Why are people wanting to dumb this game down so much?

Post » Fri Nov 27, 2015 1:17 pm

This is indeed true. I remember the forums after skyrim was announced being pretty terrible in regards to speculation. People were making all kinds of insane claims and insisting they were facts. Although this time around things seem a lot more civil, I remember there being a lot more flame wars and personal insults happening in they skyrim threads.

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Steve Bates
 
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Post » Fri Nov 27, 2015 3:21 pm

Skyrim was really dumbed down.

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Rudy Paint fingers
 
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Post » Fri Nov 27, 2015 7:01 pm

They took out a feature that had been prevalent in ALL the previous games, that worked, and was well-liked by most, and replaced it with cookie-cutter characters, that were all EXACTLY the same, when they left character creation. That IS dumbing down. I don't see that as an improvement. Quite the contrary.

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laila hassan
 
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Post » Fri Nov 27, 2015 6:49 am

I actually really liked the hardcoe mode in NV, it was fun RPing as a wasteland hunter trying to survive off of the geckos

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Danielle Brown
 
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Post » Fri Nov 27, 2015 12:10 pm

One, that's books, not a heavy game play element. I doubt anyone even read more than 6 books in that game

Two, I'm talking about Fallout, there were no books, and it isn't the elder scrolls.

And three, I have already said the title may have been a little off, but I still defend the statements I made.

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Big Homie
 
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Post » Fri Nov 27, 2015 10:12 am

Give me a break... I never had any trouble keeping my anti-materiel rifle adequately repaired. But then maybe that's because I didn't use it as my standard weapon. Ammo was too limited for it and I find that to be a much more interesting factor than pushing a button every so often to keep it from breaking. This has nothing to do with laziness and frankly you need to lay off insulting people with differing opinions.

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louise hamilton
 
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Post » Fri Nov 27, 2015 12:43 pm

I can't speak for others, but I'm happy to see weapon degradation go because it didn't add anything. In FO3, weapons went so fast you needed to carry copies just so you could keep going after a few fights. In FONV, it went so slow that you could leave your weapons at a safe house and only make sure you'd stop by every now and then to top yourself off, and even then enemies still dropped weapons you could use as you went so it became even less of a concern.

At best it was busy work before an expedition, at worst it took up extra slots in your inventory.

I'd much rather see ammo take the mantle of busy work. Have tons of common but jury-rigged bandit ammo everywhere that can jam up or miss-fire, and some nicer stuff that's rare to find or requires perks to build. Such a system not only punishes negligence, but rewards proactive play. As it was, the only intensive to repair your weapons was so that it was easier to know what kind of ammo you would need to carry.

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adam holden
 
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Post » Fri Nov 27, 2015 2:59 pm

I found the eating and drinking in NV's hardcoe mode much like I find item repairs. The things you need to overcome it are so plentiful that it comes down to pushing a button every so often to make the problem go away. I didn't play without it, though, because I really liked that it gave weight to ammo and it's affects on how healing worked.

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Emilie M
 
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Post » Fri Nov 27, 2015 10:52 am


Nope.
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Shannon Lockwood
 
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Post » Fri Nov 27, 2015 7:16 pm

Well that is the thing about the Elderscrolls series is that a lot of different people enjoyed a lot of different minut details that were found in the games. I've read most of the books as some of them are actually interesting reads.

also Im pretty sure GC rust was just being mostly playful with a bit of cheeky snide to his comment.

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ZzZz
 
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Post » Fri Nov 27, 2015 4:10 pm

SKILL BOOKS NOT SHOWN IN ANY GAMEPLAY FOOTAGE!

SKILL BOOKS CONFIRMED NOT IN THE GAME!

DUMBED DOWN!

This is ultimately what this thread is. Chicken Little, screaming that the sky is falling because random element of previous games was not exclusively showcased to be part of said game.

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Jessie Rae Brouillette
 
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Post » Fri Nov 27, 2015 2:36 pm

I honestly don't care what the naysayers say about Fallout 4. Does Fallout 4 have dumb stuff? It looks like it will. But overall I'm excited. But the people who whine, cry and moan on this board about how much Fallout 4 is terrible, ruining the franchise and worse than Hitler are the very same people who will buy the game when the game is released, they'll sink countless hours in it, then come here to complain it svcks because that's all they do, they cry about how it svcks but they'll play said supposedly svcky game all day long. So their opinions are invalid to me.

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Chloe Yarnall
 
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Post » Fri Nov 27, 2015 7:21 pm

Hmm, let's see a "hold my hand, fisher price my first RPG" spell that literally tells you where to go. Auto regen health... really? No attributes, no spell creation, no degradation, plenty of cut skills, no portable alchemy or even alchemy equipment variables, no birth signs...

Yeah, pretty dumbed down.

