Why aren't you using Fellout?

Post » Fri Feb 18, 2011 11:50 pm

That's why i was scared as hell. I have MMM. But i do have Chinese Stealth Suit so they shouldnt find me :D
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His Bella
 
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Post » Sat Feb 19, 2011 5:49 am

I don't walk outside alone anymore. Usually the only enemies I can spot a mile away are Protectrons and Night Ghouls. Sometimes a Radscorpion or Yao Guai that MMM hasn't touched, because http://www.fallout3nexus.com/downloads/file.php?id=2760 illuminates the markings on their bodies. Not so creepy when I have Animal Friend perk :)
But mostly, I try and stay in a populated area when it's really dark.
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Avril Churchill
 
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Post » Sat Feb 19, 2011 10:04 am

Personally, I love Fellout. Not any problems I can see, really, except that SOTD is still kinda dark for me. A problem I noticed with nightvision is addressed in these pics: http://s167.photobucket.com/albums/u145/lightsaber911/Fallout%203/?action=view¤t=ScreenShot12.jpg http://s167.photobucket.com/albums/u145/lightsaber911/Fallout%203/?action=view¤t=ScreenShot10.jpg



I'd argue that it is, I recall an event a while back, when I was driving out in the middle of freaking nowhere, in a fairly open field, half-moon, and if it wasn't for my headlights it would have been pitch-[censored]-black.

A single event awhile back.

Sure, it being pitch black would make sense every once in awhile when it's particularly cloudy, but always making it pitch black would just be frustrating.
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Nicholas C
 
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Post » Sat Feb 19, 2011 10:00 am

I love it being pitch black at night, especially with MMM's night ghouls. If it's getting close to nightfall and I'm not in a safe location, I just drop whatver I'm doing and run.
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Eliza Potter
 
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Post » Sat Feb 19, 2011 11:19 am

I love it being pitch black at night, especially with MMM's night ghouls. If it's getting close to nightfall and I'm not in a safe location, I just drop whatver I'm doing and run.

plus increased spawns and feral ghoul rampage... pray that you survive till morning. fellout and MMM, two wonderful mods.
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Averielle Garcia
 
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Post » Sat Feb 19, 2011 11:27 am

Why?

Breaks post-apocalyptic immersion.

Also, being called names in the readme is just amazingly juvenile. Not everyone plays in a pitch black basemant (no insult intended, sometimes, I wish I did). I have a bright window in this room that makes it essentially impossible to play at while it is raining at night in the game, using the Enhanced Weather.
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Vera Maslar
 
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Post » Fri Feb 18, 2011 11:25 pm

Well, I;ve used Fellout now. I used the SOTD version and I must say, while I enjoy the non-green hue I find myself not liking the pitch-pitch black nights. Sorry. Now, if there were a third Fellout option to have all the weather effects the non-greenness and not have the nights pitch frickin' black I'd be more inclined to use it. But as it stands currently, Its gone to the "backup Mod Folder" in my FO3 Data folder. I'm sorry.
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Marnesia Steele
 
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Post » Sat Feb 19, 2011 5:59 am

Also, being called names in the readme is just amazingly juvenile. Not everyone plays in a pitch black basemant (no insult intended, sometimes, I wish I did). I have a bright window in this room that makes it essentially impossible to play at while it is raining at night in the game, using the Enhanced Weather.

Jeeze, talk about taking things too seriously. :rolleyes:

But anyway, the reasons I have moved onto dynamic weather as opose to fellout is that it just gets boring. DW gives more variety in weather conditions so I choose that, even if the green tint is still there.
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jessica breen
 
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Post » Sat Feb 19, 2011 3:32 am

But anyway, the reasons I have moved onto dynamic weather as opose to fellout is that it just gets boring. DW gives more variety in weather conditions so I choose that, even if the green tint is still there.


I've recently moved from Fellout to Xepha's Dynamic Weather for the same reason. I have no issue with the green tint, and DW's variety makes me notice the weather more. It makes me actually look at the sky when I come out of a building and think, "it's going to rain soon". For amking me do in-game what I do in real life (look at the weather, notice its changes and react to it), DW scores a big point over Fellout.

To be fair, I haven't used DW for long enough to give a proper comparison between it and Fellout, but hopefully this bit of feedback will help you to make Fellout even better.
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Syaza Ramali
 
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Post » Sat Feb 19, 2011 6:08 am

Yea the green tint being gone is nice but im already annoyed with pitch black cant see [censored] nights.
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Eve(G)
 
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Post » Sat Feb 19, 2011 2:50 am

I'm on my first playthrough of FO3, and I'm using FWE+MMM.

I opted not to use Fellout because I wanted to see the original intended art style/design/color scheme in the game. I may use Fellout in the future, it was high on my list of mods to try. If Fellout has a nice variety of weather effects (rain, snow, whatever else) and nighttime that isn't impossible to navigate, I may pick it up and install it midgame.
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R.I.p MOmmy
 
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Post » Sat Feb 19, 2011 7:42 am

I had Fellout, but uninstalled it. I liked darker nights, but what annoyed me greatly was that towns were equally dark as the Wasteland. The only mod that attempts to remedy this is Megalights, and does so only for Megaton. I couldn't navigate Paradise Falls without nightvision goggles, which was absurd considering the slavers were up and about at night. Fellout needs optional plugins that adds more lighting to towns.
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Jenna Fields
 
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Post » Sat Feb 19, 2011 9:49 am

To be fair to Fellout, it is a weather mod and not a lighting mod. Adding lights should be the responsibility of other mods. But yes it does seem like a lot of people are not fans of realistically dark nights..
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Bee Baby
 
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Post » Sat Feb 19, 2011 6:33 am

To be fair to Fellout, it is a weather mod and not a lighting mod. Adding lights should be the responsibility of other mods. But yes it does seem like a lot of people are not fans of realistically dark nights..


