Why are there no... ?

Post » Mon Sep 19, 2011 2:59 pm

Stopped listening right around here.

You mean....READING?!?

Sorry, somebody had to do it.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Mon Sep 19, 2011 9:30 am

Yes, like that crossbow & spears DLC for Oblivion that made Bethesda millions. :)

Bethesda's DLC and expansions tend to have a lot of user-requested features and what not, but I wouldn't expect something like this.


I said "in" not their own horse armor-esq standalone pack. I'm sure if they where in these "big" DLC packs, they would sell more just on the basis of these weapons being included. Surely as a mod you know how popular this sort
of stuff is around here.

I couldn't care less, but more weapons are always nice. :)
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Mon Sep 19, 2011 5:25 pm

I'm going to say they will be in DLC along with spears. Think of the money they would make.


I don't buy DLC for any game so that's really going to hinder my experience. Oh well.


Stopped listening right around here.


That was an awfully pathetic attempt at being clever.


Because with the exception of one Chinese weapon, crossbows can fire one bolt at a time. And they take a long time to reload.

So basically you'd have to want a weapon you can use once per fight.

And even if they do an unrealistic crossbow, it can't do anything a bow can't. So what's the point?


What? Crossbows are enhanced versions of bows. They take a little longer to prep but the damage they do is vastly more devastating and depending on the fight, it may be more lucrative than a bow.


they removed them cause it was redundant to keep them.


You do understand that anything other than a sword is redundant, right (for melee purposes anyways)? Yet we have two-handed swords, two-handed axes, one-handed axes, daggers, etc.


maybe it's much to animate and just because magic exist doesn't mean they should


How is it too much to animate? Crossbows alone would be vastly similar to bows and the rest I imagine are small enough to require minimal effort.


Your question could of fit in the topic title. Stop baiting people to click your topic.


Except the question doesn't pertain to just crossbows ergo it would be misleading. Stop posting in threads with off-topic nonsense.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Mon Sep 19, 2011 12:51 pm

Omitting spears is understandable due to the sheer volume of animation work that would have to go into it. Not only attacks, blocks, and staggers, but unique kill animations, multiple ones even, for every single creature in the game. Crossbows is another thing. It could work with the exact same physics as bows and be differentiated by much longer load time, shorter range, and heavier damage. Not even that many animations to implement, either. Same with throwing weapons. It's baffling that they refused to include these simple things, as it would have required minimal effort.

They would still have to create a new design and model for each weapon material, create the firing animation for each crossbow, then the loading animation, then each type of bolt, then the different enchanted versions and then implementing it into the game and tweaking the bugs, all in all, it would be just as much work as anything else. Same with throwing knives, etc...
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Mon Sep 19, 2011 1:13 pm

That was an awfully pathetic attempt at being clever.

Wasn't trying to be clever at all. Just trying to illustrate how entitled it sounds when you suggest there is no excuse for the devs not to implement your preferred features.

"there's no excuse for it outside of the lack of a desire to implement variety"
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Mon Sep 19, 2011 8:23 pm

I don't buy DLC for any game so that's really going to hinder my experience. Oh well.


I get small DLC being off the menu, but what about a big DLC with a new story, items, locales ect?

Why would you not buy that? I mean something that has had a lot of work put into it. I was saying maybe they
would be included in one of these bigger packs and not a small one.
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Mon Sep 19, 2011 10:13 am

because in the time it takes you to fire one crossbow bolt and reload I can fire 3-4 arrows......and bows are cheaper and easier to use besides I doubt the dragons will just sit politely waiting there while you crank up the next bolt in your crossbow...



cant we all just be happy for what we have I mean I miss spears, and bethesda's being really secretive in regards to whether werewolves are in or not.....Im gonna have enough to do when I get game...


ps in morrowind I never used crossbows or throwing knives though that may have been mainly due to how the "hit" system worked regardless I derive more satisfaction from melee kills....its more personal and pleasurable
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Mon Sep 19, 2011 9:10 pm

Bethesda tries to strike a balance between one's options having depth and variety. You can't have everything you want and make each one a complex, unique experience - it takes too much in the way of developement resources. The Elder Scrolls is a game about giving players lots of options, but they also don't want that variety to be superficial. I suspect Bethesda didn't want to include crossbows if they were just reskinned bows, and they didn't feel that they had the resources necessary to make them different in terms of gameplay.


