Why are vehicles impossible in future fallout

Post » Fri May 04, 2012 9:25 am

Look it doesnt have to be that they can drive across everything without problems. Example maybe the ambushes that are on the way to Vegas they would damage the vehicle and make it undriveable. That way you would have to repair it or something. I dont see the problem of adding it if people want it those that dont want to use it dont have too but many actually want vehicles and they are possible lore wise.
They are entirely possible lore-wise, I'm not disputing that. I am disputing the ability to use them in a sandbox environment.


I've given my reasons on why I think vehicles shouldn't be driveable in Fallout, if I continue anymore I'll just end up repeating myself. They remove to much from the true substance of Fallout and they simply aren't needed with the current technology being used. "If people don't want to use them then they don't have to" is an argument I see being used too often on these forums to try and justify putting something in Fallout that doesn't fit the franchise. This doesn't really explain why they should be in the game, it's simply an attempt to appease everyone which is, unfortunately, a Bethesda tactic.
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Kay O'Hara
 
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Post » Fri May 04, 2012 3:01 pm

Oh no, I fully support what Avellone and Co. did with the Highwayman. Read my first post on this. Thread to get an idea of what I'd like to see. Also no both 3/NV's modified Gamebryo and Beth's new engine can handle it. My issue is they'll be clunky/terrible. Fallout 1 for was capable of and had rudimentry coded companions/AI. That doesn't mean they were great. I'm looking at you Ian. Actualy that's a terrible comparison but you get what I mean. Edit: To clarify I support stationary cars/motorcycles/vertibirds that act as fast-travel mechanisms with resource costs in return like 2's. I don't support real time drivable cars


mack a difference betwen the old fast travel when you stopped when you run in to something .... what eve ti whats
the new game you just teleport to the next spot and not travel...


When I read alot of these posts I get the impression that most think you will be zipping around at super high speeds. That is not how a vehicle would work in a post apoc scenario. Vehicles would be slow and armored, they would be your mobile fort if you will for exploration. Adding in vehicles like that can actually make your followers useful for something, guarding the fort!~ Also you can add in so many fun things, upgrades for security or capacity ect ect. This idea doesnt have to be another "ruins the game, fast travel is the devil" but an interesting addition for those who wish to partake.

yes and every thing have to be all terrain cars sins you have none working infrastructure, except from go by boat.

so i think a horse / MC on land its a god start and work whit a navy system so we can go by ship, the only working infrastructure.
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Laura
 
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Post » Fri May 04, 2012 11:27 am

and yes the car will run on something you can produce locally, type whisky,vodka, carrot juice or steam power...
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Matthew Warren
 
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Post » Fri May 04, 2012 6:25 am

Sure, mad max style. I'd love to make my own vehicle as well. Maybe with part scavenged from other broke down vehicles as well as scrap metal and other things
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stevie critchley
 
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Post » Fri May 04, 2012 7:48 am

They are entirely possible lore-wise, I'm not disputing that. I am disputing the ability to use them in a sandbox environment.


I've given my reasons on why I think vehicles shouldn't be driveable in Fallout, if I continue anymore I'll just end up repeating myself. They remove to much from the true substance of Fallout and they simply aren't needed with the current technology being used. "If people don't want to use them then they don't have to" is an argument I see being used too often on these forums to try and justify putting something in Fallout that doesn't fit the franchise. This doesn't really explain why they should be in the game, it's simply an attempt to appease everyone which is, unfortunately, a Bethesda tactic.
So just because u dont like it turning fallout into something to alien it shouldnt be in the game? Great argument please u deserve an applause :clap:
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Aliish Sheldonn
 
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Post » Fri May 04, 2012 2:00 pm

So just because u dont like it turning fallout into something to alien it shouldnt be in the game? Great argument please u deserve an applause :clap:
:facepalm:
I've been saying that they don't fit with the character oriented game that Fallout is. It would just turn it into more of an action game, which there are plenty of. You still haven't explained why you want it in the game, beyond it would be cool.
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Enny Labinjo
 
