Why aren't you using Fellout?

Post » Fri Feb 18, 2011 10:30 pm

When I used it I kept thinking "Great, nights coming soon, better wait for 12 hours so I can keep exploring." Sure, I could use my pip-boy light, but I could only see so far.

I've a mod that makes the Pipboy light a bit brighter. It helps, sometimes. I think it's called Magic Piplight. Not sure. The esp is called that, anyway. It has several esps for different brightnesses. I just used the one that doubled the reach of the original.

Guys, don't you realize there is a Fellout SOTD edition that doesn't add the pitch dark nights?

gothemasticator

I found that that wasn't all that much brighter which is why I just went Full :shrug: The Pipboy light add-on didn't do much for me, either.
I think my moon from (some sky texture mod I can't remember the name of) helps it not be so dark anymore.
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Bedford White
 
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Post » Sat Feb 19, 2011 9:35 am

It may be beyond the scope of what you 'foresaw' Fellout as being...

But it would be nice if one package included:

1. Fellout's changes to the outside, striking a balance between SOTD and 'full' (darker than SOTD, not as dark as 'full')

2. An interior lighting change that darkens interiors like Lighting Overhual by Taylorsd, but not as dark as his version. (EX: Superduper Mart was pitch black...not good even with NV)

3. A 'no snowstorms' version of Enhanced Weather

4. Combine #3 with the 'changeable weather' mod that makes dust storms, etc.


If you three guys worked together on a package, and put the whole shebang in a nice FOMOD complete with script to choose options among the .esps, I would kiss your tootsies.

Fellout is a great mod, but it could be better if it encompassed MORE of the lighting/coloration experience...especially if you would implement FOD in exterior lighting (or did you already?)

(FOD=Field of Depth)

Kudos on a great mod.
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Flash
 
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Post » Sat Feb 19, 2011 9:03 am

I don't use Fellout because overall cosmetic changes to the game of that sort do not improve my enjoyment when I play.

There is nothing about your mod that needs to be "fixed" in order for me want to use it. Similarly, there is no need to "fix" Country music to make me want to listen to it. Some of us just aren't in your target audience.
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Hazel Sian ogden
 
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Post » Sat Feb 19, 2011 2:38 am

Fellout is usually one of the first mods I install when reinstalling, very good work.

And for the nights, there are a couple mods that activated a few of the streetlights (one mod does the downtown area, another does the wasteland) and they add enough light around areas where it is necessary to see, while maintaining the realistic blackness of the nights.
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Wayne W
 
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Post » Sat Feb 19, 2011 4:23 am

I use Fellout/Enhanced Weather. I am overall pleased.
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marie breen
 
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Post » Sat Feb 19, 2011 3:22 am

Sun glare.
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Jade
 
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Post » Fri Feb 18, 2011 8:58 pm

I'm using Enhanced Weather and TheOutbreak's Wasteland Moods, I also tried "Wasteland Weather Overhaul". Fellout is just too "colourful" for me (I'm playing Fallout 3 not Oblivion :P)
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Jamie Moysey
 
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Post » Sat Feb 19, 2011 7:36 am

I found it more ... boring than Wasteland Moods. Every 'weather' in Moods has a lot of life and character to it. While Fellout is definitely good for what it is, I felt it too plain and dry for my tastes. The weathers weren't diverse enough.
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keri seymour
 
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Post » Fri Feb 18, 2011 11:20 pm

IMO--some of the posts have been a bit rude. TS is looking for constructive criticism--how can he make his mod more appealing, etc. "This other mod is better" or "Your mod is boring" aren't comments that are going to help him.

I haven't tried fellout because like others have said, I prefer an apocolyptic atmosphere, like The Road. If you were to offer a slightly bleaker version of your mod, less blue sky, more gloom--I'd peronally be a lot more interested.
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Tiffany Holmes
 
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Post » Sat Feb 19, 2011 11:12 am

I really like this mod, one I saw a small performance increase which is always nice. At first I was alittle leery of the darker nights, but with a night vision mod (part of the armor suit I wear) or eating some of MMM's night ghoul eye fixes that, makes wandering at night interesting, taking on two or three waves of night ghouls is priceless.

