Why we can't get a "proper" Fallout game?

Post » Wed Dec 02, 2015 9:36 pm

Thank GAWD for Jim Sterling, can't wait. :disguise:

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Mimi BC
 
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Post » Wed Dec 02, 2015 11:44 pm

Who's Jim Sterling? Is he yet somebody else who deludes himself with the fantasy that he is some sort of authority or arbiter over what is and isn't proper? They are like cochroaches, aren't they?

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Destinyscharm
 
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Post » Wed Dec 02, 2015 5:53 pm

You forgot to yell at the kids for being on your yard.

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Anna Kyselova
 
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Post » Wed Dec 02, 2015 8:24 pm

Jim Sterling fighting 'for' the gamer? He fought against gamers last year, he's over.

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Red Bevinz
 
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Post » Wed Dec 02, 2015 4:30 pm

I hear he will be wearing a Mariachi outfit.

Do you know why?

Because noone expects a Spanish Jimquisition.

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Nathan Risch
 
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Post » Wed Dec 02, 2015 6:18 pm

That doesn't make sense. Mariachi is from Mexico, not Spain.

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Rachel Tyson
 
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Post » Wed Dec 02, 2015 4:49 pm

Pretty much. Don't get me wrong it is always nice to listen to opinions of those that are not bound to a contract with a publisher. They can be honest and direct, often brutal, which is needed. Yet it is their opinion, and opinion isn't fact. So even of Jim Sterling thinks Fallout 4 is overrated and i love it, then why should it matter?

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Add Meeh
 
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Post » Thu Dec 03, 2015 2:47 am

I'm marking this topic for potential read a few weeks after the game has been released.

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Your Mum
 
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Post » Wed Dec 02, 2015 11:16 am

This is a big reason why there will never be a "proper" Fallout game.

Bethesda want to cater to their fan boys and the lowest common denominator, rather than make a game that is most true to "Fallout".

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Jason Wolf
 
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Post » Wed Dec 02, 2015 3:30 pm

Whew. Jim gave it a 9.5 out of 10. Crisis averted. Going to be playing it within two hours. Linked my key to Steam. I'm New Zealand for the next 24 hours.

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butterfly
 
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Post » Wed Dec 02, 2015 8:11 pm

This is true; and it's been the gist of my posts on the subject for quite some time.


It is also true that they have had control over it longer that the architects of it, but anyone can tack onto a foundation, or destroy it and rebuild... That doesn't validate their work as an extension of the original; it's what they build that does.

EG. http://i271.photobucket.com/albums/jj125/Gizmojunk/NewManagement_zpsa5xcc1ez.jpg
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DeeD
 
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Post » Wed Dec 02, 2015 10:31 pm

Hey leave our Parthenon alone, we can destroy it ourselves just as well...

Anyway, I think that Bethesda's adapation of fallout was actually the best possible adaptation that could ever have been done by anyone. Even if many aspects were neglected, the open world sandbox element of the Bethesda games really fits in the Fallout universe.

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Shaylee Shaw
 
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Post » Wed Dec 02, 2015 3:22 pm

For sales potential, in this environment? Sure, I can agree with that. If the original crew themselves got together and released a Fallout:Classic, in the same vein as Pillars of Eternity, it could not hope to compete with the sales of FO4. :banghead: Sad but true.

*(Sales being no indication of quality either.)
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James Hate
 
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Post » Wed Dec 02, 2015 12:45 pm

True, sales are not an indication of quality. Not that quality is not rewarded, but a developer nowadays can spend 1$ on development and 1 million $ on marketing and still sell better than the developer who did the opposite. When companies like EA thrive... Plus graphics are a must for a lot of people, so an isometric game won't have much luck...

I have the best memories from 1 and 2. It is not only about the memories, these games were masterpieces, writing was excellent, there were impactfull choices to be made at every damn corner, all quests could be completed in different ways, more dialog skill checks etc but... even if Bethesda is not as good in these aspects of the game, I consider their adaptation an evolution. It doesn't have to remain isometric and VATS is the closest it could get to a turned based gameplay. Their huge explorable worlds + modding capabilities (for me) make up for the all of these.

On the other hand, if it remained isometric and developed by a good company in this age, there could still be huge explorable worlds, modding would be even easier and maybe they wouldn't have to sacrifice rpg goodness for graphics. I guess we will never know.

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Alexander Lee
 
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Post » Thu Dec 03, 2015 1:48 am

I consider it mutation; and personally, I think that it does have to... however, one can only drool at the thought of an AP based Fallout sequel with combat that plays like either of these:
https://www.youtube.com/watch?v=py7rpUz0eIw

https://www.youtube.com/watch?v=t9Gz2FIlPXk

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Rachael
 
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Post » Wed Dec 02, 2015 1:49 pm

It's still just his opinion, that's something that's often lost with glowing reviews of games; both the good and the bad are subjective. It's especially arresting in the comments section of the IGN review, nobody claims bias or bribery if it conforms to their notions of what praise a game deserves.

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Zoe Ratcliffe
 
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Post » Wed Dec 02, 2015 9:01 pm

Exactly this point, you may consider the newer fallouts to be better or worse than the originals, you may consider the notion of a 'proper' fallout to be entirely subjective, and you may also think that the series has reached new heights under Bethesda.But you can not reasonably claim that Fallout 3 and Fallout 4 represent a natural progression or evolution from the original games in the series; the differences between the two are arresting.

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Claire Vaux
 
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Post » Wed Dec 02, 2015 10:17 pm

Since this has become mostly about comparing old Fallout games with new Fallout games I'm moving it to the series section.

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Solène We
 
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Post » Wed Dec 02, 2015 5:08 pm

Would prefer a smaller world with more detail, bigger isnt better.

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Fluffer
 
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Post » Wed Dec 02, 2015 8:21 pm

Doesn't stop them from being wrong tho.

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Sarah Knight
 
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Post » Wed Dec 02, 2015 4:03 pm

Im curious about what the criticisms of the new game are beyond story is crap?

I mean what plot points do people have a problem with?

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Allison C
 
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Post » Thu Dec 03, 2015 12:31 am

Minor peeve [very minor]

Fallout had REALLY good weapon sounds. FO3 ~I don't really remember any of those. I just watched a combat gameplay video with the PC in the gunship (shooting a super mutant), and the minigun sounds like a teletype machine. :bonk:

[Watching more of it...]
Yeah, I definitely don't like the new VATS, or how it makes the weapon fire faster than it should. If you played those sequences at full speed, the pistols would be shooting four bullets at a time.
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Gill Mackin
 
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Post » Wed Dec 02, 2015 7:36 pm

R91 in Fallout 3 sounds amazing to me.

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Ann Church
 
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Post » Wed Dec 02, 2015 5:55 pm

I'll have to give that a listen then. :thumbsup:

__

What's the deal with all the ghouls seemingly ~hybernating?~ exposed on the ground playing at corpses?
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Claire
 
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Post » Thu Dec 03, 2015 2:17 am

Feral ghouls are literally zombies in Fallout 4.

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Agnieszka Bak
 
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