I understand that. But just to be clear, I -like- dark nights. In fact, I am using an alternate weather mod that also has dark nights (but not as dark as Fellout). I'd like to see one weather mod with "dark nights" feature that takes into account some of the towns and settlements where the population are up and about at night (eg. Paradise Falls, Canterbury Commons, Megaton) and provides some features for them. An additional problem that is beyond ths scope of any weather or lighting mod to fix is the fact that npcs are unaffected by darkness.
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Keeley Stevens
 
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Post » Sat Feb 19, 2011 3:38 am

I've tried both the Sotd and standard versions and ideally I would like to see a mix of the two; A version halfway between in terms of level of darkness
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Anna S
 
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Post » Fri Feb 18, 2011 10:29 pm

I've tried both the Sotd and standard versions and ideally I would like to see a mix of the two; A version halfway between in terms of level of darkness



This is my exact thought too after trying them both out. One is just a tad too dark, realistic or not, and the other is way too bright.

A medium dark version and I think a lot more people would use it since the too dark nights seems to be one of the things with the mod that puts a lot of ppl off from keep using it once they try it out.

I will continue to use it regardless though. I love the way it makes the wasteland look. No more green/yelllow/'insert other personal favorite crap colored overlay here' tint! :)
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Laura Richards
 
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Post » Fri Feb 18, 2011 8:49 pm

Dark nights is nice for atmosphere. that the NPCs all have night vision is really bothersome, though. I doubt it's even something that could be fixed.

I can't enjoy myself without Fellout though. I HATED that damned green filter over everything.
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Wayne W
 
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Post » Fri Feb 18, 2011 8:01 pm

I absolutly love fellout. I tried playing the mods but I soon found that mothernature was bipolar when it came to weather in those. I've allways like the fallout purple sky for some reason...Maybe I like it because I sleep through the night.

Maybe someone could make a mod where people have flashlights or really bright lanterns. I might work on one that makes cities brighter at night, would make sense that certain big cities would want to attract travelers.
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*Chloe*
 
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Post » Sat Feb 19, 2011 1:50 am

I have used this mod since i first came across it and fairly much use it constantly, the only other of its kind that I use
is 'The Outbreak - Wastelandmood - Silent hill', some times switching between the two depending on the real weather
in my area lol

In fact off to get the latest edition now, did not know it was still being worked on :)
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Amy Masters
 
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Post » Sat Feb 19, 2011 11:40 am

Likewise, I am also not fond of the lighting scheme, especially for the nights. I don't really like the extremes in lighting, particularly the overly bright sun and the pitch black nights. You can't even see the sun; it's just an overly huge patch of white. The nights haven't been a nuisance to me so far, since I'm using Primary Needs and I sleep through (most) nights anyway.

I'm mainly using Fellout to remove the pervading green tint, so separating that aspect from the lighting would be appreciated. Otherwise, the lighting levels need to be balanced.
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David Chambers
 
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Post » Fri Feb 18, 2011 9:53 pm

Likewise, I am also not fond of the lighting scheme, especially for the nights. I don't really like the extremes in lighting, particularly the overly bright sun and the pitch black nights. You can't even see the sun; it's just an overly huge patch of white. The nights haven't been a nuisance to me so far, since I'm using Primary Needs and I sleep through (most) nights anyway.

I'm mainly using Fellout to remove the pervading green tint, so separating that aspect from the lighting would be appreciated. Otherwise, the lighting levels need to be balanced.


Sounds more like bad HDR settings in the ini and/or bad monitor/GPU calibration.
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Krystal Wilson
 
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Post » Sat Feb 19, 2011 7:54 am

Sounds more like bad HDR settings in the ini and/or bad monitor/GPU calibration.

No, it's not that. Maybe it sounded a little exaggerated, but I'm referring to http://www.fallout3nexus.com/downloads/images/2672-1-1243473972.jpg. If you look at the original on the left, you can barely see the actual sun. But with Fellout on the right, it's a huge patch of white, triple the radius.
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Astargoth Rockin' Design
 
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Post » Fri Feb 18, 2011 9:26 pm

I still say the one on the right is more real world, the one on the left is more of a smog/haze.
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Dagan Wilkin
 
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Post » Fri Feb 18, 2011 9:14 pm

I love Fellout, can't lpay without it. Especially because of the dark nights. Guys, 99.9% of the F3 world is without electrical light. I don't know how things are further south, but here in Norway, the nights are pitch black without any street lights or similar nearby.
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Pawel Platek
 
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Post » Fri Feb 18, 2011 8:21 pm

I still say the one on the right is more real world, the one on the left is more of a smog/haze.

Which isn't related to what I was saying?

The picture is from the Fallout 3 nexus, comparing vanilla Fallout 3 to Fellout. I wasn't talking about the colours or the haze or anything; I'm talking about the amount of light coming from the Sun. The opposite end of the comments about the dark nights. In the original on the left, if you look carefully, you can see the Sun in the center. But looking at Fellout, the amount of light coming from the Sun is huge. It's an abnormal amount of glow. The green tint/haze kinda covered for the huge glow, originally, but now it's overwhelming the sky.
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Jessie
 
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