Why can't explosives open doors/locks? New perk!

Post » Fri Jun 17, 2011 4:57 am

I've been wondering since Fallout 3 why gamesas hasn't put in a perk that would allow you to open a door or anything locked with explosives. I usually take the Lockpick skill, but I thought it would be cool if you had a perk, let's call it "Explosive Entry" that would let you open things with explosives. You could even have it randomly deteriorate or destroy a random object inside sort of how they did it in Star Wars KOTOR 2 when you cut open a locked container. You could still scale the difficulty of the locks by having three levels to this perk. By the third level it would allow you to make a small enough charge to open without damaging things. This would "fix" the game so everyone doesn't fell like they have to take the Lockpick skill to get more stuff. It just never made sense to me that I'm standing their with a grenade launcher/missile launcher/C4/etc. and I have to pick the lock.
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JUDY FIGHTS
 
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Post » Fri Jun 17, 2011 8:36 am

Well to answer your question you would have to start thinking in ways that don't make sense.
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James Potter
 
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Post » Fri Jun 17, 2011 5:40 am

I've been wondering since Fallout 3 why gamesas hasn't put in a perk that would allow you to open a door or anything locked with explosives. I usually take the Lockpick skill, but I thought it would be cool if you had a perk, let's call it "Explosive Entry" that would let you open things with explosives. You could even have it randomly deteriorate or destroy a random object inside sort of how they did it in Star Wars KOTOR 2 when you cut open a locked container. You could still scale the difficulty of the locks by having three levels to this perk. By the third level it would allow you to make a small enough charge to open without damaging things. This would "fix" the game so everyone doesn't fell like they have to take the Lockpick skill to get more stuff. It just never made sense to me that I'm standing their with a grenade launcher/missile launcher/C4/etc. and I have to pick the lock.

Well, normally I would agree that it makes sense to blow up a door but it would ruin the game. I mean, just take the 3 ranks and you can get into any room in the game. The whole point of the Lockpick skill, is to advance the skill, and even get out of some rooms. That perk would be like using console commands to open things. It's just not fun anymore. But as for containers, I think a grenade launcher would obliterate the box, not open it.

But I will say that I have gotten so frustrated with a lock, that I started to shoot at the door. In hopes of it opening, but I know it won't. >.<
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Natalie Harvey
 
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Post » Fri Jun 17, 2011 10:48 am

Lockpicking is kind of easy, so I don't see the point of wasting 1-3 perk slots on this perk if it were in the game.
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Chloe Yarnall
 
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Post » Thu Jun 16, 2011 11:23 pm

What Dalek said.

Yes, it would be realistic in some situations, but it would make the game incredibly easily, and would make the entire lockpicking skill useless, as those 3 perks would be more desirable than spending 100 points just to open a Very Hard lock. Besides, the only time I could see explosives being a viable option of opening a lock is with doors. Anything else and they would completely destroy the contents.
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Annick Charron
 
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Post » Fri Jun 17, 2011 8:16 am

What Dalek said.

Yes, it would be realistic in some situations, but it would make the game incredibly easily, and would make the entire lockpicking skill useless, as those 3 perks would be more desirable than spending 100 points just to open a Very Hard lock. Besides, the only time I could see explosives being a viable option of opening a lock is with doors. Anything else and they would completely destroy the contents.

IIRC, the FOOK mod for Fallout3 had a great gimmick like that
anyone could use explosives to blow a lock, iirc? but, the power of the explosive, and chance to DESTROY whatever was inside versus the strength of the lock, was linked
so, a Very Hard lock would need a Bottle Cap Mine or stronger to have decent chance of working, but also, increasing chance of blowing what's inside to junk
thus, it was very balanced and fun ;)
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Davorah Katz
 
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Post » Fri Jun 17, 2011 3:26 am

As I wrote in another thread, explosives should be able to blast through doors, walls, rocks, floors, ceilings, and furniture. It's effectiveness should be based upon the material. Also, there should be consequences if you choose to blast your way through the game. For instance, using explosives indoors could collapes the building, cave, or vault you are in, and at the very least start some fires. :flamethrower:
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Sophh
 
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Post » Fri Jun 17, 2011 2:58 pm

I don't think explosives needs a perk perse, but there's at least one door in Fallout 3 that is locked that looks like if you blew on it it'd fall down. Its a destroyed half door that's locked, all you'd have to is reach though the door and unlock it :rolleyes: but instead we're made to pick the lock. :rolleyes:
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neen
 
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Post » Fri Jun 17, 2011 2:35 am

What Dalek said.

Yes, it would be realistic in some situations, but it would make the game incredibly easily, and would make the entire lockpicking skill useless, as those 3 perks would be more desirable than spending 100 points just to open a Very Hard lock. Besides, the only time I could see explosives being a viable option of opening a lock is with doors. Anything else and they would completely destroy the contents.


Oh, you mean unlike disintegrating an enemy and looting the ash pile to find weapons, armor and health aids? :lol:
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Mimi BC
 
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Post » Fri Jun 17, 2011 10:32 am

You could blast open your way in the old games.
But back then you didn't find 4 sticks of dynamite under every rock in the desert.
So, balancing.
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kevin ball
 
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Post » Fri Jun 17, 2011 9:58 am

IIRC, the FOOK mod for Fallout3 had a great gimmick like that
anyone could use explosives to blow a lock, iirc? but, the power of the explosive, and chance to DESTROY whatever was inside versus the strength of the lock, was linked
so, a Very Hard lock would need a Bottle Cap Mine or stronger to have decent chance of working, but also, increasing chance of blowing what's inside to junk
thus, it was very balanced and fun ;)


I've played around with FOOK, but never got into it. That was one of the features I didn't use, so I can't really comment on that.