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Post » Fri May 04, 2012 1:12 pm

:facepalm:
I've been saying that they don't fit with the character oriented game that Fallout is. It would just turn it into more of an action game, which there are plenty of. You still haven't explained why you want it in the game, beyond it would be cool.

depends on how its implemented.... i think its a better to have a series if cars to upgrade instead of the house that its pretty pointless .... spec when they go back to base the NR of companions on what charisma you have... what was it up to 5-6 companions?
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Rudy Paint fingers
 
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Post » Fri May 04, 2012 2:33 am

depends on how its implemented.... i think its a better to have a series if cars to upgrade instead of the house that its pretty pointless .... spec when they go back to base the NR of companions on what charisma you have... what was it up to 5-6 companions?
It does depend on how they implement them. Driving around in a sandbox environment like Fallout isn't necessary or productive to the story of your character, but driving in between nodes and leaving your vehicle to travel a map on foot allows you to experience everything the developers wanted you to.

Note: It used to be 1 companion per two points of Charisma so that would be 5 max. This is another feature I'd like to see back.
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Alada Vaginah
 
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Post » Fri May 04, 2012 11:18 am

:facepalm:
I've been saying that they don't fit with the character oriented game that Fallout is. It would just turn it into more of an action game, which there are plenty of. You still haven't explained why you want it in the game, beyond it would be cool.
Oh i thought i made it clear. I hate walking for hours without anything interesting happening and i hate using fast travel.

Which i already explaines comes down to two things. Vehicles or more/better random encounters.
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Michael Russ
 
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Post » Fri May 04, 2012 4:33 am

It does depend on how they implement them. Driving around in a sandbox environment like Fallout isn't necessary or productive to the story of your character, but driving in between nodes and leaving your vehicle to travel a map on foot allows you to experience everything the developers wanted you to.

Note: It used to be 1 companion per two points of Charisma so that would be 5 max. This is another feature I'd like to see back.

a yes (5 companions + yourself = 6)

if its implemented more as an mobile home, whit some defens .... or similar as the horse in skyrim. then if its a buss, truck, MC, tank or a ship is a later thing ...
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Rachel Briere
 
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Post » Fri May 04, 2012 11:56 am

if its implemented more as an mobile home, whit some defens .... or similar as the horse in skyrim. then if its a buss, truck, MC, tank or a ship is a later thing ...
It should be available in different designs. Like u say a MC, tank or something. With different stats like.

It would also add a little post apocalyptic feel into fallout.
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SexyPimpAss
 
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Post » Fri May 04, 2012 3:56 pm

Simply make the game world bigger have vehicles be your mobile base of commands where your companions hang out, where you sleep, where you upgrade things. This way your vehicle becomes a part of your character progression.

Scavenging becomes important not just for ammo but for parts for your base/vehicle.

You see those ruins you wanna check out, do you take your compaions for support and risk your transport or do you let them guard.

The possibilities are endless and can easily fit into the game. Just because it wasnt done before does not mean its bad to add into the franchise.

The above makes the vehicle a central part of your character and is just 1 way to go.

We can also have just transport versions like taxis or even organic transport. .
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Victoria Vasileva
 
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Post » Fri May 04, 2012 3:07 pm

Vertibird's were likely powered by fusion cells, if a commerical car during an economic downturn could have them I don't see why a advanced military aircraft built during the energy crisis wouldn't.
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Isaiah Burdeau
 
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Post » Fri May 04, 2012 3:45 am

It does depend on how they implement them. Driving around in a sandbox environment like Fallout isn't necessary or productive to the story of your character, but driving in between nodes and leaving your vehicle to travel a map on foot allows you to experience everything the developers wanted you to.

I respec your opinion but I disagree with your claim that vehicles prevent your from experiencing everything the devs wanted you to. The devs made the world for us to enjoy, how much of that we want to enjoy is entirely up to US the gamer. If the devs wanted us to experience every little thing then fallout would be on rails with every side area being gone to via the main quest.

