Why are people wanting to dumb this game down so much?

Post » Fri Nov 27, 2015 11:03 am

Of course. a new bethesda game comes and people are seriously shocked and suprised that its gonna be more streamlined than the older games. Never saw that coming at all. :whistling:

I'm not into fallout and prob wont buy it, But its still fun reading the topics hehe. Just as i predicted it would be

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Anthony Rand
 
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Post » Fri Nov 27, 2015 7:21 pm

Uh-oh. I kinda feel called out here. First off, I won't mind if degradation stays in. I understand that it makes sense within the narrative. I don't think it's realistic, guns don't fall apart after a dozen of shots, but it fits into the theme of struggle for survival in a wild wasteland. I'm fine with that from the immersion perspective. However, from the gameplay perspective it's just a chore that I won't miss at all if it's gone. Not one bit. It isn't an engaging mechanic, it adds nothing to my immersion, it's just click-click-click and go - plus the necessity to clutter my inventory with six pistols when I really want to use just this one. Furthermore, weapon degradation isn't as important in Fallout 4 because crafting is heavily encouraged, so not only should out brand new weapons be sturdier than a random baseball bat we found in an irradiated locker, but we can also use our spare parts on new cool weapons instead of spending them all on maintaining the old one.
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Nicole Kraus
 
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Post » Fri Nov 27, 2015 11:04 am

Closed for review

Re-opening.... we got a report or two but this seems ok, but please stick to the topic (such as it is, since it is all mostly assumptions based on something that has not been shown or talked about by BGS, or some random "people are saying" type speculation, but such is the internet. :shrug:

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Louise
 
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Post » Fri Nov 27, 2015 8:04 pm

And also, I am probably just as excited for the new crafting system as the rest of you, but what I am talking about is technically not under their preview of the crafting that they show. I am merely expressing concern over this certain aspect of gameplay. Why not get on the case of the people who complain about the voice acting and graphics as well? Tell them that it doesn't matter because of the settlement building? I'm just saying that just because I complain about one thing means I hate the others. I just hate it with games having to take things away to add more. Why can't they just add more and keep it that way? Games like the elder scrolls and far cry have been adding new elements each game only to remove other features that were good. Weather it was removing skills in exchange for a bigger map, to removing attributes in exchange for being able to directly increase your health and stuff. They have had plenty of time to make this game, and they have done a good job so far. I'm just sharing my concerns like many other people.

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lolly13
 
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Post » Fri Nov 27, 2015 12:45 pm

Link people wanting to cut skills from Fallout.

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Steve Bates
 
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Post » Fri Nov 27, 2015 6:33 pm

Since Skyrim's weapons and armor never broke, what did everyone here spend their 1,000,000 septims on?

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lisa nuttall
 
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Post » Fri Nov 27, 2015 10:14 am

>find some posts in over 257 threads spanning years

Right.

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Thomas LEON
 
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Post » Fri Nov 27, 2015 2:39 pm

I never got 1,000,000 sep-

Ohhhhhohohohoho. I get it.

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Clea Jamerson
 
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Post » Fri Nov 27, 2015 12:01 pm

Building houses lol

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Jessica Raven
 
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Post » Fri Nov 27, 2015 5:32 am

You'd think with all the people defending the dumbing down your evidence would be a lot more than picking one supposed needle out of a haystack.

Again, where are these throngs of people and their posts before the announcement? There aren't any.

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Samantha Wood
 
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Post » Fri Nov 27, 2015 3:53 pm

Skills are still in? Where did you see that?

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Manny(BAKE)
 
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Post » Fri Nov 27, 2015 9:04 am

Maybe, this is my issue in reference to you; unlike many other people I never try and "break" the system, in which I mean I spend no time looking for exploits or broken parts of the game. If i get something good that's worth a lot, an I don't need it, I sell it and leave. I don't go to several different merchants and/or wait in a certain spot or anything. Also, with the loading screens of buildings, the fast travel itself, and the fact that you may be in a really good UNMARKED area you can't fast travel too, and you have to walk, still adds up to at least 2 painstaking minutes of nothing interesting, plus whatever it takes to get back to the area you were at that may or may not be fast travelable.

