Why are there no... ?

Post » Mon Sep 19, 2011 12:40 pm

They don't have crossbows because it takes like 30 seconds to reload, and that's if you have experience doing it. :shakehead:


You do understand that attempting to use real world logic in your argument about an aspect of a fantasy game automatically makes it null and void, right? If not, I'll be glad to tell you why as well as explain to you why swords, axes, bows, etc. wouldn't work.


What? If you can't piece a dragon's scale with a SPEAR you couldn't pierce it with an ARROW. If you could, it would have to be a particularly fine crossbow. :flamethrower:


Crossbows don't use arrows so I'm afraid your argument is invalid.


You have no idea how game production scheduling works, do you?
this late in production, they're not going to add anything at all. it's just testing and refining of what's already there.
and they have more important things to do than add crossbows


Like what? Release the game with a thousand game breaking bugs and never release any patches to fix it? Yeah, that sounds about right.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Mon Sep 19, 2011 5:34 pm

You do understand that attempting to use real world logic in your argument about an aspect of a fantasy game automatically makes it null and void, right? If not, I'll be glad to tell you why as well as explain to you why swords, axes, bows, etc. wouldn't work.

...

Like what? Release the game with a thousand game breaking bugs and never release any patches to fix it? Yeah, that sounds about right.


I'm usually all for the "It's a fantasy game, stop looking for realism" argument, but in this case, it doesn't apply. You're talking about a weapon that exists in our world and has a very particular way of being used. It takes 30 seconds to reload, minimum. I don't care if you're magical.

The game's been released already? And it's buggy? Oh wait, you don't know that until it's released. And the post you're responding to didn't mention the current status of the game at all. They brought up a perfectly valid point- at this stage in development, developers can't add new content. It's about testing and refining what's there.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Mon Sep 19, 2011 7:45 pm

The 11/11/11 release, that's why that and very likely many other ideas where crossed off the list of things to do when planning Skyrim.

I'd had loved to have seen a heavy hitting long delay crossbow. I'd even forget about the historical complexities of medieval mechanisms and maintenance in Skyrim's environments.

What I won't do is blame the developer for focusing on what could be done, while they could do it, the best way they could.

This is a place they could've brought back weapons in the form of nordic throwing axes, or dragon skewering pikes and spears. Some things had to be left on the cutting room floor for the whole to move on.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Mon Sep 19, 2011 10:51 pm

Like what? Release the game with a thousand game breaking bugs and never release any patches to fix it? Yeah, that sounds about right.

They are feature locked and out of Alpha. You don't add any content in Beta, let alone entire combat systems. 7 weeks before release no less. Shave off 2 of those for manufacturing and shipping and preparing for a simultaneous worldwide release and they have until around the middle of next month to start wrapping everything up.
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Mon Sep 19, 2011 9:08 am

Like what? Release the game with a thousand game breaking bugs and never release any patches to fix it? Yeah, that sounds about right.

Now you are using hyperbole to express how terrible you think the shape of the game will be when Bethesda releases it. Maybe it will be released in a terrible state and maybe it won't, but your opinion on whether or not they will is meaningless since you know nothing about their current production status.

I guess this is what you call "venting your frustration."
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Mon Sep 19, 2011 7:34 pm

They are feature locked and out of Alpha. You don't add any content in Beta, let alone entire combat systems. 7 weeks before release no less. Shave off 2 of those for manufacturing and shilling and preparing for a simultaneous worldwide release and they have until around the middle of next month to start wrapping everything up.



Very well said sir! :foodndrink:
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Mon Sep 19, 2011 4:30 pm

Like what? Release the game with a thousand game breaking bugs

Game breaking? Yes, these games do have bugs, but the game breaking ones are few and far between. "Thousands"? What?

@kiltboy Thanks :smile:
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Mon Sep 19, 2011 2:03 pm

I'm usually all for the "It's a fantasy game, stop looking for realism" argument, but in this case, it doesn't apply. You're talking about a weapon that exists in our world and has a very particular way of being used. It takes 30 seconds to reload, minimum. I don't care if you're magical.

The game's been released already? And it's buggy? Oh wait, you don't know that until it's released. And the post you're responding to didn't mention the current status of the game at all. They brought up a perfectly valid point- at this stage in development, developers can't add new content. It's about testing and refining what's there.

Yeah, well, RPG games have never been accurate to begin with. Crossbows were removed for reasons beyond realism, much like spears were.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Mon Sep 19, 2011 6:16 pm

Like what? Release the game with a thousand game breaking bugs and never release any patches to fix it? Yeah, that sounds about right.