As the game stands right anyone can skip over 90 percent of this game and if that is how they want to play then I say good for them. I dont tell them they are doing it wrong because quite simply there is no wrong.

Vehicles can be done as tied to the character or as just another mode of fast travel. If tied to your character then they become essential to the story of the character making that point in your post moot. If they are done as a form of fast travel then they in no way shape or form detract from your gaming exp as you can ignore them just like you can ignore the current fast travel already in game.


Anyway you are anti vehicle I am pro vehicle. I doubt either one of us will change the other persons mind but I do love going back and forth over different approaches and takes on vehicles, motorized or organic.
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Josephine Gowing
 
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Post » Fri May 04, 2012 12:04 pm

See many people want vehicles. You may not Lobotomite but that doesnt mean that has to stand in the way of most everyone else opinion. There is no reason for there not to be vehicles and it wouldnt even take that long time considering they HAVE to do some new things in the next fallout else it will be just a fallout game. Vegas added a bit more RPG along with more weapons and iron sight and perks. Fallout 3 added 3D into fallout. Fallout tactics was strategy based. And i kinda think that fallout 1 and 2 were the same just with different stories and [censored].
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Ben sutton
 
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Post » Fri May 04, 2012 2:43 pm

Oh i thought i made it clear. I hate walking for hours without anything interesting happening and i hate using fast travel.

Which i already explaines comes down to two things. Vehicles or more/better random encounters.
Then download a mod.
The real detriment to adding vehicles into the current sandbox format is that they are going to have to make the map far larger then it was in Fallout 3 or New Vegas. This process removes development time from things like the story, characters, dialogue, extra or returning features and everything else that goes into making a game. It's why Borderlands which has several massive maps and lots of vehicle combat has very little in the way of plot or character interaction.

This is the great thing about mods, they add in what the developers either didn't think of doing or didn't have time to do.
snip
Anyway you are anti vehicle I am pro vehicle. I doubt either one of us will change the other persons mind but I do love going back and forth over different approaches and takes on vehicles, motorized or organic.
I'm not anti-vehicle at all, I feel that if they are used like it was in Fallout 2(as a quicker form of transportation between nodes) then they can work very well.
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Mr. Allen
 
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Post » Fri May 04, 2012 1:09 pm

Then download a mod.
The real detriment to adding vehicles into the current sandbox format is that they are going to have to make the map far larger then it was in Fallout 3 or New Vegas. This process removes development time from things like the story, characters, dialogue, extra or returning features and everything else that goes into making a game. It's why Borderlands which has several massive maps and lots of vehicle combat has very little in the way of plot or character interaction.

This is the great thing about mods, they add in what the developers either didn't think of doing or didn't have time to do.

I'm not anti-vehicle at all, I feel that if they are used like it was in Fallout 2(as a quicker form of transportation between nodes) then they can work very well.

You have a fear that the game will be diluted with bigger maps that would be required for transportation to seem useful. That could happen, or the game could be expanded and become richer with the addition and become a whole new lvl of awesome that other rpgs will have to strive for. Sadly we dont know what would happen on guesses and educated assumptions. That being said, fear of it going badly is never a good reason not to try. Just my 2 caps.


Ok I have talked about just using vehicles as another fast travel system, but what is really being asked for is free roaming transportation and that is why you are against and is why I put you in the anti vehicle group. I could have been more specific but typing out that you are .... anti free roaming vehicles if it dilutes other aspects of the games by taking away developer time and focus...but just typing anti vehicle was easier!~
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Imy Davies
 
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Post » Fri May 04, 2012 2:25 pm

Then download a mod.
The real detriment to adding vehicles into the current sandbox format is that they are going to have to make the map far larger then it was in Fallout 3 or New Vegas. This process removes development time from things like the story, characters, dialogue, extra or returning features and everything else that goes into making a game. It's why Borderlands which has several massive maps and lots of vehicle combat has very little in the way of plot or character interaction.
Not everyone has PC u know so not everyone can get vehicles. Also vehicles made by mods are not always the best. Many people are asking for it so there is no reason for the devs to not do it. They are supposed to make a game their fans like so why not make that kinda game?
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Jack Walker
 
