I take a quick look at the forums and see all these posts worried about them taking away skills and see others speculating that they may take away item degradation, which I am wondering myself.
But then I see all these people saying "good riddance" to things like the item degradation and I wonder, why? Why do you want the game to be so easy? They complain that it's too tedious and boring of a mechanic and all things don't degrade at the same speed. **** yeah it's supposed to be tedious and of course different items have different resistance to wear and tear! This is a wasteland where you have to scavenge to survive! You aren't going to find a weapon in perfect condition and keep it that way for the rest of your life in that hell of a wasteland!
The whole reason it's called an RPG is because it's a game where your supposed to role play as a character of your choosing in a BELIEVABLE game world no matter how unREALISTIC the actual things in game are. Well, last I checked, things don't cater to you that well in a nuclear holocaust. Even in movies like Mad Max and other apocalyptic MOVIES where you shouldn't have to worry about those things, the characters worry about the state of their guns and such. I assume next you'll want them to start you off in the game with an assault rifle and a decent set of combat armor.
But even from a game play standpoint repair and other things like that are extremely important to make a more dynamic world. In Skyrim they got rid of it, and the game play was more shallow as a result. One weapon was always clearly better than the other, and once you leveled it up, there was no point in keeping your other weapons of that type. People said the crafting system made up for it by making it essentially like a easier and clearer leveling up system, and it was better than repair. Bull****. The thing with crafting though is that the general efficiency of the weapon only ranges from average to better, and can never go down from then on once you upgrade it. In Fallout though, weapon efficiency can range from terrible, to average, to good. With this system, weapons that have more damage aren't always better. The remnants power armor is the best armor in New Vegas in terms of damage resist. How to make it so it isn't the be all end all that you will use forever? It degrades faster than any other power armor, which makes it so eventually, it will be WORSE than the other types of power armor in the game, becoming a negative.
I also never even noticed my item's conditions going down that fast, I am actually surprised how long my spiked knuckles are lasting in FO3 as we speak. It also added another reason to go to salesmen in FO. Also, to "dumb" this down to a easy reason, is that it's easier to mod NO degradation into a game with degradation than implement repair in yourself into a game that never had it as a feature.
And this last thing I CANNOT STRESS ENOUGH: Repair makes it so that even with the best items, the most amount of skills you can have, and the best followers at your disposal, YOU ARE NOT INVINCIBLE. In Skyrim, once you leveled yourself to get the best items and get the best weapons, there was NEVER A REASON TO STOP YOUR MASSIVE KILLING SPREE ON THE WORLD: you never needed to eat or sleep, things were always at peak condition, and no enemy could ever, ever stop you after a certain point, no matter how leveled the were. In Fallout, YOU HAVE TO EVENTUALLY STOP AND PAY MONEY OR USE UP ITEMS TO KEEP IT GOING. It may not have been much of a hump, but at least there was SOMETHING in your way instead of making it a boring grind to nothing.
In my opinion, becoming so powerful in a game to the point where you have to physically and purposefully nerf yourself to make it any sort of a challenge against anything is more boring and annoying than the repair mechanic itself.
Get.
****ing.
BURNED.
But yeah on the skills part, I really can't say much (partially because I don't know too much about it) but from what it seems it looks like they made it so that there is no more skill page, rather they are all affected by your attribute points which I can see the negatives and positives of, the main difference that I see being you must choose your attributes EXTREMELY carefully because they now directly affect your prowess in game in specific areas, like sneak being DIRECTLY affected by agility instead of agility giving you a little bit of a boost in the skill, which you can then CHOOSE to pursue or not. But I don't really mind this too much because I DON'T MIND CHALLENGE.
But no, seriously, I think this is a major concern if they are even considering getting rid of degradation and I believe it will spoil much of the enthusiasm I had for the other things they promised to be adding if they go through with it. If you agree with my mindset may you please say something in the comments proving i'm not the only one who thinks this way, (AKA sanely) and if you disagree please tell me why so I can get a better view on why some people would ever think getting rid of repair and such is a good idea.
TL;DR - Please keep the condition and degradation system in the game: it adds much more to the immersion and challenge found in the game, and if you agree say so below, and if you disagree say why below.