You only get two new werewolf powers you can get through totems (the third one is simply the one you originally get... I don't count it).
Here's the first one:
Detect Life
How is this ever going to be useful at all? It's a neat ability sure... but when it becomes your ONLY ability and replaces a fear shout, it's totally 100% useless
And the second:
Summon two familar's (spirit wolves) to fight by your side
Almost as useless as the first, especially since the wolves you summon are not anything better than the (already usless) standard ultra-low-level Summon Familiar spell. It gets bonus points for serving as a distraction. They die in two hits from low level enemies though, and to add insult to injury, for whatever reason, they thought it would make complete sense to give this ability a massive cool-down time. What the [censored]?
I don't understand how the werewolf totems are supposed to make my werewolf feel like he's getting cool abilities. The fear shout by far is the most useful, since it has zero cool down and makes EVERYONE under level 25 run away instantly. However, this hard-cap makes it completely useless at higher levels for some reason. This forces us to switch our roars from useless to more useless ones. Funny how you actually get weaker as you level up more and more as a werewolf. Such backwards logic, me thinks. At least with the fear roar you can take advantage of zero cooldown to roar-cancel at any level.
It would have been MUCH MUCH better if they replaced Detect Life with something like "Fast Reflexes" (slow down time) and made it so the Summon Wolves thing summons a pack of 4 beefed up spirit wolves that either do tons of damage, or can soak up tons or damage. Or a couple of werewolves to fight with you and a much shorter cool down.