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Post » Fri May 04, 2012 9:48 am

You have a fear that the game will be diluted with bigger maps that would be required for transportation to seem useful. That could happen, or the game could be expanded and become richer with the addition and become a whole new lvl of awesome that other rpgs will have to strive for. Sadly we dont know what would happen on guesses and educated assumptions. That being said, fear of it going badly is never a good reason not to try. Just my 2 caps.


Ok I have talked about just using vehicles as another fast travel system, but what is really being asked for is free roaming transportation and that is why you are against and is why I put you in the anti vehicle group. I could have been more specific but typing out that you are .... anti free roaming vehicles if it dilutes other aspects of the games by taking away developer time and focus...but just typing anti vehicle was easier!~
The thing that I'm against is adding an entirely new and complex feature that will take development time away from the more important things of the game.
Not everyone has PC u know so not everyone can get vehicles. Also vehicles made by mods are not always the best. Many people are asking for it so there is no reason for the devs to not do it. They are supposed to make a game their fans like so why not make that kinda game?
If console users feel so strongly about having vehicles in their post-apocalyptic game then they can play Borderlands 2(not the same genre, but the setting fits) when it comes out or Rage. Plus we don't actually know the numbers on how many people want vehicles versus how many people don't. The majority of people who do want vehicles probably haven't played Fallout 1 or 2, I'm not sure they truly understand what Fallout is really about, present company excluded, and adding vehicles will further push Fallout's original theme away.
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Irmacuba
 
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Post » Fri May 04, 2012 4:50 pm

If console users feel so strongly about having vehicles in their post-apocalyptic game then they can play Borderlands 2(not the same genre, but the setting fits) when it comes out or Rage. Plus we don't actually know the numbers on how many people want vehicles versus how many people don't. The majority of people who do want vehicles probably haven't played Fallout 1 or 2, I'm not sure they truly understand what Fallout is really about, present company excluded, and adding vehicles will further push Fallout's original theme away.
Games change dude. Notice that fallout 1 and 2 were 2D and 3 and Vegas are 3D? Its pretty hard to not notice iight? Well then notice how the combat changed from svcky zooming in to iron sight from fallout 3 and New Vegas. It would still be fallout but they would just have changed the games so they would be more fun. And most people that post on the forums would like vehicles as it has shown more then once. And [censored] no i aint gonna play Rage or Borderlands i love fallout. Even if there werent vehicles in the next one doesnt mean i wouldnt play it just mean that i would enjoy it much more if there were vehicles.
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Karine laverre
 
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Post » Fri May 04, 2012 6:00 am

They are entirely possible lore-wise, I'm not disputing that. I am disputing the ability to use them in a sandbox environment.


I've given my reasons on why I think vehicles shouldn't be driveable in Fallout, if I continue anymore I'll just end up repeating myself. They remove to much from the true substance of Fallout and they simply aren't needed with the current technology being used. "If people don't want to use them then they don't have to" is an argument I see being used too often on these forums to try and justify putting something in Fallout that doesn't fit the franchise. This doesn't really explain why they should be in the game, it's simply an attempt to appease everyone which is, unfortunately, a Bethesda tactic.

vehicles have already been implemented into the series.

anyway, vehicles are neccessary, and it's fairly easy to make them not screw up the story. simply make vehicles consume more fuel and take some engine damage when not driving on roads, when your vehicle takes too much engine damage it dosen't run anymore and has to be repaired, however repairs would be hard as you would need a high repair skill and a few expensive exchange parts. vehicles should also not be terribly fast, infact they should only travel 60 to 80% faster than the player would on foot (and much less if the vehicle is heavily armored)
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Abi Emily
 
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Post » Fri May 04, 2012 8:34 am

