A lot of players liked the timed quest. I made it seem more real that a lion in someones house (a common FG quest) would likely to be killed within a week. If not, the contract was given to another FG member that would finish the job.
Also, it didn't give the 'hand-holding' effect of Oblvion, which lots of people hate. You could actually fail the mainquest and go "Oh crap!!! I just wasted 6 hours!". But then you just start over and it's just as fun, so no biggie
~TK.R
Also, it didn't give the 'hand-holding' effect of Oblvion, which lots of people hate. You could actually fail the mainquest and go "Oh crap!!! I just wasted 6 hours!". But then you just start over and it's just as fun, so no biggie
~TK.R
Well, Oblivion was just too nice with you. The timed quests aren't always that much of a problem, but if I have another mission lined up, and suddenly get a MQ related letter or something that tells me that I have to go from there to there, while having some of my equipment repaired tend to be annoying.