I loved reading that.
Anyway, I never saw privateers hold as a prison, but I did find it peculiar that you ended up in a cave, nowhere near the sea after your journey on a ship.
Hehe.
What did you love about what I wrote?
And ChildInside said, the exit to the Hold is a different place. The location you start in was a small cave that you swam into during a storm.
Quoted from http://www.imperial-library.info/intros/daggerfall_intro.shtml
You came very near to death, but by sheer willpower you won the struggle against the vortex beneath the sea. The storm had intensified to an unnatural tempest, like a living thing at the command of a maleficent waster. With desperate, flailing hands, you gripped an outcropping of rock and slowly, painfully, pulled yourself toward the cliff's edge. The waves crashed against the stone wall, cracking the very surface of the precipice. Stones jarred loose from the cliff and became deadly projectiles. As the entire cliff face began to slough into the sea, carrying you with it, you saw the small cavern opening. You fell into the shelter.
Your eyes were adjusting to the cave's gloom when you heard the blast behind you. For a second you panicked. You were buried alive! Then you saw the tunnel ? your only way out.
some kind of timed MQ thing in DF.
A lot of players liked the timed quest. I made it seem more real that a lion in someones house (a common FG quest) would likely to be killed within a week. If not, the contract was given to another FG member that would finish the job.
Also, it didn't give the 'hand-holding' effect of Oblvion, which lots of people hate. You could actually fail the mainquest and go "Oh crap!!! I just wasted 6 hours!". But then you just start over and it's just as fun, so no biggie
~TK.R