Why are people wanting to dumb this game down so much?

Post » Fri Nov 27, 2015 9:36 pm

I take a quick look at the forums and see all these posts worried about them taking away skills and see others speculating that they may take away item degradation, which I am wondering myself.

But then I see all these people saying "good riddance" to things like the item degradation and I wonder, why? Why do you want the game to be so easy? They complain that it's too tedious and boring of a mechanic and all things don't degrade at the same speed. **** yeah it's supposed to be tedious and of course different items have different resistance to wear and tear! This is a wasteland where you have to scavenge to survive! You aren't going to find a weapon in perfect condition and keep it that way for the rest of your life in that hell of a wasteland!

The whole reason it's called an RPG is because it's a game where your supposed to role play as a character of your choosing in a BELIEVABLE game world no matter how unREALISTIC the actual things in game are. Well, last I checked, things don't cater to you that well in a nuclear holocaust. Even in movies like Mad Max and other apocalyptic MOVIES where you shouldn't have to worry about those things, the characters worry about the state of their guns and such. I assume next you'll want them to start you off in the game with an assault rifle and a decent set of combat armor.

But even from a game play standpoint repair and other things like that are extremely important to make a more dynamic world. In Skyrim they got rid of it, and the game play was more shallow as a result. One weapon was always clearly better than the other, and once you leveled it up, there was no point in keeping your other weapons of that type. People said the crafting system made up for it by making it essentially like a easier and clearer leveling up system, and it was better than repair. Bull****. The thing with crafting though is that the general efficiency of the weapon only ranges from average to better, and can never go down from then on once you upgrade it. In Fallout though, weapon efficiency can range from terrible, to average, to good. With this system, weapons that have more damage aren't always better. The remnants power armor is the best armor in New Vegas in terms of damage resist. How to make it so it isn't the be all end all that you will use forever? It degrades faster than any other power armor, which makes it so eventually, it will be WORSE than the other types of power armor in the game, becoming a negative.

I also never even noticed my item's conditions going down that fast, I am actually surprised how long my spiked knuckles are lasting in FO3 as we speak. It also added another reason to go to salesmen in FO. Also, to "dumb" this down to a easy reason, is that it's easier to mod NO degradation into a game with degradation than implement repair in yourself into a game that never had it as a feature.

And this last thing I CANNOT STRESS ENOUGH: Repair makes it so that even with the best items, the most amount of skills you can have, and the best followers at your disposal, YOU ARE NOT INVINCIBLE. In Skyrim, once you leveled yourself to get the best items and get the best weapons, there was NEVER A REASON TO STOP YOUR MASSIVE KILLING SPREE ON THE WORLD: you never needed to eat or sleep, things were always at peak condition, and no enemy could ever, ever stop you after a certain point, no matter how leveled the were. In Fallout, YOU HAVE TO EVENTUALLY STOP AND PAY MONEY OR USE UP ITEMS TO KEEP IT GOING. It may not have been much of a hump, but at least there was SOMETHING in your way instead of making it a boring grind to nothing.

In my opinion, becoming so powerful in a game to the point where you have to physically and purposefully nerf yourself to make it any sort of a challenge against anything is more boring and annoying than the repair mechanic itself.

Get.

****ing.

BURNED.

But yeah on the skills part, I really can't say much (partially because I don't know too much about it) but from what it seems it looks like they made it so that there is no more skill page, rather they are all affected by your attribute points which I can see the negatives and positives of, the main difference that I see being you must choose your attributes EXTREMELY carefully because they now directly affect your prowess in game in specific areas, like sneak being DIRECTLY affected by agility instead of agility giving you a little bit of a boost in the skill, which you can then CHOOSE to pursue or not. But I don't really mind this too much because I DON'T MIND CHALLENGE.

But no, seriously, I think this is a major concern if they are even considering getting rid of degradation and I believe it will spoil much of the enthusiasm I had for the other things they promised to be adding if they go through with it. If you agree with my mindset may you please say something in the comments proving i'm not the only one who thinks this way, (AKA sanely) and if you disagree please tell me why so I can get a better view on why some people would ever think getting rid of repair and such is a good idea.

TL;DR - Please keep the condition and degradation system in the game: it adds much more to the immersion and challenge found in the game, and if you agree say so below, and if you disagree say why below.

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Tiffany Castillo
 
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Post » Fri Nov 27, 2015 6:37 pm

The world of Fallout is a broken future. Weapon degradation has great narrative value (aside from the obvious gameplay) so it should stay.