Games change dude. Notice that fallout 1 and 2 were 2D and 3 and Vegas are 3D? Its pretty hard to not notice iight? Well then notice how the combat changed from svcky zooming in to iron sight from fallout 3 and New Vegas. It would still be fallout but they would just have changed the games so they would be more fun. And most people that post on the forums would like vehicles as it has shown more then once. And [censored] no i aint gonna play Rage or Borderlands i love fallout. Even if there werent vehicles in the next one doesnt mean i wouldnt play it just mean that i would enjoy it much more if there were vehicles.
I've given my reasons as to why I think that they wouldn't work and I highly doubt that we're going to convince each other. If we continue then we'll just end up repeating ourselves, I say we just agree to disagree about this.

Though if you haven't yet then I do recommend you play Fallout 1, 2 and Tactics. :tops:
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StunnaLiike FiiFii
 
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Post » Fri May 04, 2012 7:18 am

Vehicles could work, the problem is implementation. Hopefully Bethesda won't use the Gamebryo engine from Skyrim (And yes, it IS little more than a slightly modded Gamebryo.) and that'd berid us of one problem. The problem also is in the current design, Fallout is big because we can only run so fast, but with a car, it reduces a 10 minute run to a 2 minute drive. If given the proper time, I'd love to see a vehicle in the game to use, provided it made sense and its fuel source was REAL rare. (Maybe it runs on petrol, and you have to tap whats left from certain old cars or petrol stations.) I like the idea of if you own a car, its upkeep would be VERY expensive, soley to add that 'Post-Apocalyptic' feel whiny 15 year olds say Fallout is missing now.
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sexy zara
 
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Post » Fri May 04, 2012 8:45 am

Vehicles could work, the problem is implementation. Hopefully Bethesda won't use the Gamebryo engine from Skyrim (And yes, it IS little more than a slightly modded Gamebryo.) and that'd berid us of one problem. The problem also is in the current design, Fallout is big because we can only run so fast, but with a car, it reduces a 10 minute run to a 2 minute drive. If given the proper time, I'd love to see a vehicle in the game to use, provided it made sense and its fuel source was REAL rare. (Maybe it runs on petrol, and you have to tap whats left from certain old cars or petrol stations.) I like the idea of if you own a car, its upkeep would be VERY expensive, soley to add that 'Post-Apocalyptic' feel whiny 15 year olds say Fallout is missing now.

but now we fast travel, no sorry quick teleport to next spot insted that is far wors then to jump in to a car...




it will work if you limited the mobile house to flat ground or the ship to the river and coastline...
or an MC or horse as it works in all mmos and skyrim, even "age of conan" mounted cobat system will not hurt the game...
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Mari martnez Martinez
 
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Post » Fri May 04, 2012 3:22 am

I've given my reasons as to why I think that they wouldn't work and I highly doubt that we're going to convince each other. If we continue then we'll just end up repeating ourselves, I say we just agree to disagree about this.

Though if you haven't yet then I do recommend you play Fallout 1, 2 and Tactics. :tops:
I thought i made it clear that i have playid all of those (except 2 not finished with 1 so im not that far) but fair enough lets agree to disagree.
Vehicles could work, the problem is implementation. Hopefully Bethesda won't use the Gamebryo engine from Skyrim (And yes, it IS little more than a slightly modded Gamebryo.) and that'd berid us of one problem. The problem also is in the current design, Fallout is big because we can only run so fast, but with a car, it reduces a 10 minute run to a 2 minute drive. If given the proper time, I'd love to see a vehicle in the game to use, provided it made sense and its fuel source was REAL rare. (Maybe it runs on petrol, and you have to tap whats left from certain old cars or petrol stations.) I like the idea of if you own a car, its upkeep would be VERY expensive, soley to add that 'Post-Apocalyptic' feel whiny 15 year olds say Fallout is missing now.
Fallout is trully missing a little post apocalyptic feel but that actually makes sense
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JUan Martinez
 
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