Why Bethesdas preference for MicrosoftXbox?

Post » Tue Dec 01, 2015 7:13 pm

Now, before this becomes an argument into which consoles better - its a genuine question.
Todd has stated himself his preference to the console; they announced on the xbox's panel at E3, previous fallouts had timed exclusive main DLC and even oblivions Dlc was most prelevant on the xbox 360..
Yet ive never heard the slightest incling as to why. Thoughts?
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Alyce Argabright
 
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Post » Wed Dec 02, 2015 4:42 am

At least for this go around, MS is working with Bethesda to make console mods happen.
They are still in talks with Sony- seems like they get alone better, business wise.
Some of this could be due to the fact that MS and Bethesda are both American companies,

Last gen the PS3 was supposedly harder to work with for developers.
Perhaps that has something to do with it.

I would say, however, that Bethesda prefers PC.
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Ebou Suso
 
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Post » Tue Dec 01, 2015 9:31 pm

Fallout 4 will not have any exclusive DLC and I'm not sure what prelevant means.

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Laura Shipley
 
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Post » Wed Dec 02, 2015 7:25 am

I also asked myself this question. I heard once on youtube it had something to do with the Xbox being easier to code for, but I've never really looked into it.

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Quick draw II
 
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Post » Wed Dec 02, 2015 12:05 am


Well, yeah. 'Cause for console, you need to port which is time, effort and money. But in relation to the consoles though? They do, even without exclusive or timed DLC

May have something to do with Microsofts popularity with windows, im figuring.
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Jimmie Allen
 
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Post » Tue Dec 01, 2015 6:34 pm


Well, we're getting mod support before PS4 (which is a free feature, anyway).
I think having exclusive DLC kinda went out the window on consoles - you're basically halfing the income, barring the perks of exclusives.

Prelevant kinda means "most noticable"
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Imy Davies
 
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Post » Wed Dec 02, 2015 7:02 am

it was just for the last gem, PS3 wasnt really a super friendly for develop when u need to do cross platform, and Xbox Micro was always close to each other.

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JD FROM HELL
 
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Post » Tue Dec 01, 2015 11:52 pm

I think you're looking for "prevalent" actually. Not trying to be snarky, just FYI.

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Michelle Chau
 
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Post » Tue Dec 01, 2015 10:07 pm


Alrightalrightalright. My mistake
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Shannon Lockwood
 
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Post » Wed Dec 02, 2015 4:15 am

Supposedly the newer consoles are so similar that they will both be easy to develop for. A lot of blame in the past was put on the PS3's system structure for being difficult to develop for so perhaps this time there will be no real differences between the different ports.
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Breanna Van Dijk
 
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Post » Wed Dec 02, 2015 2:23 am

From the way most developers talk, Microsoft is about 1000% easier to work with than Sony. Fast question answering, transparent console architecture that is similar to PCs, etc. Sony systems are often harder to code for, harder to get in touch with, and slow to respond.

From the interview, Microsoft is already working with Bethesda to make mods happen on console as soon as possible. Todd wouldn't even HAZARD a guess as to when talks with Sony would start, and you could tell he'd already asked them.

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Brooks Hardison
 
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Post » Tue Dec 01, 2015 7:55 pm

basically goes back to early years BGS had alot help From MS to make morrowind happen on xbox in first place (time, money, staff ,you name it) was there first game on console aswell so todd have never forgotten MS help in that area so they lean on them more than other platforms because they know that MS has their back .

its classic feedback loop BGS leans on MS and in turn MS gets alot kickbacks from sales on there platforms.

^ this aswell you could tell in the interviews that todd has prob asked sony couple times for talks and he even looks worried about trying to deliver mods too ps4 https://www.youtube.com/watch?v=bNgEO6ehqp0

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Mimi BC
 
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Post » Wed Dec 02, 2015 1:11 am

This is how I remember it too.
Bethesda made friends at MicroSoft long ago, so they have a personal connection to the staff there.
In business, that can go a long way in decision making.

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Patrick Gordon
 
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Post » Tue Dec 01, 2015 11:34 pm

Pretty much this.

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Claire Mclaughlin
 
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Post » Tue Dec 01, 2015 9:27 pm

As already said, both companies have a history with working with one another and as such you can expect some deals to be made between them over the years.

You can still see some of that relationship exist now with Fallout 4, as you mentioned with Fallout 4 getting its own spotlight at Microsoft's E3 press conference, the Fallout 4 Xbox One and controller, mods coming to Xbox One first, so on and so forth. However, this time around Bethesda hasn't gone so far as doing the timed exclusive DLC again with Microsoft. Why that is, who knows. Maybe Bethesda has done well enough that they don't need to take up exclusivity deals for more money (after the booming successful Skyrim was, it would be no surprise) or maybe its a PR thing considering how Skyrim was handled with the PS3.

Regardless, no more of the exclusive content crap is a good thing. They can do whatever they want with Microsoft for all I care so long as they don't take away content from a specific platform because of exclusivity, timed or not.

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jodie
 
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Post » Tue Dec 01, 2015 11:29 pm



The offered money and offered support. Playstation did neither.

