Why are The PC Fallout Owners Knocking Console Owners Ideas?

Post » Sun Jan 17, 2016 7:54 pm

We want the same experience as you guys with add-ons. We should support each other instead of knocking fans who don't own PC's. Fallout 4 experience can be so much more if we get a say in what we want too. I have a Season Pass and expect more for my money.

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Harry Leon
 
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Post » Mon Jan 18, 2016 11:10 am

I am not trying tp be rude or flame with this response... but... due to hardware limitations you will never have the same experience with the game as pc owners, realistic expectations.

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Juan Suarez
 
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Post » Mon Jan 18, 2016 10:19 am

What do you mean, show proof before accusing PC people.



PC indeed get the most mods, no one can deny that.


I'm just stating the fact NOT to degrade console owner.



I have several consoles too.



Experience like I believe it can be the same except "Mods",


I use high end PC.

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Wayne Cole
 
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Post » Sun Jan 17, 2016 11:41 pm

like what idea?

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Darlene DIllow
 
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Post » Mon Jan 18, 2016 1:53 am



I kinda have to disagree with this here. I'm a console user and I no way expect to have the add ons or mods that PC users have. The technology just doesn't work that way.


Yes, I know that consoles are supposed to get mods but there is just no way it'll be the same as a PC.
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sarah taylor
 
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Post » Mon Jan 18, 2016 1:58 am

My post wasn't never intended to be a bait thread. I just asked a honest question. I have seen numerous post where PC owners just knock down ideas. We should leave it up to the developers to say what is feasible. Many of us expect more and the developers/producers said they would try. There is nothing wrong with asking for something. If the producers say it's not doable then fans will back off.

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His Bella
 
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Post » Sun Jan 17, 2016 7:34 pm


The whole thread is nonsense atm. and pure flamebait (if we are talking about mods for consoles).



There are no mods for consoles and not even specifications for them out.



We don't know how powerfull they can be yet. If it's similar to the early Steam Workshop for Skyrim where you couldn't use SKSE (which I guess will happen) then console users won't miss much. SKSE and script extenders are convinient for us moddevs but not needed to make a mod in the same quality as a Beth DLC. It won't be the same sure but it's no discrimination at all.



But all this is guesswork. Atm PC users have to live with buggy esp mods (we can only be sure about esp's when geck is out) and simple replacers and I am sure console users don't mind PC users betatest for them.

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Stephanie Nieves
 
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Post » Mon Jan 18, 2016 2:15 am

[Please Delete Admin. or Moderators]



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patricia kris
 
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Post » Mon Jan 18, 2016 7:35 am

I said this was not flamebait. I ask a question not for responses out of anger. It's not my intention at all.

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Kelly Tomlinson
 
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Post » Mon Jan 18, 2016 12:05 am


Guess it's a matter of opinion. While script extenders may not be needed to make Beth DLC quality mods, they are needed for some of the cooler mods available. For the previous modern Fallout titles, for example, you needed the script extenders for both FWE and Project Nevada ... both of with I considered essential mods.

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Miranda Taylor
 
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Post » Mon Jan 18, 2016 2:37 am

Care to be more specific? I wouldn't know of anyone knocking an idea just because it comes from a console player. It's usually knocked, if it's considered a bad one.

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celebrity
 
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Post » Mon Jan 18, 2016 1:21 am


and you could make FWE or Project Nevada without script extenders (early versions of FWE where made without FOSE simply because it came very late in FO3 modmaking).

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Alessandra Botham
 
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Post » Sun Jan 17, 2016 7:31 pm

I asked in one of my posts about being able to using more materials in our builds. A couple of posters said it's not their problems and it's a waste of resources to concentrate on it because they have it already. Then, there was a post I make about more enemies and it got knocked. I have seen a on-going we got this because we have a PC and they need to concentrate on our needs basically.

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Guy Pearce
 
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Post » Mon Jan 18, 2016 11:31 am


It's annoying to me too. I've seen people make numerous suggestions only to have them immediately shot down with the response that mods will take care of all of those things for everyone and so Bethesda shouldn't waste time implementing them.

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Emma Louise Adams
 
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Post » Mon Jan 18, 2016 12:42 am

The Devs don't post on here, best you have is the colmmunity being able to give you an idea or one of the Mods redirecting you to an official post which is rare.

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Charlotte X
 
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Post » Mon Jan 18, 2016 10:48 am

Some people are just asshats, same way as some people think its nice with platform exclusive games.



Other simply shoot down unrealistic stuff, note that the only who is unrealistic is GECK on consoles as its an windows program using lots of build in windows function, it also demand direct access to file system.



Regarding script extender its an hope that Bethesda will add more calls into the API for moders to use making script extenders less needed.



Its needed to add totally new functionality to games. Like the Skyrim mod who let you refill bottles or waterskins if you was standing in water.