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IM NOT EASY
 
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Post » Fri Nov 27, 2015 2:31 pm

that is my sentiment as well, personally I don't see the value of a sequel being a new chapter in a story. Rather it should be made so that every aspect from the previous game has been improved, in an ideal situation. However what bethesda has said about that specific subject is that they see each individual game in a series to be completely separate from the previous ones and that they are "their own games, built from the ground up" (paraphrasing). They apparently would rather not tweak mechanics in the form that they already exist but rather create new mechanics that are either similar or just forget about them.

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Sunny Under
 
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Post » Fri Nov 27, 2015 4:55 pm

I never said there were throngs of people.

I never even said there were a lot.

I would suggest you dont add suggestions to my posts that aren't there.

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OJY
 
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Post » Fri Nov 27, 2015 1:49 pm

Skooma? I spend it on potions because I was too lazy to switch to a healing spell and increasing alchemy is a [censored].

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Leonie Connor
 
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Post » Fri Nov 27, 2015 2:31 pm

For those saying that removing weapon and armor degradation means that Fallout 4 is less of an RPG, uhm you do know that Fallout 1 and 2 had NO degradation whatsoever. Are Fallout 1 and 2 know not RPGS by this definition?

And as far as being able to increase your armor and weapons by 125% in Oblivion, you do know that in Skyrim you could increase your Armor and Weapon values as you got better at smithing, right? That does the same thing only it was more flexible.

Seriously people as I stated in another thread we do not know but maybe 50-60% of the mechanics (at most), and people really need to stop with the absolutes on their speculation. Rumormongering is not a good trait.

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Nathan Hunter
 
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Post » Fri Nov 27, 2015 1:14 pm

No, I said it. Since there ARE throngs of people defending it. Meanwhile nobody can find a single post or thread advocating the removal or merger of skills from F4. So like I said, to some Beth's word is infallible.

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April
 
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Post » Fri Nov 27, 2015 1:57 pm

Type in "Fallout 4 skills" and you will see like at least 134 threads freaking out about their removal plus 2 videos of youtubers discussing it, or at least that's what I saw when I typed it in.

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abi
 
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Post » Fri Nov 27, 2015 8:46 pm

For Fallout, I won't mind if degradation is cut from the game. Degradation has its place in maintaining MMO economies in constantly getting people to keep looking for replacements. Sadly, the reason most people play MMOs is to get all the best $#!% and then ditch the game for the next new MO because there is nothing left to acquire, and developers keep developing for this crowd, over, and over and over and over again. It's why the MMO bubble is in a $#!% hole that's finally actually starting to look at what progression should provide that doesn't amount to sheer vertical power and how players can interact with their worlds without resorting to 1500 generic kill/fetch quests, but I digress.

In a single player game, all I'm doing is using a cool toy and hoping to find something adequete to replace it. I won't have a large player pool to draw from, so it's a risky move. If the tool never leaves the inventory, just becomes unusable until repaired, then it's a pointless mechanic that just places "ammo" into the usage of a tool. In the long term, it accomplishes nothing. In the short term, an "oh $#!%" moment. Either items leave the inventory or durability is a moot point.

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Kyra
 
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Post » Fri Nov 27, 2015 9:03 am

Those two things are completely unrelated.

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Leilene Nessel
 
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Post » Fri Nov 27, 2015 7:09 am

I can't tell if you're being ironic.

Anyway, weapon degradation should stay.

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Jonathan Braz
 
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Post » Fri Nov 27, 2015 6:39 am

If you look at what folks were complaining about in previous games, you will see that weapon degradation being to fast was right up there on the list. There was even a mod to fix it......

Folks playing morrowind complained that they couldn't find things, the directions were hard to follow, etc. In oblivion, you didn't get directions, you had a pointer that lead you straight to your target.

There are many other examples of players complaining about a feature, and in the NEXT game, that feature disappeared.

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Amber Hubbard
 
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Post » Fri Nov 27, 2015 4:27 pm

I was being sarcastic.

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Steve Fallon
 
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Post » Fri Nov 27, 2015 10:46 am

Skills are confirmed as being out? Where did you see that?

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kat no x
 
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Post » Fri Nov 27, 2015 7:42 pm

And as I stated before I know it's all speculation, but still, a lot of people were freaking me out on the internet (as usual) and I decided to just say something. I didn't really expect to get this much attention, not that I really mind of course.

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Laura Tempel
 
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