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RAww DInsaww
 
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Post » Fri Nov 27, 2015 7:07 am

Except attributes in TES didn't work, and numerous people complained about it and pointed out its flaws since Morrowind.

And no, characters in Skyrim are not exactly the same. In fact, they can achieve far greater variances in min/max levels of HP/stamina/magicka then in past games, and since things like melee weapon damage and power attack specials are no longer forced like they were in Morrowind/Oblivion, you can actually build a character with 100 one-handed, with 4/5 melee weapon damage perks, and only one of the power attack special power perks, whereas in Oblivion everyone who got 100 in blade was forced to get all the +damage and all the power attack specials every time.

Skyrim quite objectively gave the player more ways to customize their character in ways that mattered then Morrowind or Oblivion did.

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Lifee Mccaslin
 
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Post » Fri Nov 27, 2015 9:06 pm

those were dark times for all of us my friend.
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Chloe Lou
 
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Post » Fri Nov 27, 2015 9:07 pm

you see though, thats not how I played it. I was role playing as that hunter, I took time and snuck around setting up good spots as well as tracking. my hunter character would get as much meat and supplies as he could on a run so he could hole up in the safety of his camp for more time between each trip. sort of the opposite of metagaming to get the best result, I sort of metagamed for the more interesting result that let me create/experience a story that I wanted to the way I wanted to.

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Jarrett Willis
 
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Post » Fri Nov 27, 2015 4:02 pm

Partisanship is so easy to spot in these forums.

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Miss Hayley
 
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Post » Fri Nov 27, 2015 8:24 am

There has never been a Fallout where I never had a mountain of stimpacks I never felt I needed to use by the end. It doesn't work after awhile by my stand point. Repair was a bigger deal at the later game because you couldn't directly control it as much as you could your health. And by that logic why add anything to the game that tries to add immersion. It sounds like you just want a generic FPS that has you walk around and shoot. A lot of people liked the hardcoe mode, at least they tried to add something, and it was a pretty good addition to the game for it merely working on timers, and giving basic stat debuffs.

But yeah, there are many other games on the market for you if you want. It just sounds like the beef you have with the degrading system can nearly be applied to any other aspect of the game.

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pinar
 
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Post » Fri Nov 27, 2015 7:45 am

Oh, I am NOT saying I won't buy the game, or that it won't be fun, as that would be a flat out lie. :) Beth DOES make FUN games. I just wish they would go more with their RPG roots, than the mass-appeal, but then, I don't have to answer to their accountants either. :D

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Wayland Neace
 
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Post » Fri Nov 27, 2015 9:34 am

You push a button to fire and a button to reload, i guess that is too tedious right? Everyone should just die instantly around you, wait that means you have to walk to their vicinity, better kill everyone when you turn on the game...wait that requires pressing a button as well, better have Bethesda install a "you win" pop-up on your computer when you finish downloading the game so you dont have to turn it on...wait downloading requires clicking a button, better just have them paint it on your driveway instead

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Silvia Gil
 
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Post » Fri Nov 27, 2015 4:08 pm

No, I want an RPG where systems work more often then not.

All the new crafting stuff looks like a great addition, and the possible removal of skills into perks could make the vastly underpowered SPECIAL and perk system from Fo3 and NV far more worthwhile and interesting.

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Darlene DIllow
 
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Post » Fri Nov 27, 2015 8:51 pm

Attributes in TES games worked perfectly, as they were intended to.

STARTING characters ALL had the exact same number of hitpoints, magika, and carry weight when they were finally released in Helgen Keep. Skills varied a bit by race. That was it.

The games are becoming more "streamlined" as they go. Yes, that is, in fact, dumbing down. If you chose not to see it that way, that is your problem, not mine.

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[ becca ]
 
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Post » Fri Nov 27, 2015 12:44 pm

Clairvoyance...did anyone seriously use that spell?

Auto regenerate health...as opposed to waiting for an hour.

No attributes/birth signs...it's like you were supposed to be the blessed of Akatosh or something.

No spell creation...almost like you're in a province that generally shuns magic.

No portable Alchemy/Alchemy variables and degradation....can't argue with any of these complaints - save the fact portable alchemy never really was much of a thing, given the weight of a full set.

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Kieren Thomson
 
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Post » Fri Nov 27, 2015 7:06 am

Again, skill books aren't even that important, because you can already get most of your skills to a hundred, it just gave you a little boost with 2 points added at the most. I know it hasn't been confirmed if you read my posts, and you would see why I said anything if you read my posts, and you can't really replace repair with really anything that easily, and it was not a random game play element, it was a foundational aspect in my opinion.

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Rachell Katherine
 
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Post » Fri Nov 27, 2015 12:36 pm

So then you can't defend any of the dumbing down they did?

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Josh Lozier
 
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