Some people claim it can't be balanced. I say the best system is one that allows for blurred lines.

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Ice Fire
 
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Post » Fri Nov 27, 2015 7:58 pm

Because it worked out so well in Skyrim

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Robyn Lena
 
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Post » Fri Nov 27, 2015 1:11 pm

Actually i didn't miss the repair weapon system in Skyrim at all. It was a relief. And the crafting system got deeper and more expansive, no one gives that a plus to the RPG aspect of the game, sigh. And we will see the same in Fallout 4. I don't want weapon degradation out of the game though. Just make it abit more interesting, i don't want to carry 5 of one gun just to repair it. Let us repair with scrap, and other parts we find around the wasteland. Or maybe only repair at the crafting stations. Make it abit more immersive than slapping two guns together.

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michael flanigan
 
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Post » Fri Nov 27, 2015 12:37 pm

Once thing I noticed... Is that in the Pip-Boy menu, there is any signs of a condition bar for the leather armor, despite it being supposedly degradable too. Nothing is confirmed until we see it in game, or it comes out of Bethesda's piehole.

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Laura-Jayne Lee
 
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Post » Fri Nov 27, 2015 6:46 am

I hope you arent surprised by this. Bethesda has this habit that increases every game of streamlining their franchises. Do i like this habit? Hell no! It infuriates me beyond comprehension but when it comes to gamesas there is nothing we can do. It isnt like when Bioware fans took a stand against the Human-only option for DA:I and Bioware gave in and added the other races, gamesas dont budge on anything so all we can do is grit our teeth and suffer. Also it isnt like a mod will fix this problem (not that a mod is an acceptable fix for anything), weapon condition is a huge mountain to climb for modders so there is nothing we can do

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CSar L
 
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Post » Fri Nov 27, 2015 8:47 pm

I feel like some of these complaints can be grouped into another thread maybe? It just seems like there has been an awful lot of these. But anyway, in regards to weapon degradation and repairing, wasn't there a repair option in the demo for the power armor?

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Katey Meyer
 
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Post » Fri Nov 27, 2015 7:01 pm

If you don't like the concept of weapons not degrading, there is a simple answer.

After you have put 450 rounds through your 10mm pistol, take it to your work bench and turn it into screw and steel. That is what you would have done with it if it had broken, so just do it if it doesn't break.

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Alister Scott
 
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Post » Fri Nov 27, 2015 3:49 pm

I missed the repair skill in Skyrim too, i enjoyed repearing my weapons and armour to 125 in Oblivion, but i don't hate on Skyrim because of it, i really enjoyed the game, so while i hope repair is in F4, i will still play the game if it's not.

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Roberto Gaeta
 
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Post » Fri Nov 27, 2015 4:58 pm

There was one for the power armor, but whether or not that extends to other armors or to the weapons seems to be an open question.

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Trish
 
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Post » Fri Nov 27, 2015 3:30 pm

I personally want it removed because it never achieves its goal of actually keeping things balanced as there's always some repair kit or merchant who can repair so close buy as to not be a major concern.

It does nothing to keep the best weapons balanced, as you can always repair them back to 100% at a moments notice. There's no reason to not use the enclave power armor in NV as you can just jot on down to the nearest merchant and get it fixed.

It serves nothing to keep the game balanced, it just serves as a forced "spend 2 minutes getting it repaired" every few hours or so.

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T. tacks Rims
 
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Post » Fri Nov 27, 2015 3:54 pm

Very few merchants in NV had the repair option, you are thinking of FO3 where almost every merchant could repair your stuff. In NV it was more like the 1 merchant in every dlc could repair and a few rare merchants in vanilla (like old lady gibson)

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Nathan Barker
 
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Post » Fri Nov 27, 2015 2:06 pm

Because Bethesda isn't making an RPG they're making a FPS sandbox with (increasingly few) RPG elements
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cutiecute
 
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Post » Fri Nov 27, 2015 3:25 pm

and what you failed to read is that all these people are ASSUMING based off of incomplete info and rampant speculation, we know nothing thus far and everyone is saying that it's "most definitely this or that" and they haven't seen hardly anything yet ,case and point everyone started assuming that you couldn't play as a female because they showed a male in the trailer.Wait and See if any of this is true.

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Eve(G)
 
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Post » Fri Nov 27, 2015 5:00 pm

Grand Theft Fallout

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TIhIsmc L Griot
 
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Post » Fri Nov 27, 2015 3:24 pm

No, I am actually thinking of NV.

