...Why are there mercenaries in my mansion?

Post » Thu Jun 07, 2012 4:56 pm

I just got goldenglow estate, perhaps the largest and most aesthetically interesting house in Skyrim. I got the deed, it's obvious that the game intended for it to be used as a home once you finish the quests associated with it....so why are there still mercs here? Please tell me they dont respawn. Are the chests at least safe?
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April
 
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Post » Thu Jun 07, 2012 2:26 pm

The game doesn't intend for you to own Goldenglow as a home for your character, sorry. And it's not the deed you find, it's the bill of sale. All that does is provide proof that Aringoth was selling it to somebody else. It doesn't confer ownership on the player. :smile:
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Jennie Skeletons
 
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Post » Thu Jun 07, 2012 2:19 pm

But...Gulum -Ei said the house was mine....I'm so confused...

Edit: All the beds are mine too. The wiki says the chests are safe, so I think it was intended to be a home...
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Camden Unglesbee
 
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Post » Thu Jun 07, 2012 7:22 pm

But...Gulum -Ei said the house was mine....I'm so confused...

He does? I must've missed that part. I'm not sure how he can give it to the player, though, when it was apparently already sold to someone else.

Killing Aringoth is also completely optional, IIRC, as is the killing of anyone else on the estate. So the place was never intended to be emptied out as a matter of course, I think the way the bill of sale is worded it seems like the place had been sold and Aringoth was just staying on as a tenant to run it, it's only vacated if you choose (or are forced) to kill everyone there.

Edit: All the beds are mine too. The wiki says the chests are safe, so I think it was intended to be a home...

I'm pretty sure I've killed bandits in their hideouts and then slept in their bedrolls, I think it's commonplace for property of those you kill to be made available to you, if only because the person who owned it is now dead. That doesn't mean you own the surroundings in the same way you own Breezehome or Vlindrel Hall after purchasing them.

I don't know, I guess you could try living there and see what happens. There's some discussion on the wiki page about whether or not containers respawn but no definitve answer from anyone who's tried it. I would hate to come home though and have to fight my way through a bunch of hostile respawned mercs just to get in the place and check to see if my stuff is still there. :P
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sw1ss
 
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Post » Thu Jun 07, 2012 3:12 pm

Yeah. He says its a gift and gives you an actual deed. I just read it. It says that the house and all its property belongs to me and that ownership can only be proven with the bill I have. So yeah, it's intended to be mine....
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Kaylee Campbell
 
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Post » Thu Jun 07, 2012 8:57 am

think of the mercs as re-spawning practice. use them to steal from, sneak and kill?
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cosmo valerga
 
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Post » Thu Jun 07, 2012 9:17 am

Yeah. He says its a gift and gives you an actual deed. I just read it. It says that the house and all its property belongs to me and that ownership can only be proven with the bill I have. So yeah, it's intended to be mine....

Wow.. This is something I must have missed. That's cool.
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Joey Avelar
 
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Post » Thu Jun 07, 2012 11:59 pm

Hmmm.....I'm going to check this out. I know I still have the bill of sale......somewhere. Maybe.
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Chloe Yarnall
 
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Post » Thu Jun 07, 2012 3:11 pm



Wow.. This is something I must have missed. That's cool.

So yeah.....Do the
mercs respawn? I want my mega log cabin mansion...
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Jessica White
 
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Post » Thu Jun 07, 2012 10:07 am

You can roleplay it all you want, but the bottom line is, it isn't any more yours than any cave or tower you clear out. Be careful about storage and watch out for respawns.
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Shannon Lockwood
 
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Post » Thu Jun 07, 2012 1:17 pm

UESP suggests that they do not respawn. I thought they did.

Beats me.
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Michelle Chau
 
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Post » Thu Jun 07, 2012 2:05 pm

No, the mercenaries do not respawn. Well, let's say that they have not respawned for me. It's just a big ole empty house in the middle of the lake. Once I cleared them all out that was it. I'm on the PS3 so I'm not sure if it's different on another system.
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leigh stewart
 
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Post » Thu Jun 07, 2012 10:45 am

Yes, they respawn. Was swimming by there the other day, and mercenaries kept shooting at me. I've already completed TG quest, other than becoming Guildmaster.

