Why aren't you using Fellout?

Post » Fri Feb 18, 2011 9:41 pm

I think your overbright problem is caused by a bad merge of these three environment mods, because my fellout is never that bright even when looking right into the sun.

I already mentioned this problem before, in this thread, and I'm not using any environment mod besides Fellout. Really, all you have to do is look at the images on Fellout's Nexus page and you'll see it in several images. I'd probably even suggest you double check ingame, yourself.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sat Feb 19, 2011 6:02 am

I use Fellout, but I had to activate the Sissy version because I could not see my hand in front of my face on a night with a full moon. It would not be so bad if my hot-keys worked so that I could use my tactical night-vision (stupid Vista).


I'm continually amazed at what people can blame vista for, even when it cannot possibly be causing the issues.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Sat Feb 19, 2011 9:01 am

I'm continually amazed at what people can blame vista for, even when it cannot possibly be causing the issues.


Then you try to use hot-keys on Vista 64.

I have installed two mods that are supposed to work around the proiblem and have only gained the use of half of my function keys.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Sat Feb 19, 2011 12:22 pm

Vista literally cannot be responsible for only some of your keys working ingame.
Even the "Console doesn't work with vista" bug isn't caused by vista, but a driver very common in laptops.

All vista's doing with your input is passing it to DirectInput, so FO3 can deal with it. DirectInput on Vista and XP are identical.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Fri Feb 18, 2011 8:48 pm

I think your overbright problem is caused by a bad merge of these three environment mods, because my fellout is never that bright even when looking right into the sun.


absolutely!
I tried to fix my issue and I didn't properly backup some things and messed up my game (still learning that to be honest)--- at least I had a couple data backups to begin with

To me honestly, Even if there was a radioactive apocalypse, insects and plants would be the first to survive... it's just scientific realism to me... (just look at chernobyl)

I think the problem with Fellout in general is that either people want the darkest and most brooding landscape ever, and play the character that saves it
or
a hostile environment mutated beyond belief after nature took control....
but
that's all subjective I suppose
(Personally, I couldn't play WITHOUT fellout-- so this isn't the kind of comment you wish to illicit)

@Hattix, have you thought of maybe adding FOSE and perhaps a way to pick and choose how things will look with Fellout? (I haven't even begun to learn FOSE heh)
But yeah
Picking and choosing options of how dark and how bright (how fellout the world is) would be fantastic in Fellout... But as I am thinking about it, I kinda realize that is probably impossible.......
Altho, a very long time ago, I remember playing a mod for Oblivion that mimicked Adobe Photoshops ability to add hues and contrasts...
Regardless
I await your update!
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Sat Feb 19, 2011 1:22 am

I feel that some of you are greatly overexaggerating how dark it is with Fellout installed. Some of the comments like not being able to see your hand in front of your face tell me that people either aren't being honest or they have their game settings wrong. Here's Fellout on my computer on a clear night with a nearly full moon. http://img130.imageshack.us/img130/6558/felloutclearnight.jpg (If you are looking at that with a lot of white screen around it you need to block that white off or it will definitely make it look darker than it really is). To me that looks like what I see on a clear night in real life. I walk my dogs every night so I've been paying attention to it more. When I get to the end of my street where the trees overhang and there are no lights the road texture starts to disappear and appears to be much smoother than it really is. I can no longer make out individual blades of grass or see anything with great detail. The trees in the near distance bleed into one big shadow and it is impossible to make out individual limbs. If someone was standing 50 yards away in that light I would have a hard time making out whether it was a person much less whether they were friendly or not. On a clear moonlit night I can make out much more detail but it is still difficult to see much in the distance. That's pretty much how it appears in the game with Fellout active. The default version is like having permenant night vision active. I never did really like that.

*snip*

That image seems awfully bright for night. brighter than what I get in mine.

Last night I tried playing with no light in my room, apart from my glow-in-the-dark-like-a-beacon mouse, and found that the night was pitch black. I needed night vision, or my Pip Boy light to see more than 2 feet in front of me. I use Fellout Full.
Playing with my light on and the nights seem to be brighter and easier to see. Maybe it's my monitor :shrug: When I first got it it took me forever to set the brightness, contrast, color, etc to something I was happy with. My game settings brightness indicator is just a couple of bars. Any more and I'd have to fiddle with those pesky monitor settings again.

I'm not fussed about the absolute blackness of the nights. I know that if I play with my room light off, not only will I not be able to see the keyboard, but my game world would be just as dark. I'd have thought it'd be the other way around.
Maybe everyone's monitor and game set up is different. I wouldn't say set incorrectly, just different. To me it's not the mod that's the issue it can be other things, too :shrug:
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Sat Feb 19, 2011 6:50 am

That image seems awfully bright for night. brighter than what I get in mine.

Last night I tried playing with no light in my room, apart from my glow-in-the-dark-like-a-beacon mouse, and found that the night was pitch black. I needed night vision, or my Pip Boy light to see more than 2 feet in front of me. I use Fellout Full.
Playing with my light on and the nights seem to be brighter and easier to see. Maybe it's my monitor :shrug: When I first got it it took me forever to set the brightness, contrast, color, etc to something I was happy with. My game settings brightness indicator is just a couple of bars. Any more and I'd have to fiddle with those pesky monitor settings again.