Oh, you mean unlike disintegrating an enemy and looting the ash pile to find weapons, armor and health aids? :lol:


Yes, exactly like that. :P

But seriously, that doesn't break the game. Sure, it's unrealistic, but having 3 security skills (lockpick, science, explosives) one of which doubles as a weapons class and can be upgraded with perk points instead of skill points - if done improperly that would be quite imbalanced, and I can't honestly see it being done properly.
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Liii BLATES
 
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Post » Fri Jun 17, 2011 3:24 pm

This could work if they added a secdondary mechinic for both the locks and lockpicking. For strarters if explosives can both blow people into little pieces and open doors why would I want to waste my time with lockpicks. Something would need to be added to lockpick to make it more valueable.

Secondly, there is not enough dynamite in the world that would knock down one of those blast doors. Those were meant to withstand bombs, most using a failsafe that would render the door permanently sealed when too much force is applied. Those half dilapidated doors found in the majority of ruins? I'm thinking someone with a seldge hammer could knock those down.

If they were going to add an explosive lockpicking perk, it would need to hinge on what the door was made from. Example: a blast door with a flimsy lock would be easy to lockpick, but would need something like thermite, or plasma to bring it down. There would also be the possibility that you would turn your door into nothing but a wall of slag, leaving you up a creek without a paddle.

That's my opinion anyway.
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Richard
 
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Post » Fri Jun 17, 2011 1:06 pm

Wow some people are thinking way too big. You would stick an entire brick of C4 on a container. You'd only need something the size of a wad of gum to blow the lock. It also wouldn't invalidate the Lockpick skill because you'd have a penalty of random things inside a container/locker being destroyed.
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Nick Jase Mason
 
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Post » Fri Jun 17, 2011 9:43 am

yes , and door explosives ,
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noa zarfati
 
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Post » Fri Jun 17, 2011 7:41 am

The (arguably) biggest problem with allowing the use of explosives to open locked doors is that a lot of doors serve as zoning gates. Blowing one of these up would permanently lock you out of the zone in question, which would lead to no end of complaints about why they let us blow up zone doors. In turn, blocking this ability would lead to no end of complaints about why we can blow up some doors and not others, especially since a lot of said zone doors are pretty flimsy and would easily fall to a small chunk of C-4 or a couple of sticks of dynamite. It doesn't help that the Gamebryo engine cannot properly handle destructible statics (the closest it gets is swapping out an intact one for a 'destroyed' version via disable/enable script calls), which leads to the rather farcical situation of a rusty tin shack being able to withstand Fat Man shots without a scratch.

In FO1&2, you could use explosives on all but a select few locked doors and containers. Doing so would obliterate the object in question, and if a container likely the contents as well (each item essentially made a 'saving throw vs. disintegration' to see if it got blown to bits), so while it came in handy every so often it wasn't something you wanted to do on a regular basis. As a result, it was a good idea to level up one's Lockpicking skill and find a set of picks if you wanted to make sure you actually got the loot that was behind the lock.
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LittleMiss
 
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Post » Fri Jun 17, 2011 11:29 am

i think it would be nice if we could just have you breaching charges for the doors makeable at like say the workbench with a high enough explosives skill cause im sorry but with a big enough bullet you can destroy locks IRL and door charges wouldnt be a stretch cause the would have been at more than a couple police armories unless idiots like NCR and BOS stripped them for c4 :swear:
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Lori Joe
 
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Post » Fri Jun 17, 2011 4:50 am

IIRC, the FOOK mod for Fallout3 had a great gimmick like that
anyone could use explosives to blow a lock, iirc?


Project Nevada mod has similar function for New Vegas now. Lock level, explosive strength, explosives skill and (character's) luck determines if the lock can be breached and if the items inside are destroyed. Quest items cannot be destroyed though.

A C4 will get a Very Easy open, but there may be nothing left to salvage :flamed:

It is an excellent addition for an my "Heavy" character for who it'd be very out of character to have lockpick or science skill ;)
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Curveballs On Phoenix
 
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Post » Fri Jun 17, 2011 3:43 am

What Dalek said.

Yes, it would be realistic in some situations, but it would make the game incredibly easily, and would make the entire lockpicking skill useless, as those 3 perks would be more desirable than spending 100 points just to open a Very Hard lock. Besides, the only time I could see explosives being a viable option of opening a lock is with doors. Anything else and they would completely destroy the contents.

Only if you had to have explosives at 80+ to even get the first rank. This would be great :)
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Nathan Maughan
 
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Post » Fri Jun 17, 2011 5:30 am

Much rather have breaching rounds for the 12 gauge.
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Rachel Hall
 
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Post » Fri Jun 17, 2011 5:24 am

Lockpicking is kind of easy, so I don't see the point of wasting 1-3 perk slots on this perk if it were in the game.

I have gotten to the point now that I can move it to the correct location on the first try but im glad that is not always the case. Besides its not very stealthy XD but thats coming from a person who is not a sneaking character but sneaks every once in a while to kill a tough enemy or kill 500 something cazadores only to find the only thing that guarded was a god dam duffel bag >_<. Personally even if it was in the game I would not use it unless it was for a explosives character.
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Etta Hargrave
 
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Post » Fri Jun 17, 2011 2:14 am

In the "more perks" mod there is a perk wich allows you to open doors with a cherry bomb (just learned they are actually explosives and not candy)
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Judy Lynch
 
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Post » Fri Jun 17, 2011 10:23 am

Lockpicking a door or a container is really easy, even on a Very Hard lock.

Unlike hacking a computer :rolleyes:
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Cheville Thompson
 
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