EDIT: It is possible I didn't clear out the Estate on the first go aroud, so maybe that is my issue.
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Annick Charron
 
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Post » Thu Jun 07, 2012 9:32 am

"After the quest http://elderscrolls.wikia.com/wiki/Scoundrel%27s_Folly, you receive a Goldenglow Estate Deed, and then it's yours. Every container is marked "safe". All smithing essentials are outside. There is no http://elderscrolls.wikia.com/wiki/Alchemy_Lab or http://elderscrolls.wikia.com/wiki/Arcane_Enchanter nearby. The mercenaries will still be hostile towards the Dragonborn and continue to respawn if killed."
From http://elderscrolls.wikia.com/wiki/Goldenglow_Estate.
It's intended to be used as a home, but the mercs respawn. There may be a mod to fix it if you're on PC, otherwise... Free practice (and black souls, if you're an enchanter), I guess.
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Scott
 
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Post » Thu Jun 07, 2012 6:18 pm

......Why do they respawn.....? Just laziness? That really bothers me that three houses in the game are or were bugged in some way. The others being Proudspire and Hjerim.
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Tamara Primo
 
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Post » Thu Jun 07, 2012 5:19 pm

I thought that the deed was just to be used as evidence against Karliaha.
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Dawn Porter
 
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Post » Thu Jun 07, 2012 1:51 pm

......Why do they respawn.....?
As long as you visit it during the respawn period it should keep resetting and they won't respawn.
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Ella Loapaga
 
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Post » Thu Jun 07, 2012 6:34 pm

Besides the respawning issue, I don't see how the house is of any use at all unless you don't craft anything and don't get married.

Someone else said that it functions just like a cave you've cleared out and that's pretty accurate. But at least some caves have an alchemy lab.
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Nymph
 
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Post » Thu Jun 07, 2012 9:53 pm

To those that claim "lazy" etc.

Ever think its a glitch?

Or maybe they forgot?

TES games have always and always will have glitches like this.
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Laura Shipley
 
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Post » Thu Jun 07, 2012 9:15 pm

Well the forgetting and glitch part is something that could be fixed by bug testers. I'm not that skilled with programming, but it could easily be fixed with the construction set...unfortunetly i'm on xbox. Anyway, I want the house for roleplay reasons. I wanted to have my own estate and feel like a noble. I just feel dissapointed that several of the houses are glitched like this....especially the one I really wanted haha
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Amy Gibson
 
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Post » Fri Jun 08, 2012 12:49 am

You turn the deed in as part of the TG guild questline stop complaining its never yours. Plenty of notes have the Dragonborns name on it(whatever you happened to pick) if he was actually handing over ownership to you the second bill of sale would be one of those notes.
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saxon
 
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Post » Thu Jun 07, 2012 1:20 pm

No need to be rude friend. Calm down. Gulum-E said it was a gift, the note says whoever holds the deed has ownership, the wiki said it was a house I could get (the quote is in another post) the beds are owned by me and the containers are all safe. Can you understand my confusion?
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Greg Cavaliere
 
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Post » Thu Jun 07, 2012 8:23 pm

No need to be rude friend. Calm down. Gulum-E said it was a gift, the note says whoever holds the deed has ownership, the wiki said it was a house I could get (the quote is in another post) the beds are owned by me and the containers are all safe. Can you understand my confusion?

He's giving it back to the TG, the second bill of sale is later removed from your inventory. The note does not say whomever holds the deed has ownership.
It says "This deed signifies ownership of Goldenglow Estate to the undersigned" The game is capable of putting your name on notes. If the estate was intended to be yours then it be on the note. Plenty of dungeons actually have safe containers and beds you can sleep in that doesn't confer ownership to you. You can sleep in the beds during the quest Loud and Clear so long as there are no hostiles around.
And the wiki is frequently wrong the usep is far more reliable.
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jessica robson
 
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Post » Thu Jun 07, 2012 7:12 pm

Most enemies don't own the property they use. It simply has no owner, so you can take it or use it freely. The game never highlights things that belong to you in any way. All it does is not warn you away with red text or an "owned" label. So my guess is that nothing in Goldenglow belongs to you. It has no owner, like every other dungeon.
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Scotties Hottie
 
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Post » Thu Jun 07, 2012 9:43 pm

Kind of useless without a key to the front gates.
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Setal Vara
 
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