I'm not fussed about the absolute blackness of the nights. I know that if I play with my room light off, not only will I not be able to see the keyboard, but my game world would be just as dark. I'd have thought it'd be the other way around.
Maybe everyone's monitor and game set up is different. I wouldn't say set incorrectly, just different. To me it's not the mod that's the issue it can be other things, too :shrug:

first,let me give you http://www.amazon.com/dp/B001F51G16/?tag=gocous-20&hvadid=4503645167&ref=pd_sl_568tfc1qxr_e, it's been a godsend to me since i play with the lights out all the time. Now on topic, i seem to be a bit of a wuss, i use the sotd version,and sometimes even on that one i can barely see two feet in front of me, sometimes a little too bright at nighttime. perhaps something in between the full and sotd versions with a little more consitency in the darkness of night might work out pretty good. thats just my two cents worth.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Sat Feb 19, 2011 2:14 am

Now on topic, i seem to be a bit of a wuss, i use the sotd version,and sometimes even on that one i can barely see two feet in front of me, sometimes a little too bright at nighttime. perhaps something in between the full and sotd versions with a little more consitency in the darkness of night might work out pretty good. thats just my two cents worth.


I'm a bit of a wuss too. It's sometimes a bit too light in the open wastes at night but at night in the Ruins, even with sotd I need night vision to keep from walking off a cliff and killing myself (good thing there are no cliffs). I use Fallout Streetlights too. :(
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Sat Feb 19, 2011 1:38 am

first,let me give you http://www.amazon.com/dp/B001F51G16/?tag=gocous-20&hvadid=4503645167&ref=pd_sl_568tfc1qxr_e, it's been a godsend to me since i play with the lights out all the time.

An illuminated keyboard, just what I need! Oh and it's flat :wub:
I have one of those rubber ones that can be rolled up, but it's a little strange.

Thanks for showing me that. Now to find one over this way :)

I'm a bit of a wuss too. It's sometimes a bit too light in the open wastes at night but at night in the Ruins, even with sotd I need night vision to keep from walking off a cliff and killing myself (good thing there are no cliffs). I use Fallout Streetlights too.

For a truly creepy night do away with SOTD, grab http://www.fallout3nexus.com/downloads/file.php?id=10346 and set the zombies to only come out at night. I'm currently holed up at Charnel House, upstairs, with my follower guarding the up ramp :hehe:
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Sat Feb 19, 2011 10:46 am

Hmmmm perhaps you all found my problem with fellout as well - I've been having a ton of problems with all of the weather mods, but never realized that there may be un-recognized conflicts in there. I don't see any conflicts with Fo3Edit - so this tells me that perhaps there are record-types that aren't getting parsed or compared correctly - something I'll want to explore. I've had a ton of problems with making Fellout work correctly, and eventually gave-up. I can't even get the weather mods to work correctly, and I gave up on those too. I very much want to use Fellout when I do start playing again!

Perhaps its time for me to do a fresh install and try again..

Does Fellout contain weather enhancements now too? Or is there another recommended weather mod that would go nicely with Fellout to provide a green, wet world to explore in?

Thanks!

Miax
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Sat Feb 19, 2011 10:22 am

It ruins the post apocalyptic feel for me. No doubt it's a terrific mod, it's just not to my personal taste, that's all.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Sat Feb 19, 2011 6:10 am

Enhanced Weather recommends that you use it with Fellout, and the end result in amazing.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Sat Feb 19, 2011 12:13 pm

I think your overbright problem is caused by a bad merge of these three environment mods, because my fellout is never that bright even when looking right into the sun.

Actually this is a known Fellout issue. I think it sneaked in around 1.0.15, when non-HDR support was abandoned. It'll be fixed in 1.1.17 beta3. Without HDR, the sky looks quite normal, but with HDR the sky is far too bright. This is actually HDR working as intended...try looking up, you'll see the sky darken back to blue.


It ruins the post apocalyptic feel for me. No doubt it's a terrific mod, it's just not to my personal taste, that's all.

Then Fallout and Fallout2 also ruin the feel, since they do not have green skies, but instead blue skies and grey cloud. Go check the Oil Rig cutscene if you don't believe me. Fallout3's green skies are non-canon if we take Fallout and Fallout2 as canon. You can't even use The Glow as an excuse, since the East Coast is nowhere near it.
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Sat Feb 19, 2011 12:54 am

Then Fallout and Fallout2 also ruin the feel, since they do not have green skies, but instead blue skies and grey cloud. Go check the Oil Rig cutscene if you don't believe me. Fallout3's green skies are non-canon if we take Fallout and Fallout2 as canon. You can't even use The Glow as an excuse, since the East Coast is nowhere near it.