Except there is no balance here. There is literally only one ranged weapon and it's a bow, the most bland and unsatisfying of all ranged weaponry. I certainly don't expect to see guns implemented (primitive or otherwise) anytime soon but I think asking for crossbows or throwing weapons isn't really that much. As I mentioned in a previous response, anything outside of swords can be considered redundant and/or superficial. Crossbows would have a different look, take longer to load but do more damage.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Mon Sep 19, 2011 2:34 pm

I get small DLC being off the menu, but what about a big DLC with a new story, items, locales ect?

Why would you not buy that? I mean something that has had a lot of work put into it. I was saying maybe they
would be included in one of these bigger packs and not a small one.

Maybe, but probably not. At least based on the past.

People wanted them in Oblivion as well. Very similar looking complaints were coming from the forums. They had one massive expansion, like 10 small DLCs and a medium to large sized DLC. Yet, no crossbows or spears.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Mon Sep 19, 2011 8:25 pm

also crossbows arnt that hard to learn how to use, someone can learn how to use one in 20min so for the game to be accurate it would only be governed by marksmanship till like level 10
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Mon Sep 19, 2011 11:22 am

Except there is no balance here. There is literally only one ranged weapon and it's a bow, the most bland and unsatisfying of all ranged weaponry. I certainly don't expect to see guns implemented (primitive or otherwise) anytime soon but I think asking for crossbows or throwing weapons isn't really that much. As I mentioned in a previous response, anything outside of swords can be considered redundant and/or superficial. Crossbows would have a different look, take longer to load but do more damage.

You wouldn't only have a longer reload time, you would have to stand still while melee enemies bashed your face in. Which should itself interrupt the process. Which again leads to more face bashing.

I think there could definitely be a place for crossbows in Skyrim. Just not with the Diablo-like auto-crossbow type of mechanics that Morrowind had.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Mon Sep 19, 2011 1:32 pm

also crossbows arnt that hard to learn how to use, someone can learn how to use one in 20min so for the game to be accurate it would only be governed by marksmanship till like level 10

Aiming is hard to learn.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Mon Sep 19, 2011 10:06 pm

"If magic exists then so too should crossbows"

Worst argument ever. I don't understand how that makes any sense, considering that magic (being non-existant) doesn't have a creation date so, what does that have to do with crossbows?
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Mon Sep 19, 2011 5:09 pm

Wasn't trying to be clever at all. Just trying to illustrate how entitled it sounds when you suggest there is no excuse for the devs not to implement your preferred features.

"there's no excuse for it outside of the lack of a desire to implement variety"


Is it my preferred feature? No. In fact, I stick to using spells. It's only on occasion that I end up making a hunter of sorts who's primary focus is ranged weaponry.

There really isn't an excuse. Not everyone uses melee weapons and not everyone uses magic. Ranged weapon users have only one option and to me, I just don't see that as being fair.


I get small DLC being off the menu, but what about a big DLC with a new story, items, locales ect?

Why would you not buy that? I mean something that has had a lot of work put into it. I was saying maybe they
would be included in one of these bigger packs and not a small one.


Because quite frankly, it's nonsense. DLC didn't exist until Microsoft came along with the Xbox 360. It was either in the game or it came out with an expansion. Now developers are purposely gutting content to make some extra cash off gamers. Even if Bethesda isn't necessarily guilty of that, I refuse to support it.


because in the time it takes you to fire one crossbow bolt and reload I can fire 3-4 arrows......and bows are cheaper and easier to use besides I doubt the dragons will just sit politely waiting there while you crank up the next bolt in your crossbow...



cant we all just be happy for what we have I mean I miss spears, and bethesda's being really secretive in regards to whether werewolves are in or not.....Im gonna have enough to do when I get game...


ps in morrowind I never used crossbows or throwing knives though that may have been mainly due to how the "hit" system worked regardless I derive more satisfaction from melee kills....its more personal and pleasurable


While you might get the chance to fire off three or four shots, there's about a 50% chance (depending on how skilled/accurate you personally are) that your shots will miss. Crossbows are inherently more accurate and the extra damage they cause would be more than enough to make it worth using. How many people just sit there firing a bow? Or blindly stabbing at an opponent? That may have worked in Morrowind but in Oblivion, you had to do a lot of moving around unless you wanted to end up dead.

I don't know why people keep mentioning spears. It's another melee weapon and definitely not the point of this thread.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Mon Sep 19, 2011 5:05 pm

There really isn't an excuse. Not everyone uses melee weapons and not everyone uses magic. Ranged weapon users have only one option and to me, I just don't see that as being fair.

Your problem is really that you are having trouble admitting that there may indeed be a good excuse.

