Why are there no... ?

Post » Mon Sep 19, 2011 7:48 pm

Which shouldnt be a problem for the most important RPG (I say game), that there is. Obvious selling out to appeal to newbs is obvious.

This topic is about ranged weapons/crossbows. I wouldn't say not including them is "selling out at an alarming rate" for the "newbs". Oblivion didn't have them either. Been like this for almost a decade.
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Caroline flitcroft
 
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Post » Mon Sep 19, 2011 9:31 pm

Crossbows don't seem necessary as some people have said on this thread - but I would like to see spears back in, as well as throwing knives or some variant (no shurikens, I don't think old asian weapons fit well in Tamriel in my opinion).
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Andrea Pratt
 
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Post » Mon Sep 19, 2011 1:28 pm

This topic is about ranged weapons/crossbows. I wouldn't say not including them is "selling out at an alarming rate" for the "newbs". Oblivion didn't have them either. Been like this for almost a decade.

Im talking direction in general. At least that one sentence, that you wanted to respond to was.
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Sanctum
 
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Post » Mon Sep 19, 2011 12:37 pm

Not more quests, more believable AI, or a more engrossing storyline?

We've complained about that as well...don't think it's working. :ermm:
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Mr. Allen
 
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Post » Mon Sep 19, 2011 10:52 am

Sorry but, IMHO, it sounds like some of you want 10 tons of coal instead of a fist-full of diamonds.


And similary, diamonds only have value because insipid people like shiny things. Coal, on the other hand, can heat a home, power a train or ship, or light up a city.

Diamonds do have SOME industrial uses...but their value is inflated beyong their use. Thus is it with many of the features we've been given as opposed to what's been left out. Cooking, marriage, etc...all valid content to add, but not before much of what was ignored.
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josh evans
 
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Post » Mon Sep 19, 2011 10:10 pm

Im talking direction in general. At least that one sentence, that you wanted to respond to was.

At least you are arguing that they should spend more time and money to get more things in. I also wish that they spent more time and more money.
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Gemma Flanagan
 
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Post » Mon Sep 19, 2011 8:26 pm

Spears should definitely be in. They would fit right into the Norse setting perfectly.
Crossbows...well, if they were in, I wouldn't protest. They are not, I won't complain.
Not really a big deal for me. Throwing knives, save them for the next Ninja Gaiden
game.
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Marguerite Dabrin
 
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Post » Mon Sep 19, 2011 4:51 pm

At least you are arguing that they should spend more time and money to get more things in. I also wish that they spent more time and more money.

yes, but Im just arguing for more, for everybody, not just myself.




I'm going to slap you so hard, your entire family tree will feel it.

Melee weapons would be ineffective against a dragon due to their scales as well as their size. A magic weapon would hurt but you would have to get close and honestly, you would end up a pitiful red stain before you had the chance to even raise your blade. Ergo, the only practical weapons to use would be magic and bows/crossbows.


He was being sarcastic... I hope.
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Lucie H
 
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Post » Mon Sep 19, 2011 6:53 pm

Anyone who's RPGing an assassin or a thief should want a crossbow. Some of you would say crossbows would be useless and such, but people want weapons to fit the style of character they're wanting to play.
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Anthony Rand
 
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Post » Mon Sep 19, 2011 8:05 pm

He was being sarcastic... I hope.


After all the posts I've seen, I sincerely doubt that.
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Dina Boudreau
 
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Post » Mon Sep 19, 2011 9:31 am

@Requimortis - think Jimmy404 was being sarcastic regarding crossbows, spears and javelins being terrible weapons to use against a dragon...
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N3T4
 
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Post » Mon Sep 19, 2011 12:07 pm

Im talking direction in general. At least that one sentence, that you wanted to respond to was.

Can't agree with that at all. I couldn't be happier with Skyrim and the overall direction of the series and that's coming from someone whose played all the games and Dagger is my favorite.
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Curveballs On Phoenix
 
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Post » Mon Sep 19, 2011 3:27 pm

Spears should definitely be in. They would fit right into the Norse setting perfectly.
Crossbows...well, if they were in, I wouldn't protest. They are not, I won't complain.
Not really a big deal for me. Throwing knives, save them for the next Ninja Gaiden
game.

While throwing knives may seem off, throwing axes are very fitting to a Nord province.
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Heather Stewart
 
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Post » Mon Sep 19, 2011 1:09 pm

I couldn't be happier with Skyrim

Yes, we all know. Until Beth comes out tomorrow and says they reintroduced spell creation, attributes and brought back more skills, to which you would defend.
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sally coker
 
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Post » Mon Sep 19, 2011 7:36 am

It's alright. You're better than that tool I was just arguing with who was simply mimicking myself and others.

I understand both your points and they are valid but the fact of the matter is, is that adding in a second ranged weapon that is somewhat similar to the first is not a very grueling task to accomplish and would undoubtedly make more people happy than adding in another melee weapon on top of the dozens that are already there. Duke Nukem Forever suffered for a lot of reasons, most of which stemmed from lack of funds. Bethesda is most definitely not in dire need of financial repose and again, the effort it would take to design and implement a crossbow is incredibly minute. The crossbow would share a firing animation (for the most part) and the loading animation isn't much different from the one you see on the bow.