There will not be any timed exclusives.
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Travis
 
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Post » Wed Dec 02, 2015 2:59 am

Reward MS for supporting you Beth! Bring back our timed exclusives :P
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luke trodden
 
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Post » Wed Dec 02, 2015 6:33 am

Xbox 360 was much easier machine to work with in the past as other have stated, PS4 and XB1 are pretty much equals right now both are based on PC architecture.

Mods on Xbox will be funny i think, being preapprouved by MS and Bethesda will not be an easy feats, i seriously dont expect much from the experience. Armor, weapon mods maybe but nothing that will tweak considerably the game mechanics unless it [censored] well designed and made.

Anything that could conflict with one another and with the main game will be discarded within seconds. Forget lootlist modification, textures resampling, graphic mods, quests, locations, ...damn that list is long.

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Sudah mati ini Keparat
 
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Post » Wed Dec 02, 2015 5:54 am

Todd did not state that he prefers consoles of any kind. In fact, BGS has always been a PC-centric company and they started on PC, specifically Windows. They have a long-established relationship with Microsoft because of this history and that is precisely what Todd stated (i.e., that they negotiated for the Xbox One with Microsoft first because of their long-standing relationship with them). This is also why Morrowind was ported to the Xbox.

Originally, Bethesda did not have an arrangement with Sony for the Playstation 3 and that is why Oblivion did not come out on that console until long after its original release on the Xbox 360. Well, that is one big reason, anyway, the other being that Oblivion was originally planned to be (and funded to be) a launch title for the Xbox 360.

Simple answer: Bethesda and Microsoft have a very long-standing, well-established and amicable business relationship because Bethesda was always a PC- and Windows-centric company. Naturally, it is easier to discuss a new service offering if the parties involved already know each other quite well, so that is why they talked to Microsoft and convinced them to do it before Sony.

However, do not forget that Todd has been trying to convince both Microsoft and Sony to allow mods on consoles ever since Morrowind. He has been very persistent with them for over a decade because he truly believed that it was feasible and that it would be better for them than not allowing mods. His main concern was that he never wanted console players to feel excluded in some way. Bethesda values their customer base and wants everyone to feel included as one big group. so to speak.

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Vickytoria Vasquez
 
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Post » Tue Dec 01, 2015 10:09 pm

Even with the mods available for either consoles being limited ( to what degree has yet to be determined) I think it's a great first step because if this takes off it'll open the door for greater mod support down the road.
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Nicole Kraus
 
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Post » Tue Dec 01, 2015 7:18 pm

Because Sony svcks as a company...?

They are hard to work with according to most game makers and tend to be extremely slow to get things done.

Xbox has always supported Bethesda.

Companies that support a developer deserve preferential treatment. If you had a friend who loaned you money to start your business and another friend who didn't believe in you and you ended up being very successfull... Why wouldn't you give better treatment the person who believed in you and helped you when you were a small company?
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Adriana Lenzo
 
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Post » Tue Dec 01, 2015 11:59 pm

I look at two racing franchises for the answer. Forza Motorsport and Gran Turismo. For years Sony has insisted that they can not do damage in their game because certain makes would not allow them to do so. Along comes Forza with the same makes, and damage. Sony's answer? Our manufacturers won't allow it. BS. Sony is hard to work with, stubborn to new ideas that don't come from them, and less open to "outsiders" getting access to information.

I loved my PS and PS2, but once I made the switch to Xbox, I never looked back. I thought about switching back to PS4 because I don't like some things about my Xbox, but it seems Sony is still just as stubborn as ever. I think a lot of the trouble with Sony and BGS can also be traced to Skyrim and how horrible the game ran on the PS3. Sony could have helped BGS, and their (Sony's) customers by helping BGS get the game working smoothly on the console, but they didn't. BGS won't ignore the Sony market because they are a huge part of the console market, but I think it pretty obvious who they prefer to work with.

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MARLON JOHNSON
 
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Post » Tue Dec 01, 2015 6:21 pm

I prefer Sony's consoles to MS's consoles but MS does a better job of giving people what they want. MS changed a lot since E3 two or years ago but Sony is still Sony.

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meg knight
 
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Post » Tue Dec 01, 2015 8:58 pm

Probably because they get paid for those deals.

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Louise
 
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Post » Tue Dec 01, 2015 9:12 pm

You haven't been listening then because they've provided multiple reasons why XBox is getting it first:

1) The Xbox is built and functions very similar to a standard PC at this point so porting it over is easy. The PS4 isn't too far behind in this regard, but it is at least a bit more difficult.

2) Bethesda and Microsoft have a long established history/relationship of working together. Bethesda has/had a preference for PC, not XBox. Guess who makes Windows? The same people behind the XBox. MS helped port over...Morrowind (not a big ES fan so correct me if I'm wrong with the specific game) which was the first game in the series to be available on console.

3) MS actively worked with Bethesda - even prior to the game's announcement - on getting mods to work on XBox. Sony was fickle on mods until relatively recently - Bethesda couldn't even say mods were for sure 100% coming to the PS4 at the time of E3.

So why does Bethesda prefer the XBox? Because it's easy to build/port for, MS and Bethesda have a history of working together, and MS was proactive in getting things to work fluidly from PC to XBox - hell, XBox is actually getting Windows 10 soon so the line between the two devices is becoming very blurry.

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Maya Maya
 
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