I mean, look at Skyrim. It was widely successful during it's release and it still sells rather well during sales. The game has a huge community that continues to play and produce their own content. If this was an online game, the content would still be rushing out the door. So why are publishers so eager to stop making content and move on to the next project? At this point, even though highly unlikely, I'm sure that the majority of people that own and play this game would purchase anything released. If the goal, at the end of the day, is to make money, then why abandon a successful title? Even if you had a few people working on content until the next ES game came out, I'm sure you could justify their salary.
I don't know, it just seems odd to me that something that sells well is given up on simply because it's an offline product. As I said, if this was an mmo, content would still be rushing out the door. And I'm not just talking about Bethesda or Skyrim, publishers in general love to abandon titles that are still selling very well. I mean, look at what Paradox has done with Crusader Kings 2. There's so much dlc that the vanilla game is completely different without it. I'm not saying that's a good or bad thing, there's a fine line between quality and milking the consumer, but 3 packs and done for a game like Skyrim seems odd to me, especially when people are still buying and playing Oblivion and Morrowind.
First post here so hello everyone. Thought I'd just spill some thoughts out as an introduction