No way to make that without it. I used it once, it was an farming mod for Skyrim I made, this required me to know if an plant was harvested or not.


Same issue,

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luis dejesus
 
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Post » Mon Jan 18, 2016 3:40 am

Well since mods WILL be coming to the consoles on this cycle it's quite valid when requesting things that can be done with a simple esp for us to say, no Bethesda should do the things that we can't and let mods do the rest. There is nothing wrong with that because Bethesda can't meet everyone's personal tastes on balance or aesthetics. That is what mods are for and now they are for everyone so you shouldn't take it personally.

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xemmybx
 
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Post » Sun Jan 17, 2016 7:16 pm


You must be pretty new here. The devs do read the forums and they do post in the CK section. I myself have interacted with a few of them on more than an occasion about scripting issues.

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Big Homie
 
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Post » Sun Jan 17, 2016 9:06 pm

This is something else, lots of pc players do not want an DLC with focus on stuff they can get in mods, they want new areas and quests instead.


We will get 3-5 dlc and everyone want stuff they want most.



We probably get both GECK and mods for One before the first dlc anyway, perhaps also PS4. All of the building mods would work well on consoles too, think all just free stuff who exist and let us build with it.


Adding more stull like brick walls would also be trivial.

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Alexandra Louise Taylor
 
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Post » Mon Jan 18, 2016 5:38 am


Yes, that's your opinion. Obviously not everyone's and it certainly didn't get knocked because you're on the console but because hardly anyone's interested.



As for more building materials - maybe you get access to mods, maybe you don't. Depends on your console and what the manufacturer allows. That's one of the big disadvantages of being on the console. Sony or Microsoft are still calling the shots, as far as your hard and software is concerned. And companies have to pay to access your hardware.



Beth probably won't hear your complaint, due to hardware limitations. Which is also the reason for the building limitations at settlements. They have to go with the lowest possible denominator if they are catering to consoles. And if they didn't, some people would complain that their game is constantly crashing.



There's only so much you can do on the console and that won't change, because of a business model behind that piece of hardware you own and because of it's hardware technology. Which brings me back to more enemies. Probably along the same lines, since your hardware probably couldn't shoulder more models.

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john palmer
 
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Post » Mon Jan 18, 2016 12:58 am

Thanks guys! These are good responses.

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Emma-Jane Merrin
 
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Post » Mon Jan 18, 2016 6:43 am

OP, When you say add-ons are you talking about mods or DLC?



If your talking about official DLC, then go nuts. You will have both PC & Console users approving/disapproving of your ideas.



If your talking about mods, the reason ideas might be shot down is because mod creators are well aware of the restrictions and requirements of the game engine and the modding tools.


To my knowledge console software has restrictions on accessibility to the OS/filesystem. So running things like script extenders or replacing the EXE won't be possible. Not that it's technically impossible. I imagine these are more like light software restrictions, and more agreement restrictions between developer & console maker.


There are also hardware limitations on consoles. The only hardware upgrade I'm aware of on consoles has always been increasing Hard drive space. Every Xbox has the same video card, same amount of RAM, etc.. and these don't change. If mods are designed for systems that exceed these requirements then they won't work on consoles, or at least not for an extended period of time. I was surprised that the new generation of consoles only went with 8 gigs of ram, this is about the lowest amount of RAM you can buy in a modern PC. For example: The PC I built 8 years ago had 8 Gigs of RAM. The one I put together last year has 32Gigs.



Disclaimer: Hardware limitation paragraph is not meant as flamebait. The restrictions on hardware is what makes consoles so popular, and why there are fewer bugs on console only games. Developers know exactly what their systems are capable of and can design within those limitations. The amount of testing can be drastically reduced with the same level of quality, etc..

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SexyPimpAss
 
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Post » Mon Jan 18, 2016 12:46 am

But not this section, not seen them comment once on the DLC posts that people have shot down.

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Adam
 
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Post » Mon Jan 18, 2016 2:08 am


I for one haven't read or posted in any of them for a simple reason. DLCs don't fall from the sky. You can bet everything you own that DLCs are already planned and well in the works.



It's highly naive to think, any game company is looking for board input to plan their DLCs. We're talking about a business model here, not a group of people doing that for fun. There's market research behind a major publication and there's a complicated chain of command when it comes to realizing ideas.



Boards only mirror the minority of minorities of all possible clients. So your personal input is flying very low under the radar.

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Luis Reyma
 
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Post » Mon Jan 18, 2016 8:33 am

That's not even allowed on PC. It's illegal and should not be spoken of on these forums.



Just for the record, only 6 of the top 100* Skyrim mods of all time require SKSE.



*The top 100 mods that could potentially be ported to console, so external programs and nudity mods are not included in that figure.

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Allison C
 
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