cass was definitely my favorite companion. "Make the [censored] eat her hair"

Thought that always made me laugh because Gloria was bald.

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Ludivine Poussineau
 
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Post » Sat Nov 28, 2015 12:27 pm

As much as I do like a well-developed Companion, they are diametrically opposed to my preferred play style. That is, sneaky sniper. I can't count how many times I've been creeping along and then out of the blue my Companion will open fire on a foe I did not see, scaring the beejeezus out of me. Yes, she saved my life (arguably) but it's still an ~unexpected~ engagement. And then there's the companion kicking over cans and what not. And just BEING there. I mean, I like to be ALONE while I stalk the wilds with my trusty sniper rifle. With a Companion --- especially a "good" one that comments on the world and isn't just a silent pack mule ---- I almost feel obligated to pay attention to them. Just my loner nature, I guess.

Unfortunate or fortunately, the Companions are too good to just leave behind. That's one thing that always grates on me with New Vegas --- the companions are so good, and have their own stories and such, but they are triggered by visiting locations or being involved in gameplay, not just sitting in my base waiting for me. So I want to have them with me to expand their stories and hear their dialog.... and yet I also want to be ALONE. Things would be so much easier on me if they were "bad" companions, just silent meatshields and pack mules. I still wouldn't USE them, but I wouldn't feel as bad about NOT using them. :)

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Kristian Perez
 
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Post » Sat Nov 28, 2015 6:45 am

Could you direct me to the angry people? I honestly have no clue what you mean. I've seen very little in the way of anger towards this specific design choice.

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Eileen Collinson
 
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Post » Sat Nov 28, 2015 1:33 pm

Was there people scathing? I don't remember much backlash against this, I mean we had one thread on it but even then the OP was far from being angry. I'm guessing those people are mainly concerned given Beth's track record with companions and the fact that once they see the number 12 they think it's a quantity>quality kind of thing à la Skyrim.

I have faith in Beth to make some good companions with interesting backstories and I'm sure at least 4 out of those 12 are going to be companions like dogmeat who you don't necessarily have to write dialogue and a back story for like the others, so here's to hoping.

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Monika Fiolek
 
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Post » Sat Nov 28, 2015 6:25 am

I think 12 sound like plenty. Many many more will be modded in in no time, so as long as the companion system is functionally sound, I couldn't care less about the number of Vanilla companions.

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nath
 
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Post » Fri Nov 27, 2015 10:04 pm

I enjoyed New Vegas companions mostly Cass, Veronica and Ed-E.

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Isabella X
 
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Post » Sat Nov 28, 2015 12:51 pm

12 seems like too many to me and Bethesda isn't exactly known for its' well developed characters. Cautiously optimistic though.

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Alex [AK]
 
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Post » Sat Nov 28, 2015 12:05 pm

All I want is a rad roach named steave then I'll be happy
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Ashley Hill
 
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Post » Sat Nov 28, 2015 2:16 pm

I have no clue.

Some people are complainers, and will go out of their way to find something to complain about if they don't already have something to complain about.

What's even more amusing are the tons of complaints about things that have always been fixable, or expansion options in the very well established modding community.

Companions are the same. There will be many many companions produced by the modding community, just like the last game.

Any issue that can be resolved or satisfied with mods, in my opinion, shouldn't be an issue or complaint.

:)

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Josh Trembly
 
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Post » Fri Nov 27, 2015 11:19 pm

A "hold your fire", or "don't fire unless I do" set of commands would rock. Maybe if we could set the aggression level for followers, lime the old games would work.

12 companions is a good number. Hopefully it's not so many that they don't have depth. I should hope they do, though, since we are only allowed one at a time.
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brenden casey
 
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Post » Sat Nov 28, 2015 2:15 pm

Is it confirmed that there are 12 companions or just estimated?

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loste juliana
 
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Post » Fri Nov 27, 2015 10:19 pm

Have never been really been bothered about followers. They just get in the way.That can be said by pretty much all games that have followers. Another example is Last of Us. Just brings you out of the immersion when you have an AI friend. People just like to complain about trivial things.

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-__^
 
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Post » Sat Nov 28, 2015 5:19 am

When were people complaining about there being too few companions. In terms of complaints, all I remember are people posting concerns of whether or not the companions will be dynamic and well-developed.

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Nicholas
 
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Post » Sat Nov 28, 2015 6:02 am

People like to complain
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OJY
 
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Post » Sat Nov 28, 2015 1:39 pm

I haven't seen anyone angry that 12 was too little, I think people are more worried that companions won't be fleshed out like NV companions were, with backstory and quests and the like.

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remi lasisi
 
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Post » Sat Nov 28, 2015 3:16 am

Hmm, I'd thought it was the other way around - people complaining that 12 was too many, and that they therefore wouldn't be complicated/deep/fleshed-out/etc.

Let's see, where was that thread..... http://www.gamesas.com/topic/1528564-im-worried-that-theres-12-companions/

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Neliel Kudoh
 
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Post » Fri Nov 27, 2015 10:06 pm

I never really use them much anyway. I like good NPCs I can talk to in cities and what not, but I don't care for dragging them out on missions. As mentioned above, they tend to be more of a trouble starter and distraction than anything else. Sometimes I need a mule and will bring one, but if they start [censored] I'll shoot them myself. They also steal my kills, which I don't like :stare:

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Bethany Watkin
 
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Post » Fri Nov 27, 2015 11:43 pm

Cogsworth and I are going to wreck the Wasteland.

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Yvonne
 
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Post » Fri Nov 27, 2015 9:59 pm

For Bethesda 12 is not much. Just compare how many undeveloped characters were in Skyrim... If you compare 12 is not much. So it seems like they focus on better written characters this time than in Skyrim.

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jessica robson
 
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Post » Sat Nov 28, 2015 11:59 am

Okay this made me laugh

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ZzZz
 
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Post » Sat Nov 28, 2015 4:25 am

I just saw a couple people [censored]ing that 12 companions in a massive world is a tiny amount and that with the next gen 12 seems lazy. But you guys have reassured my faith in the Fallout Community, thanks.

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Tanya
 
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Post » Sat Nov 28, 2015 10:21 am

12 companions? dang, with the romance option the 12 better be all cool characters in Skyrim there was every little interesting companions & only one or two characters you'd actually just marry to get the trophy. I hope its done better here. If done like New vegas companions i'll enjoy seeing all of them.

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Yung Prince
 
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