» Fri Oct 08, 2010 8:35 pm
I've got three characters (basically, a fighter, mage, and thief) with long histories in other games; I'm still working on their stories for Skyrim.
Fighter: a Redguard mercenary who has fought on both sides of the current civil unrest in the Empire. Disobeying a suicidal order from her Imperial commanders, she saved the lives of her unit at the expense of the battle, then deserted before she could face court-martial. Later she hired on with separatist forces near the Skyrim border, and once again she found herself ordered into extreme danger. This time the sole survivor of her unit, she deserted again and fled north. Captured by Imperials while illegally crossing the border, she was recognized by a former comrade and sentenced to death for desertion and insubordination.
Mage: a Dunmer mystic whose ancestors escaped Vvardenfell's destruction via teleportation but were killed soon after in the Argonian invasion, he is determined to rediscover the deepest, forbidden secrets of the "Old Way" by pursuing dangerous studies of the relationship between magic and reality itself. Unfortunately, in his younger years, he was less than secretive about his intentions. Since Fourth Era Tamriel no longer recognizes Mysticism as a legitimate school of magic, and since research of teleportation magic in particular is strictly forbidden due to its destabilizing effect, not only on the membranes between worlds, but on those that hold the world itself together, he was declared a thought criminal by the Empire. Resolving to travel to the Isle of Artaeum in the hopes of discovering the lost secrets of the Psijics, the mage set out from Morrowind to travel by foot across a continent. He chose to avoid Cyrodiil for as long as possible, and therefore went first to Skyrim, where he was captured at the border and again recognized by his Imperial captors.
Thief: I will get her story started later.
Great thread! I wouldn't have gotten this down in text without it. Really helping me flesh out these ideas.