Although I do agree most of the weather seems the same. I would like to see sand/dust storm weather/mood added since it is a wasteland, if its even possible, although that may kill my pc. :(
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My blood
 
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Post » Sat Feb 19, 2011 7:17 am

the whole pitch black thing isnt really realistic anyway. there's such a thing as the moon, that reflects the sunlight
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Kit Marsden
 
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Post » Sat Feb 19, 2011 9:58 am

the whole pitch black thing isnt really realistic anyway. there's such a thing as the moon, that reflects the sunlight

That's true. Heavy overcast during a new moon can be near pitch black while a clear sky and a full moon can be nearly as bright as dusk. It isn't the same every night.

A pitch black night during a rain storm that does nothing to decrease the perception of yourself and your enemy is less realistic, not more.
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Gracie Dugdale
 
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Post » Sat Feb 19, 2011 12:00 am

I'm preparing Fellout 1.1, the first major revision Fellout has had.

Before I release it, I want to know why some people aren't using it, so perhaps I can address their complaints.


Because I liked the original look of Fallout 3 and it's yellowness. :shrug:

And because I use Wasteland Moods instead. :D
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Umpyre Records
 
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Post » Fri Feb 18, 2011 11:46 pm

I prefer the post-apocalyptic styles of TheOutbreak's Wasteland Moods. More dramatic, more beautiful, more intense...

TheOutbreak's Wasteland Moods =/= Fellout completely.
Wasteland Moods is far more heavily stylized and almost cartoony in some regards. It's great, but depends heavily on a users taste. Fellout on the other hand seems to aim for a bit more realistic approach(which I prefer).

As far as I know, FWE is made by Fellout users, so they wouldn't make a mod that they themselves couldn't use.

Correct. They don't conflict in the slightest since they do completely different things.

That's not what I meant. I want there to be a mention and description of it in the DESCRIPTION tab, not just 4 letters in the file description, the meaning of which is unknown to someone before downloading.

It would make a world of difference if it said:

"Warning: Fellout makes the night very dark. If you don't want it too dark, use the Scared of the Dark (SOTD) version instead."

That's why mods have Readmes, they aren't there for [censored] and giggles:
fellout-sotd.esp - Fellout Scared of the Dark Edition makes nights not so dark, for people who
think it's okay to wander around a post apocalyptic hellhole at 2 am and not be ripped to small
pieces by deathclaw. Little girls, basically. If you don't want to worry about role playing that
much, then this is the mod you want as you can perform at night almost as well as you can in the
day and don't have to worry about weather conditions. SOTD is also the version you should use if no
HDR is on.


Fellout is a great mod, but it could be better if it encompassed MORE of the lighting/coloration experience...especially if you would implement FOD in exterior lighting (or did you already?)

Fellout doesn't add any FOD, and I believe it shouldn't. FOD is something that depends VERY much on a users taste(seriously some screenshots I've seen have such a strong FOD it's almost sickening). There are already http://www.fallout3nexus.com/downloads/file.php?id=7132 for this that are fully compatible with Fellout.

Anyhows what I would like to see:
1. Smoother transitions would be nice, but not sure if that is actually possible. And with FWE they're actually not that jarring since we set the timescale much lower so it takes longer for the weather to actually change.
2. The darker nights are good(just have to love them with MMMs Night ghouls). But they are so pitch black that even NV goggles can't penetrate them properly. I think you once mentioned this yourself somewhere.
3. I personally would like it if the weather colors were a bit more bleak.
4. The water, but I think you were already working on that anyhows.
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Sophie Miller
 
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Post » Sat Feb 19, 2011 6:39 am

small technical thought here...kind of a split second brainstorm..

Isnt there a series of commands for the moons, leftover from Oblivion?

It seems to me, if you could find a way to track where the moon is, you could create a really big light ray object, give it a lot of diffusion so its not really visible as a beam, attach one end to some object in the cell, and the other end to the rough center of the moon. Then you could script it to change its angle slightly every frame, along with the moon itself, making it seem like the moon and its reflected light are moving across the sky.

Even if the commands arent there in FO3 itself, I wonder if it could be accomplished with existing (or an addition to) commands in FOSE.

Anyway....is that a stupid sounding idea?