Indeed it is a whole other argument and while I'm not particularly peeved about this, that does steam my broccoli quite a bit.


I probably should've used a better example than Duke Nukem. Hopefully you see my point though. Crossbows might not have taken much time, but it was evidently more time than Bethesda had if they want to keep their deadline, and it's not really something important enough to delay a whole game for.
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^_^
 
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Post » Mon Sep 19, 2011 10:43 am

Anyone who's RPGing an assassin or a thief should want a crossbow. Some of you would say crossbows would be useless and such, but people want weapons to fit the style of character they're wanting to play.

I think crossbows would make a great 1 shot kill tool for assassins. Especially if there was something that added poison to bolts.

A buddy and I were talking about working together to get some version of a hand crossbow and throwing knives in once the mod kit is released. Hopefully someone else will be working on poison for individual bolts or arrows.
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Hannah Barnard
 
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Post » Mon Sep 19, 2011 7:51 pm

While throwing knives may seem off, throwing axes are very fitting to a Nord province.

hmmm...good point! Yes it would look good and fit right in!
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Flash
 
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Post » Mon Sep 19, 2011 12:09 pm

They don't have crossbows because it takes like 30 seconds to reload, and that's if you have experience doing it. :shakehead:
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Nicola
 
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Post » Mon Sep 19, 2011 10:30 pm

I probably should've used a better example than Duke Nukem. Hopefully you see my point though. Crossbows might not have taken much time, but it was evidently more time than Bethesda had if they want to keep their deadline, and it's not really something important enough to delay a whole game for.


There's well over a month until the game is released. Plenty of time to add in crossbows and their variants (silver, daedric, etc.).
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Gemma Flanagan
 
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Post » Mon Sep 19, 2011 12:59 pm


Melee weapons would be ineffective against a dragon due to their scales as well as their size. A magic weapon would hurt but you would have to get close and honestly, you would end up a pitiful red stain before you had the chance to even raise your blade. Ergo, the only practical weapons to use would be magic and bows/crossbows.

What? If you can't piece a dragon's scale with a SPEAR you couldn't pierce it with an ARROW. If you could, it would have to be a particularly fine crossbow. :flamethrower:
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Avril Churchill
 
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Post » Mon Sep 19, 2011 9:28 am

There's well over a month until the game is released. Plenty of time to add in crossbows and their variants (silver, daedric, etc.).

You have no idea how game production scheduling works, do you?
this late in production, they're not going to add anything at all. it's just testing and refining of what's already there.
and they have more important things to do than add crossbows
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City Swagga
 
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Post » Mon Sep 19, 2011 9:25 pm

Requimortis, on 19 September 2011 - 12:55 AM, said:

Melee weapons would be ineffective against a dragon due to their scales as well as their size. A magic weapon would hurt but you would have to get close and honestly, you would end up a pitiful red stain before you had the chance to even raise your blade. Ergo, the only practical weapons to use would be magic and bows/crossbows.


It seems that a two handed axe works particularly well against a frost dragon.

Just watch the game-play vids.
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Alberto Aguilera
 
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Post » Mon Sep 19, 2011 7:46 am

You have no idea how game production scheduling works, do you?
this late in production, they're not going to add anything at all. it's just testing and refining of what's already there.
and they have more important things to do than add crossbows



... Exactly. It's why they haven't been in a TES game since 2003; they're useless compared to a bow when it comes to reload speed, and most likely accuracy and damage as well.
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George PUluse
 
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Post » Mon Sep 19, 2011 10:14 am

There's well over a month until the game is released. Plenty of time to add in crossbows and their variants (silver, daedric, etc.).

I think you underestimate the amount of development time it takes to add a new weapon class to the game.

Graphics of the various different crossbows they might have.(Iron, Wood, Dwemer etc.)
Animations for the crossbow.
First person animations for the arms using the crossbow.
Third person animations for the body for the crossbow.
Adding an addition ammo type, called bolts, not just for one type of ammo, but maybe a few different type. (Iron, Silver, Steel, etc.)
Distributing the ammo types throughout the world in a balanced way.
Distributing the Crossbows themselves in a balanced way.
They would have to make decisions about how powerful they are. How fast they load. How far they go. If they have an special properties. Etc.
Perhaps making a few unique crossbows like they did with the other type of weapons. (they could leave it out)

Just integrating a whole new weapon type into the world during a phase of development that should only include bug squashing is unrealistic. I think in general that you underestimate how long these things take to do.
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Multi Multi
 
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Post » Mon Sep 19, 2011 9:14 pm

You have no idea how game production scheduling works, do you?
this late in production, they're not going to add anything at all. it's just testing and refining of what's already there.
and they have more important things to do than add crossbows

I'm shocked he even said that. One month to add in crossbows and then balance the combat and everything else for it? Plus all the extra bug testing? They are feature locked now. No more content. It's straight playtesting and bug fixing. The only way it can/will be in now is through DLC.
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Marnesia Steele
 
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