Why are the companion quests so easy....

Post » Fri Dec 11, 2015 12:46 pm

and boring? In New Vegas you had to actually earn their upgrades, and based on how you did things there could be two different versions of them.

There's nothing special you need to do, just kill raiders/super mutants and I'll tell you my life story. Huh?

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Bee Baby
 
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Post » Fri Dec 11, 2015 12:05 am

Because New Vegas was written by an entirely different team, with an entirely different game development style?

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Rinceoir
 
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Post » Fri Dec 11, 2015 4:12 am

I don't know, I had a pretty tough time with the assaultrons during Cait's quest. Maybe I was too low a level, but it wasn't ungodly easy or anything.

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Jessie Rae Brouillette
 
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Post » Fri Dec 11, 2015 1:58 pm

What difficulty are you playing on? I just started MacCready's companion quest today, and the first part wasn't easy. Some high level Gunners, including a Legendary Gunner, along with a Gunner Commander in power armor. And that's just the first part of the quest. I found Cait's quest to be at least reasonably difficult too. The assaultron outside the gate was a pain in the ass. They always are though.

Some of them are insanely easy. I didn't even realize that I'd already completed Piper's 'companion quest.' I kept wondering when I'd be unlocking it so I searched online, and then found out that her only companion quest is that interview. Not much of a quest lol

Same goes for Codsworth. His companion quest is exploring Sanctuary Hills and killing a couple bloatflies lol

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Lloyd Muldowney
 
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Post » Fri Dec 11, 2015 1:01 pm

At least Beth is learning. Compared to the soulless and basically storyless followers in Skyrim, the FO4 followers are an ungodly improvement.

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luke trodden
 
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Post » Fri Dec 11, 2015 6:19 am

In fairness, Skyrim's were a case of quantity over quality. We got a veritable army to chose from, but at the expensive of any kind of personality beyond the initial conversation when you meet them (Which even then was basic for most).

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Bambi
 
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Post » Fri Dec 11, 2015 3:24 pm

I've been searching for nicks tapes for days, actually I'm just waiting to stumble across them. I think they're on my map and I can go get them whenever and I probably don't even need them. I already had 5 or 6. You do a quest to get some of them too. None of the buildings are that big even if you snake through the hallways. How many places they need to send u to kill this kill that. Combat is too easy in general especially leveled in power armor. But there are higher difficulties.
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Georgia Fullalove
 
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Post » Fri Dec 11, 2015 2:51 pm

I found eight of the tapes through just exploring, long before I got to Diamond City. Nick's is one of those quests that feels much better when you get to almost say to him 'Got them!' when he asks you to go find them. You get to be a right clever clogs.

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Jason Rice
 
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Post » Fri Dec 11, 2015 10:32 am

Not every companion has a "loyalty" quest for you to complete, in fact only four of them do; because not every companion is waiting for someone to come along and solve all of their problems.

Anyway, I don't want to argue about which game had better companions because that's all subjective and they should all be taken singly anyway. But I've got to say, Fallout 4's "like/dislike" system is so much more appealing than New Vegas's "bring me to these specific locations and quests you may have already completed in order to unlock my backstory" system.

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Amy Cooper
 
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Post » Fri Dec 11, 2015 1:08 am

Ed-E - Listen, Listen, Listen, Travel, Maybe Travel somewhere else if you want, turn in Ed-E to someone, Wait 3 days, Done.

Cassidy - Listen, Travel, Listen,Travel, Listen, if you don't want to kill people Sneak, Lockpick, Steal, Listen, Travel, Listen to two people, Done.

If you like to kill people, Travel, Kill, Travel, Kill, Listen, Done.

Raul - Listen while visiting Three Different NPCs in any order. Tell Raul what to do, Done.

I won't go on, but the rose colored glasses view of some deep meaningful difference in the NV companions is heavy, I mean you even say "and I'll tell you my life story."

So yeah, just kill some competitive caravan people, or listen to a recording, or bump into some people...Oh, and choose flavor one or two...yeah, that's deep.

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Tamika Jett
 
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Post » Fri Dec 11, 2015 12:04 pm

I've been playing on Survival since November 10th and haven't turned it off once. I only have one save file. Piper's was beyond over simplified.

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Michelle Serenity Boss
 
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Post » Fri Dec 11, 2015 1:28 pm


Haha exactly 馃槀
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Justin Hankins
 
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Post » Fri Dec 11, 2015 3:21 am

Yea but at least there were choices and consequences/rewards based on what you chose to do. Look at Granny's mission, or Arcade's. Hell even Rex had variance.

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bimsy
 
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Post » Fri Dec 11, 2015 2:09 pm

That's called game design and intensive to replay, as opposed over simplified linearity that discourages exploration or problem solving.

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Matt Terry
 
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Post » Fri Dec 11, 2015 9:13 am

... what? Are you talking about loyalty quests, or set quest triggers vs affinity?

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jason worrell
 
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