Back on topic....my only reason why I ever remove Fellout is the darkness. The full on version is a little too dark, and the SOTD version kind of looks....grayscale-ie on my machine...sort of washed out, like being a dog with cataracts.
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maria Dwyer
 
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Post » Sat Feb 19, 2011 9:44 am

Personally, I love Fellout. Not any problems I can see, really, except that SOTD is still kinda dark for me. A problem I noticed with nightvision is addressed in these pics: http://s167.photobucket.com/albums/u145/lightsaber911/Fallout%203/?action=view¤t=ScreenShot12.jpg http://s167.photobucket.com/albums/u145/lightsaber911/Fallout%203/?action=view¤t=ScreenShot10.jpg

the whole pitch black thing isnt really realistic anyway. there's such a thing as the moon, that reflects the sunlight


I'd argue that it is, I recall an event a while back, when I was driving out in the middle of freaking nowhere, in a fairly open field, half-moon, and if it wasn't for my headlights it would have been pitch-[censored]-black.
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Jose ordaz
 
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Post » Sat Feb 19, 2011 6:25 am

IMO--some of the posts have been a bit rude. TS is looking for constructive criticism--how can he make his mod more appealing, etc. "This other mod is better" or "Your mod is boring" aren't comments that are going to help him.

I haven't tried fellout because like others have said, I prefer an apocolyptic atmosphere, like The Road. If you were to offer a slightly bleaker version of your mod, less blue sky, more gloom--I'd peronally be a lot more interested.


If he wasn't prepared for put downs then he shouldnt have posted a thread on why people arent using his mod, they arent using it because they dont like it for some reason and they will say it. If he had posted how can i make my mod better? or something like that then he would have gotten more constructive critiscm as it is, a title like that says what did you not like about my mod? so some people say it was boring or i use another mod. From that he can either change it so they might like it or keep it the way it is which is the entire point of his thread. And comments like this mod is boring would help. They could make him try and spruce it up a bit. With constructive comments and put downs he has a better view of what people feel so he has a better chance of changing so everyone likes it.

Now back on topic: I've never looked at your mod cause the title never popped out at me :P but im looking at it now and the description didnt do much for me but those screen shots look sixy as hell :D EDIT:Downloading it now :P ill post again after ive ahd a chance to look it through and see how scary the nights are.

On another side note:For people using Wasteland Moods wth does it do? theres no way in hell im reading through that entire description.

Edit:EDIT: Damn thats dark. But around 1 am or so it gets lighter maybe cause of the moon? but then it gets dark again until daytime :D, I got a pair of NV goggles thats let me see great but its all purple :P It didnt feel like anything changed, felt like it was how it was supposed to be. It looks amazing :D Im definitally keeping this mod unless it screws over one of my othr mods and i dont have any other weather ones soo it looks like im gonna be keeping this one for a while :P

Edit:Edit:EDIT: People using the pipboylight changer what radius do you set it at?
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louise tagg
 
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Post » Sat Feb 19, 2011 2:24 am

Ehhh, ya guys know the mod also come with a fellout-sotd.esp or Fellout Scared of the Dark Edition

Geez, I have been using Fellout for ages and loving it, and never felt the nights were too dark. In fact I was kind of wishing they were darker.
After reading this post I realized that I had been loading the sotd patch never realizing what it was!
Doh!
I think I will go play in the darkness!
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suzan
 
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Post » Sat Feb 19, 2011 11:46 am

I use Fellout and must say I like it. Thou I wish there was a mod that had duststorms in it. Myself I use it along side with Apocalypto so I get the best of both worlds. In the years I"ve followed Beth games & the mods made for them one thing I wish would've carried over from the Morrowind Mod section is the respect of the overall community. In the F03 & OB mod sections people are so quick to point out what they don't like and bash bash bash. Wheres that age old saying of "if you don't have anything nice to say..don't say anything @ all?" If he's asking why u don't use it. Answer the question..don't follow it up with a "Cause it svcks".

People anymore. And Pupp..the Wasteland mood series mods are good & worth checking into. If you don't wanna read thru what it does then I suppose you don't wanna use em.
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Robert Bindley
 
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Post » Sat Feb 19, 2011 6:54 am

Geez, I have been using Fellout for ages and loving it, and never felt the nights were too dark. In fact I was kind of wishing they were darker.
After reading this post I realized that I had been loading the sotd patch never realizing what it was!
Doh!
I think I will go play in the darkness!


Im using the full version and im still wishing it was darker :P I dont know if it would be more realistic if i couldnt see building outlines and rock outlines because of the way the sky is really light at the bottom but i think it'd be better if i could if it was really like pitch-black-cant-see-[censored]-dark


I use Fellout and must say I like it. Thou I wish there was a mod that had duststorms in it. Myself I use it along side with Apocalypto so I get the best of both worlds. In the years I"ve followed Beth games & the mods made for them one thing I wish would've carried over from the Morrowind Mod section is the respect of the overall community. In the F03 & OB mod sections people are so quick to point out what they don't like and bash bash bash. Wheres that age old saying of "if you don't have anything nice to say..don't say anything @ all?" If he's asking why u don't use it. Answer the question..don't follow it up with a "Cause it svcks".