Your opinion that they did it because they have a "lack of a desire to implement variety" doesn't hold any weight with me. It's almost like you think they are out to upset people that enjoy variety and so they kept it out. Which is so extremely silly when you consider the type of game that Skyrim is.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Mon Sep 19, 2011 8:12 am

They svck. Throwing Spears > normal spears = crossbows.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Mon Sep 19, 2011 2:46 pm

Definitely need more weapon variety. If NV could do spears and thrown weapons, Skyrim can too.
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Mon Sep 19, 2011 10:27 am

There really isn't an excuse.

Only if you can't see beyond your own desires. In reality there are plenty of reasons why they don't have a wide variety of ... whatever it is you want in the game.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Mon Sep 19, 2011 8:08 pm

You wouldn't only have a longer reload time, you would have to stand still while melee enemies bashed your face in. Which should itself interrupt the process. Which again leads to more face bashing.

I think there could definitely be a place for crossbows in Skyrim. Just not with the Diablo-like auto-crossbow type of mechanics that Morrowind had.


Except this isn't real life and therefore real world mechanics would not apply. If that's the case then melee combat needs a major overhaul. Getting smacked in the face/head with a large spiked mace would, if not kill you, then disorient you to the point where you would end up dead in the next swing. You don't have to pull back another arrow when getting hit (unless it knocks you back) so why would it be any different for crossbows?


"If magic exists then so too should crossbows"

Worst argument ever. I don't understand how that makes any sense, considering that magic (being non-existant) doesn't have a creation date so, what does that have to do with crossbows?


On the contrary, it's a perfectly valid argument. This is a video game, creation dates are highly irrelevant unless they pertain to some part of the lore/story. If you would like to argue about things that make no sense, how about we argue the fact that there are crossbows, throwing knives, throwing stars, etc. in Morrowind yet they cease to exist in Oblivion and Skyrim? The lands aren't that far apart so I can't see trading being an issue. It's only natural for humans to develop better/newer ways of doing things so lack of motivation is out.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Mon Sep 19, 2011 2:49 pm

Yeah.. a little variety in the archery department would be cool. And it doesn't seem like it'd be as difficult as with the spear.

Actaully, spears wouldn't be that hard to create. You have it in hand, and press to throw.

Block: hold the block button
Jab: quickly press the attack button
Throw: Hold down the attack button, like a bow, the longer you hold it, the farther it goes


It seems simplistic, but have no idea of the technical stuff.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Mon Sep 19, 2011 1:30 pm

Who cares about spears and crossbows anyway?

I honestly don't understand why some people complain about stupid things like this. :shakehead:
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Mon Sep 19, 2011 10:29 pm

in Morrowind yet they cease to exist in Oblivion and Skyrim? The lands aren't that far apart so I can't see trading being an issue. It's only natural for humans to develop better/newer ways of doing things so lack of motivation is out.

but games never have to represent lore if it did the landmasses would look way different, and children wernt in Morrowind or Oblivion either, so no one was ever born for the time period between those games
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Mon Sep 19, 2011 9:32 pm

Well for one. Throwing knives are incredibly inefficient weapons. They can't pierce armor and the most they would do to an unarmored target is slightly injure if they don't bounce harmlessly off your body by hitting handle-first. Crossbows I don't really know why they aren't in.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Mon Sep 19, 2011 10:26 am

Because quite frankly, it's nonsense. DLC didn't exist until Microsoft came along with the Xbox 360. It was either in the game or it came out with an expansion. Now developers are purposely gutting content to make some extra cash off gamers. Even if Bethesda isn't necessarily guilty of that, I refuse to support it.


Actually Xbox. You seem to have misunderstood me. Shivering Isles was what I would call a big DLC pack. That would be an expansion to you yes? So if this expansion was not on the shelves, but you had to download it, you wouldn't? It would have the same content and
everything and the same price as it was on the shelf.

To be honest if you wouldn't then I don't get you, I'm sorry. You could say that Shivering Isles included some of the same stuff from the default game, even though it was meant to be another world. Would you call this lazy or does that not bother you that they didn't make all new stuff?

I say that if there is enough content and new stuff that keeps me playing, I will buy it. If it's something like character skins or just new weapons then NO WAY am I paying for that,
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Mon Sep 19, 2011 9:37 pm

I'm going to say they will be in DLC along with spears. Think of the money they would make.

To put it straight I meant they could be included in a big DLC pack and not a small one. Surely they would make more money with this type of stuff in.



Everyone said this in Oblivion too.


Nawp.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

PreviousNext

Return to V - Skyrim