I facepalmed so hard, I think my ancestors felt it

Skyrim's content is feature-locked finished. done. nothing else is going in. PERIOD.
now it's off to ensure that there's a thousand annoying bugs(game breaking? really?), and not bugs that actually break the game. like that bug from Oblivion's production that made the system lag like crazy because it was busy randomly generating flora
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Mon Sep 19, 2011 5:38 pm

Like what? Release the game with a thousand game breaking bugs and never release any patches to fix it? Yeah, that sounds about right.


By now the game is feature locked, so they've stopped adding anything new and instead are fixing bugs in things already in the game.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Mon Sep 19, 2011 3:38 pm

I'm tempted to lock this thread, given the attitude and sniping that a couple people are exhibiting. Settle down, be civil.


There's well over a month until the game is released. Plenty of time to add in crossbows and their variants (silver, daedric, etc.).

And I am sorry, but this statement is pretty funny. They are two months away from release and I don't think you understand much about game development. If they added cross-bows, that would require them to deal with things like damage relative to other weapons, restrictions relative to combat/skills, animations to deal with the completely different way a cross-bow is fired, art design for a new weapon, deciding which enemy NPCs could also wield cross-bows and rebalancing combat, inventory changes, etc - a myriad of other things. It's not like slapping a new color on a bow.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Mon Sep 19, 2011 10:17 am

I'm tempted to lock this thread, given the attitude and sniping that a couple people are exhibiting. Settle down, be civil.


Be my guest, the posts are off-topic anyways. Besides, I'm tired of arguing with pissants who argue for the sake of arguing.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Mon Sep 19, 2011 2:37 pm

Are there even crossbows in Nirn? I don't know myself, so please inform me! :)

Maybe they aren't capable of such "advanced engineering". But even we silly real-life human had them as medieval infantry weapons.. :violin:
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Mon Sep 19, 2011 9:22 pm

Are there even crossbows in Nirn? I don't know myself, so please inform me! :)

In Morrowind. It also had spears, throwing knives, throwing stars.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Mon Sep 19, 2011 8:40 am

In Morrowind. It also had spears, throwing knives, throwing stars.

Yeah I know. I did play it but I couldn't remember the crossbows.. :tongue:

Cheers. :foodndrink:
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Mon Sep 19, 2011 10:29 pm

Yeah I know. I did play it but I couldn't remember the crossbows.. :tongue:

Cheers. :foodndrink:

that would probably be because there were only ever 2 types: Dwarven and steel
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Mon Sep 19, 2011 2:55 pm

Hell, Daggerfall had flails and you could kick. Bring back the flails and kicking!
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue Sep 20, 2011 12:00 am

Hell, Daggerfall had flails and you could kick. Bring back the flails and kicking!


Here's my long-shot guess about why flails have disappeared: games now have to worry about physics.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Mon Sep 19, 2011 7:44 am

Here's my long-shot guess about why flails have disappeared: games now have to worry about physics.

Tell that to Oblivion.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Mon Sep 19, 2011 9:52 pm

Yeah I know. I did play it but I couldn't remember the crossbows.. :tongue:

Cheers. :foodndrink:


They where there, http://www.uesp.net/wiki/Morrowind:Crossbows_and_Bolts could be found, or bought.Heck the Dwemer has some ruined ballistas at their ruins. And those looked like they could walk; probably did...
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Mon Sep 19, 2011 4:33 pm

Shooting a Dragon™ with a Crossbow™ would be Pretty Cool™.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Mon Sep 19, 2011 11:45 am

Crossbows and throwing knives and such do exist, they were present in Morrowind. They're just not playable in Skyrim (weren't in Oblivion either).


And throwing knives and spears were in Obsidian's New Vegas. Neither games did it justice at all. Pretty bad implementations.

Most likely why they're not included. Hell unarmed was fully skipped over for such a reason. This goes for a surprisingly vast amount of games. Was a pleasant surprise to see the crossbow still in Deus Ex: Human Revolution and how they didn't use it as a selling point.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Mon Sep 19, 2011 7:53 pm

whats with the trademark signs? Worried beth will sue you for using a word in the dictionary?

Now that I think of it.. ya
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Mon Sep 19, 2011 12:20 pm

whats with the trademark signs? Worried beth will sue you for using a word in the dictionary?

Now that I think of it.. ya


Maybe a reference to the amusing fake interview with Hines and Howard RPG Codex made.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Mon Sep 19, 2011 8:52 pm

Maybe a reference to the amusing fake interview with Hines and Howard RPG Codex made.


A slight reference to that, maybe. Shhhh...
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Previous

Return to V - Skyrim