People anymore. And Pupp..the Wasteland mood series mods are good & worth checking into. If you don't wanna read thru what it does then I suppose you don't wanna use em.



Yea im not saying people should just say it svcks, thats wrong and its childish, what i was saying is tell him why u dont use it like its boring and then say why, and if you use another mod, say why. So he can see if theres anything he wants to do about it. Give your honest opinion and then explain why or why not you like it.

And as for Wasteland Mood it would have been nice if he had a simple description at the top besides "This mod features several different themes which you can use to customize the look of the Fallout 3 outdoor environments." So i could tell if i was interested or not. As it is im going with Fellout and cant use Moods anyway.
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Ricky Meehan
 
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Post » Sat Feb 19, 2011 1:53 am

I used Fellout in my last play through and really liked it. It gave the wasteland a much different feel, which was great after playing with vanilla weather for a while. Some of the sunsets looked a bit cartoonish though, the colors there were in my opinion a bit too extreme. I liked the dark nights. Now I've started a new game using Wasteland Weather Overhaul to change things up a bit. I like some of the gloomy feeling provided by WWO. Incorporating some of this gloomy (and sometimes hazy) atmosphere into Fellout, maybe depending on the particular weather at the time, could possibly improve things. I think the possibility of a bright and sunny day should remain, though.
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Dalley hussain
 
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Post » Sat Feb 19, 2011 2:25 am

Actually I just recently switched from the wasteland mood series to fellout. The reason being is the green tint, it makes a HUGE difference seeing it gone. But there is something nagging me to go back to the mood series, and its all the different weathers. I love how silent hell looks during the day, the heavy fog. And the other moods he put in, like I dream of vasari. Both mods are great, in there own ways, but if they could somehow be combined, or if you could add some different effects/weather in that would be amazing.
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Samantha Pattison
 
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Post » Sat Feb 19, 2011 5:56 am

Oh God! I jsut experienced my first true night out in the wilderness of the wastelands. Scary as HELL! I kept expecting something to appear and jump me. I got the pipboylight thing at 150 still couldnt see very far and after the light there was pitch blackness. I ran to a shelter nearby and huddled in fear until day time. One thing im gonna do with this is never w8 at night in the wilderness and im not gonna fat travel so i either have to just stay put and w8 it out or find shelter and i ahve no patience whatsoever so im gonna have to make a run for shelter and see what pops out during the night :D and im also not gonna use night vision so this is gonna be scary :D
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Steven Hardman
 
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Post » Sat Feb 19, 2011 1:27 am

Oh God! I jsut experienced my first true night out in the wilderness of the wastelands. Scary as HELL! I kept expecting something to appear and jump me. I got the pipboylight thing at 150 still couldnt see very far and after the light there was pitch blackness. I ran to a shelter nearby and huddled in fear until day time. One thing im gonna do with this is never w8 at night in the wilderness and im not gonna fat travel so i either have to just stay put and w8 it out or find shelter and i ahve no patience whatsoever so im gonna have to make a run for shelter and see what pops out during the night :D and im also not gonna use night vision so this is gonna be scary :D

If ya in the city, these help and also create a spooky atmosphere:
http://www.fallout3nexus.com/downloads/file.php?id=8069
http://www.fallout3nexus.com/downloads/file.php?id=10045
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john palmer
 
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Post » Sat Feb 19, 2011 3:04 am

Oh God! I jsut experienced my first true night out in the wilderness of the wastelands. Scary as HELL! I kept expecting something to appear and jump me. I got the pipboylight thing at 150 still couldnt see very far and after the light there was pitch blackness. I ran to a shelter nearby and huddled in fear until day time. One thing im gonna do with this is never w8 at night in the wilderness and im not gonna fat travel so i either have to just stay put and w8 it out or find shelter and i ahve no patience whatsoever so im gonna have to make a run for shelter and see what pops out during the night :D and im also not gonna use night vision so this is gonna be scary :D


Now install MMM and watch as your 'stealthy wait' makes you a target for night ghouls :D
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ILy- Forver
 
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