He didn't say it was lore-breaking, he said it ruined his post-apocalyptic feel. I think we all have different ideas of what Post-Apocolyptia should look like, but that's what mods are all about - choice. And I'm glad you let me choose yours :)
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Sat Feb 19, 2011 2:59 am

He didn't say it was lore-breaking, he said it ruined his post-apocalyptic feel. I think we all have different ideas of what Post-Apocolyptia should look like, but that's what mods are all about - choice. And I'm glad you let me choose yours :)

And that's why Fellout tries it's damnedest to keep itself to itself, so you can choose whatever you like, when you like. But that doesn't mean we can't debate about it :D
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Sat Feb 19, 2011 7:29 am

I love fellout. I used it since last year, only problem is, that even with the patch, it is still too dark sometimes.

Sometimes less realism is good if it contributes for better gameplay.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Sat Feb 19, 2011 11:51 am

Wow, this thread went places!

I've released beta2 of 1.1.17, it's up in FO3Nexus' file area. This addresses many complaints with Fellout.

- SOTD wasn't. Yeah, I $?&%ed up SOTD in 1.0.16.
- Full was just TOO dark. I'd like to extend appreciation to the FOOK2 team here, who actually went out of their way to make a nightvision which could actually work with Fellout Full.

- Water, especially wasteland pools, looked like green smoke. I'm trying to fix that (another reason release 17 is still beta).


This is mostly passive aggressive but I'll try and limit it...

I made both of these arguments many months ago (probably others as well) with a lot of words and pictures explaining why and you just brushed it off, but thats why I don't use Fellout. What caused you to change your mind?

I don't remember what/when/where I argued but IIRC (haven't used it in forever) you used an excessive amount of pure black (IE 0's across the lighting board) instead of really low numbers (like 5 - 20) which caused a really ugly paint effect and, as you've now come to the conclusion, you couldn't even use night vision to see farther then 5 feet.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sat Feb 19, 2011 5:06 am

I find the mod makes the game a bit too colourful. A little bit of desaturation would make it a bit more fitting for me.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Sat Feb 19, 2011 1:18 am

This is mostly passive aggressive but I'll try and limit it...

I made both of these arguments many months ago (probably others as well) with a lot of words and pictures explaining why and you just brushed it off, but thats why I don't use Fellout. What caused you to change your mind?

I don't remember what/when/where I argued but IIRC (haven't used it in forever) you used an excessive amount of pure black (IE 0's across the lighting board) instead of really low numbers (like 5 - 20) which caused a really ugly paint effect and, as you've now come to the conclusion, you couldn't even use night vision to see farther then 5 feet.

Though I don't remember, I'll take you at face value and you hence have my apologies.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Sat Feb 19, 2011 6:13 am

Alright, that's Fellout 1.1.17 Beta3/RC1 out there, after a bunch of shenanigans from corrupted uploads. Let me know what you guys think!

I've fixed the whiting out skies, if there's any more of this I need to know about it.
WastelandDecay has also been fixed, it was looking idiotic.
Water, especially Potomac and static pools should look better. If any looks odd, I need to know about it.
I've adjusted the menu background (esp. lockpicking). Feedback is welcome.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Sat Feb 19, 2011 12:32 am

On some of the Fallout 3 Nexus Servers the corrupt version is still available, I did download first from Washington (the last one in the list), that file was 6.2 MB big and 7-zip told me that the compression method of about 10 files was not supported. Next I did download from Seattle, the file is 5.3 MB and 7-zip unpacked it without any problem, so I hope that this is the correct version?
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sat Feb 19, 2011 6:41 am

Yes, the correct version is 5.3 MB (5,508,142 bytes).

Edit: I'm not sure what happened to the 6.x MB version, it seems a texture file was added twice in the same place and this confused the hell out of 7zip. Anyway, if you have the 5.25MB version, you're good to go until RC2, which is scheduled right now for Monday (1st Feb) and will include fixes for any issues reported in Beta3/RC1.
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Sat Feb 19, 2011 5:22 am

I took a quick look at the Sun and the reduction looks okay. I'm still not fond of the huge glow, but whatever.

I don't know what you mean by modifying the menu background; I didn't notice anything, but I only looked around in the game briefly.

I'm not using it normally, but I decided to see how Arwen's VisionFX plays with the Sun reduction, and it looks odd with your latest version. It basically turns the Sun into a white circle. No glow.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat Feb 19, 2011 2:20 am

I can't support Fellout with other mods like that, chiefly because I don't use VisionFX. Can you post a screenshot?
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Sat Feb 19, 2011 11:38 am

I don't use VisionFX either; I got it to try it out, but I didn't really like how it changed the entire colour palette - since it simulates sunglasses - when all I wanted was a reduction in the Sun's glow.

Anyway, I quickly whipped up these screenshots for you. It's taken from the western balcony of Tenpenny Tower.

http://img31.imageshack.us/img31/6251/fellout1117b3wvisionfx.jpg
http://img713.imageshack.us/img713/295/fellout1117b3novisionfxh.jpg
http://img695.imageshack.us/img695/1076/fellout1117b2wvisionfx.jpg
http://img713.imageshack.us/img713/780/fellout1117b2novisionfxcrsdevcq.jpg
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

PreviousNext

Return to Fallout 3