Why are my shadows so pixilated and crappy?

Post » Thu Dec 15, 2011 1:21 pm

The game looks great overall except for their shadows, esp. if the arrows are inside. what the heck ps3?
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Horror- Puppe
 
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Post » Thu Dec 15, 2011 7:34 pm

The PS3 chokes on the game as it is and you're complaining about how you'd like shadow detail to be higher? :mellow:
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Inol Wakhid
 
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Post » Thu Dec 15, 2011 2:54 pm

The game looks great overall except for their shadows, esp. if the arrows are inside. what the heck ps3?


Read up on graphics card settings, namely alpha channel anti-alaising. PS3 isn't as powerful as top-flight graphics cards, and even those significantly sacrifice frame rate to render smooth shadows. There's some better systems now, but they weren't around when Skyrim (or PS3 or Xbox) was made, and are only available on the newest cards.
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Jessica Phoenix
 
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Post » Thu Dec 15, 2011 9:19 pm

Read up on graphics card settings, namely alpha channel anti-alaising. PS3 isn't as powerful as top-flight graphics cards, and even those significantly sacrifice frame rate to render smooth shadows. There's some better systems now, but they weren't around when Skyrim (or PS3 or Xbox) was made, and are only available on the newest cards.



um, oblivion had better shadows than this game. Talkin about PC version of both too. PC also has blocky ass shadows. This is not a hardware flaw, its a game engine/settings flaw. I have the game maxed everything ultra 16x AF 8xAA ambient occlusion high quality via nvidia beta drivers ect. Hopefully a later patch will fix the shadows.



Let me be clear, compared to almost anything else, the creation engine is a piece of [censored]. Thank you.
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Casey
 
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Post » Thu Dec 15, 2011 9:08 am

um, oblivion had better shadows than this game. Talkin about PC version of both too. PC also has blocky ass shadows. This is not a hardware flaw, its a game engine/settings flaw. I have the game maxed everything ultra 16x AF 8xAA ambient occlusion high quality via nvidia beta drivers ect. Hopefully a later patch will fix the shadows.



Let me be clear, compared to almost anything else, the creation engine is a piece of [censored]. Thank you.



It seems that to accommodate those long outdated console GPU's, Skyrim let's the CPU render the shadows..... And those that know a little about the time before GPU's came out, know how bad CPU's are at rendering graphics.
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lacy lake
 
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Post » Thu Dec 15, 2011 8:31 pm

Scroll about halfway down to the part that talks about shadow quality: http://www.hardocp.com/article/2011/11/23/tweaking_skyrim_image_quality/2
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Ymani Hood
 
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Post » Thu Dec 15, 2011 8:24 am

It seems that to accommodate those long outdated console GPU's, Skyrim let's the CPU render the shadows..... And those that know a little about the time before GPU's came out, know how bad CPU's are at rendering graphics.


Real time shadows on the CPU is pretty much impossible.
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chloe hampson
 
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Post » Thu Dec 15, 2011 10:13 pm

Maybe the shadows took an arrow to the knee?

Im sorry, I couldnt resist.
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Brad Johnson
 
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Post » Thu Dec 15, 2011 11:37 am

I have the same issue...I've tried various tweaks but it still looks bad.
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roxanna matoorah
 
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