Survival is getting quite a chore if Raiders don't die with a single Sneak Attack Headshot with a .308 caliber sniper rifle. I emptied more than 400 rounds of lead into a Deathclaw and it is still standing! How can anything (not that gargantuan in size) physically sponge that much 5mm supersonic hot lead and still charge at me!?
I understand the increase in enemy HP but lowering my damage by half at the same time is really frustrating!
I play on survival because I really like the idea of being killed easily as I'm a human afterall and i really need to take cover and not get shot that often, also the fact that healing items take longer which makes playing the game a good challenge. But, please remove the bullet sponging enemies; at least remove player damage penalty (0.5x damage to enemies is frustrating). A good mode (like a totally separate mode) would be to put both player and enemy damage really high without increasing HP for both. This way, its a kill-or-be-killed thing.
I'm sure Bethesda (*wink *hint*hint) can work around the difficulty like making each step increase a change in enemy HP as well as damage output.
For example:
V.easy: 2x dmg output to enemies | 0.5x dmg output from enemies | 1x enemy HP
Easy: 1.5x dmg output to enemies | 0.75x dmg output from enemies | 1x enemy HP
Normal: 1x dmg output to enemies | 1x dmg output from enemies | 1x enemy HP
Hard: 1x dmg output to enemies | 1.25x dmg output from enemies | 1.25x enemy HP
V.hard: 1x dmg output to enemies | 1.5x dmg output from enemies | 1.5x enemy HP
Survival: 1x dmg output to enemies | 2x dmg output from enemies | 2x enemy HP
I hope there is an update about this soon