You bought potions? All my characters had hundreds and hundreds and hundreds of them stuffed in containers all over Skyrim, just from picking them up in dungeons.
You bought potions? All my characters had hundreds and hundreds and hundreds of them stuffed in containers all over Skyrim, just from picking them up in dungeons.
I'd hope the degridation and reparing machanic is still there, but at the same time maybe changed a bit. I'd like to see weapons degrading a little slower, and that they can only be repaired at a workbench with tools, rather than magically merging a gun/armour with another of the same type. So breaking down guns for parts and scrap at a workbench to repair any other would be ideal I think.
That is a problem with complaining to game developers, if you are not very specific about what is wrong with the feature and how it should be improved they have a tendency to either scrap it or make it worse.
So far, there is no conclusive evidence either way. There is supposition, and innuendo... such as a screen showing a requirement of "such and such skill, rank x" (I don't remember the exact details) instead of "X value in such and such skill". A minor difference, but, a difference nonetheless.
I do believe you are thinking of the weapon mods menus seen in the e3 stuff where SCIENCE rank 2 was needed for some weapon mods.
Yeah, I wouldn't mind a different way in the way it's done in game, just keep it in a sort of fashion at least. My favorite mod for Fallout made it so you could repair anything with scrap metal and other useless junk.
No, I'm saying where are the threads advocating its removal before the game was announced. There aren't any. Reread from post #44 and you'll see what I'm talking about.
I said skills, not degradation. Find a thread or post pre announcement advocating the cutting of skills. Advocates of such a cut/hypothetical merge only showed up after the announcement.
So skills are in the game.
Skills being ranked as opposed to percentages suits me just fine. Let's face it, percentages made no difference, since all skill checks were milestone checks (25, 50, 75, 100) anyway. I'd rather have skills as Levels 1-4 as opposed to 1-100, where having 26-49% in a skill was meaningless.
You won't find one. You won't find one complaining about attributes in Oblivion either, or any previous TES game, yet they are gone from Skyrim. It is a simple fact that Beth "streamlines" their games, to appeal to the widest possible audience.
Show off jk. I never found a lot of potions in Skyrim. I usually found filled soul gems easy but not so much potion.
No, because people were probably secretly lamenting it and didn't want to be deemed by the rest of the community as a complainer since it was such a important element in the game. Also I think it was something of a "didn't know you wanted it till you had it" thing. But of course when it was proposed and said, people jumped on it like fleas to a dog, and they started to want it a lot.
Nope, I remember plenty of those. But that's not the point. The point I made was some defend what Beth does or says simply because it's Beth.
Which is my point. Nobody wanted it before Beth hypothetically showed/said it, whatever you want to call the merging dilemma.
On it's face, it sure didn't look like those in-between numbers made a difference, but, they did. If I had 40 in a skill, and wanted to do something that required 50, I could read a skill magazine, and do what I needed to. (provided I had one....) Also, the incremental reduction of weapon-sway as you increased your guns skill. Not to mention the many other occasions where checks against your skill were NOT at some 'milestone' number..... there were many quests where the requirements for certain actions fell in between the milestones.
not practical from a user interface standpoint maybe, but I wouldn't call it meaningless. Personally I'd lament the loss of putting points into my skill, even if it only mattered every 3 or so levels. it wouldn't be dumbing down the game to swap out the mechanics like that, it would be more minimalistic I suppose as far as how often you manage your stats. But I liked leveling up, and it felt rewarding regardless.
Now THAT, you won't get any argument from me on. Mainly because..... You are correct.
I'm not that vocal on it, but I'm glad I no longer have to carefully grind my skills between leveling up in Skyrim to max attribute gain. I"m especially relieved I no longer have to worry about Endurance and the non-retroactive health gains.
I played that way for a while, then, just gave up on it, and didn't worry about it, and ENJOYED THE GAME. I still became godlike in short order.
All true, but let's be honest - the whole point of the skill magazines was to help people reach said milestone stat levels.
Again - I see no reason how having to pass a Speech Check of Level 3 or higher is any worse then having to pass a Speech check of 50.
No, it's not a simple fact. The decision to remove attributes was not done because somewhere along the lines of Skyrim's development, Bethesda said "people are [censored] dumb and wouldn't understand the attribute system. The decision was largely due to some convoluted belief that attributes could be replaced by the perk system. Whether it actually worked is up for debate.
Streamlining and having a wider audience are not mutually inclusive.
well the people playing on consoles should be getting access to mods too
Well, I think the main reason I even said anything about this is because it just seems that more and more games are appealing to a more casual and casual gaming audience, and I guess it worried me a little too much. They did it with Ghost recon, Rainbow Six, and several other games I liked and to me, Skyrim's lack of attributes and repair, and their somewhat lackluster replacements (the smithing was as generic as anything, and the health magic and stamina bonus were really lacking compared to the other games attributes) got to me a little too much. That being said I still defend my first statement and still prefer there be a degrading system present in FO4.
They're completely related. Logic says people that defend the cutting of skills, would also have said something (anything!) about it before the game was announced. Why wouldn't they if they think it's such a good idea? Apparently they didn't. This shows that the defending is bias.
Edit: I keep saying release as opposed to announce.