» Thu Jun 10, 2010 1:27 pm
Potions (and scrolls) are mostly vendor fodder. They have a great value-to-weight ratio, so you pick them up and then you sell most of them.
Why buy a house? Home is where you hang your hat. Or your helm. Hood. Whatever. I enjoy having a place that a character can call their own. I'm also an incorrigible pack-rat; I like to keep a chronicle of my character's adventures in the form of stuff they've found.
Down in the basemant of my Rosethorn Hall, I keep a specimen of every random enchanted weapon I've ever found. From a silly little Iron Dagger of Sparks, to a Daedric Warhammer of the Inferno. It's all there.
On the ground floor, I keep my liquor cabinet stocked with Ale, Cyrodillic Brandy and fine wines. The pantry holds food and various alchemical samples. The adjacent chest holds alchemical apparatus and useful potions/poisons i've created.
On the second floor, I keep armor. One chest holds at least one full suit of every type of light armor, another for heavy armor, and another for enchanted armor pieces. My most prized pieces are the enchanted fur, iron, steel and leather bits; these all disappear completely from Tamriel as your character grows in levels. The jewelry chest on the shelf stores gems and non-enchanted jewelry. Again, my most prized pieces are from the lower grades. Ebony Diamond rings are a dime a dozen after a while; the real treasures are things like the Copper Topaz and Copper Ruby rings you picked up way back when.
On the top floor, I keep clothing, magic jewelry, stones, rare books, any faction-specific stuff, and artifacts.
So, yeah. My character's house is home, a place where they can trade their armor/weapons for a set of aqua silk robes, relax, enjoy a bottle of Tamika Vintage 399, review what they've accomplished, make future plans, craft some potions/poisons, crawl into bed... whatever.