I can't speak for others, but I'm happy to see weapon degradation go because it didn't add anything. In FO3, weapons went so fast you needed to carry copies just so you could keep going after a few fights. In FONV, it went so slow that you could leave your weapons at a safe house and only make sure you'd stop by every now and then to top yourself off, and even then enemies still dropped weapons you could use as you went so it became even less of a concern.
At best it was busy work before an expedition, at worst it took up extra slots in your inventory.
I'd much rather see ammo take the mantle of busy work. Have tons of common but jury-rigged bandit ammo everywhere that can jam up or miss-fire, and some nicer stuff that's rare to find or requires perks to build. Such a system not only punishes negligence, but rewards proactive play. As it was, the only intensive to repair your weapons was so that it was easier to know what kind of ammo you would need to carry.