Fo3's merchants had nearly 0 repair skill.

There's like 4 in NV with 100 repair skill. One of them is in the Mojave Outpost which you reach like 3 hours into the game.

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Nienna garcia
 
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Post » Fri Nov 27, 2015 5:49 am

I think it's less an issue of "dumbing down" and more of an issue of "Is this actually all that realistic?"

Any gun owner would tell you that the weapon condition system seen in FO3/FONV is incredibly unrealistic. Guns don't behave like that at all when they start to fail, let alone fall apart that quick. If there's enough damage to the gun that it affects accuracy, that's an immediate repair as it means the barrel got warped or the sights got knocked loose. If the hammer or spring breaks, the gun fails to fire or propery cycle through the round. And damage from the weapon would generally be consistant- that's on the bullet cartidge's end. Crap bullets=crap damage. Crappy gun=/=crap damage, unless there are actual manufacturing mistakes (like the barrel being slightly too large for the bullet.)

Firing a gun shouldn't really cause it to fall apart- at least nowhere near as fast as it's been depicted. If they wanted a repair skill to realistically work with guns, it would probably be more towards the "maintencne" side. The more maintenece it requires, the more likely it will jam or fail to fire. A condition of "0%" doesn't mean the damn thing is inoperable, it should still fire, you just really need to sit there and use a cleaning kit or three to get it back up to speed.

Yeah, you can say "Well, it's been 200 years since any have been made, and those that remain have seen heavy use." The counterpoint would be that if the weapons were really in that poor of shape by now, nobody would use them, as they are literally shaking themselves apart, shouldn't shoot straight to begin with, locked up by dirt and grime unless they were rebuilt or throughly cleaned every once in a while, and otherwise generally untrustworthy peices of crap that are more than likely going to get you killed.

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Jynx Anthropic
 
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Post » Fri Nov 27, 2015 6:36 pm

I'd actually be cool with Grand Theft Fallout or, better yet, Red Dead Radiation if they (and Fallout 4) were just marketed as something other than Fallout 4. Call it Fallout: Wasteland Adventures, or Fallout: The Institute, or Fallout Shooty Shooty, just not Fallout 3/4/5
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Lou
 
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Post » Fri Nov 27, 2015 4:56 pm

4 out of 20? Not that many, especially since everything in NV costs enormous sums of caps preventing you from repairing your deathclaw-torn power armor whenever you wish unless you are exploiting the Lonesome Road money-machine

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xx_Jess_xx
 
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Post » Fri Nov 27, 2015 8:46 am

Doesn't matter, fast travel makes getting to them instant wherever they are.

And getting caps in NV was incredibly easy. Unless you went out of your way to not pick stuff up, you could have 30,000+ caps before reaching Vegas. You basically had to try to not make cash in that game.

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Jessie Butterfield
 
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Post » Fri Nov 27, 2015 6:33 am

Farout Cry

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celebrity
 
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Post » Fri Nov 27, 2015 5:51 pm

Not unless you just waiting 200 days at the same merchant to sell all your stuff since everyone had less than 2000 caps on any given day, in which case you are meta-gaming

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HARDHEAD
 
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Post » Fri Nov 27, 2015 5:39 am

Each successive beth game has more and more RPG elements removed, and it becomes more and more just an adventure game, with a few character development options. It's "appealing to the masses". If they made a "Real" RPG, with all the details the purists want, (me included), a good percentage of 'gamers' would whine and complain that it was 'too complicated'. Even Morrowind had things removed that were there in Daggerfall..... Where do you think the quest compass came from? Too many people playing morrowind that were simply unable to READ, and FOLLOW SIMPLE DIRECTIONS. So, the whiners won. No more directions to where you are going, let me mark it on your map, and give you the magical pointer that will lead you directly to it.

What it boils down to is: Money. Mass appeal games make more of it, so that's what beths games are doing. Trying to appeal to the widest audience possible. The bean counters love it. The purists hate it. But, as the games are still rather fun, we continue to buy them.

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Laura Shipley
 
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Post » Fri Nov 27, 2015 9:33 pm

Fallcharted: A Courier's End.

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[Bounty][Ben]
 
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Post » Fri Nov 27, 2015 5:50 pm

But that guy charges you an arm and a leg to fix your stuff. Most people probably aren't going to have enough caps when they run into him the first time.

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Isaac Saetern
 
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