So... uh... why can only shields and twohanders defend?

Post » Sat Jul 24, 2010 9:40 pm

^^that


again to remind you, if I roleplay that my character would never use a shield aka I purposely choose not to use a shield because that′s how I wanna roleplay....in a RolePlaying Game, why should I be punished?



you can do that, you are just going to have to think a little more before going into battles. A little inconvenient, I know
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sun Jul 25, 2010 8:30 am

again to remind you, if I roleplay that my character would never use a shield aka I purposely choose not to use a shield because that′s how I wanna roleplay....in a RolePlaying Game, why should I be punished?

Don't forget enemies that fight like you,will have the same problem.
Do you not think that being able to block,have a sword in one hand and a spell in another is overpowered?
Don't forget there are defensive spells too,and also ice now slows enemies down too.
You will still be able to fight well,but you may have to re-think with certain enemies,i personally like that.
Each to their own :)
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Sun Jul 25, 2010 12:34 am

Ralos, your argument contradicts itself.

As a spellsword you would carry a sword in one hand and be switching between multiple spells in your other whenever the need arises for you to use your brain, as you put it, and call upon a new spell to try and tackle a specific problem on screen. Un-equipping your spell altogether and leaving one hand vacant so you can block a strike, when you anticipate that your enemy's attack is on the way, is no different than using your preset slots to switch between multiple spells and using them in the fight, only instead of pulling up a new spell you have to use your brains to empty that hand so you can time your blocks and save yourself needless damage to your health.



it still doesn′t explain away the fact I already have a weapon right there in my hand, why should I need to fiddle with a quick slot if I already have the weapon in my hand

it makes no sense
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sat Jul 24, 2010 10:19 pm

it still doesn′t explain away the fact I already have a weapon right there in my hand, why should I need to fiddle with a quick slot if I already have the weapon in my hand


Ralos, please try and see reason.

You seem to like the idea of having to use your brains for strategically switching to the appropriate spell for countering specific attacks, problems or enemies that turn up on screen, so from that I think you like a little bit of a challenge. This blocking bit is no different than that since it forces you(the player) to react quickly and use your skills and brains(as a player) to evade and block threats on screen at precise moments.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Sun Jul 25, 2010 1:14 am

Do you not think that being able to block,have a sword in one hand and a spell in another is overpowered?

As far as I know, Skyrim is not going be an MMORPG.So they don't need to balance every combat style.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sun Jul 25, 2010 12:29 am

A mage cant block has far fewer hps and less if any armor and NO armor perks or block perks......

And they cant backpedal.

What exactly did you expact would happen? That magic and its use would stay the same?
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Sun Jul 25, 2010 12:12 pm

As far as I know, Skyrim won't be an MMORPG.So they don't need to balance every combat style.

Thats ,rubbish,dev's like and try to find a balance as much as possible,to meet more demands overall.
I don't want my [censored] wiped in a game or be a god.
Yeah i want to have power,but i also want to be punished if i don't use the right tactics etc.
If i can't think quick enough,i should get my [censored] handed to me.
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Sun Jul 25, 2010 10:51 am

again to remind you, if I roleplay that my character would never use a shield aka I purposely choose not to use a shield because that′s how I wanna roleplay....in a RolePlaying Game, why should I be punished?

Bethesda makes the calls and the rules of the world. That complaint of yours is about as valid as someone complaining that he cannot cast any spells while using a two handed weapon or a one handed weapon + shield equipped like you could in Oblivion. It was Oblivion combat system, now we are in the Skyrim combat system. You adapt or you die :D
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Sat Jul 24, 2010 7:57 pm

Bethesda makes the calls and the rules of the world. That complaint of yours is about as valid as someone complaining that he cannot cast any spells while using a two handed weapon or a one handed weapon + shield equipped like you could in Oblivion. It was Oblivion combat system, now we are in the Skyrim combat system. You adapt or you die :D

Well said mate....well said :)
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sun Jul 25, 2010 8:36 am

Bethesda makes the calls and the rules of the world. That complaint of yours is about as valid as someone complaining that he cannot cast any spells while using a two handed weapon or a one handed weapon + shield equipped like you could in Oblivion. It was Oblivion combat system, now we are in the Skyrim combat system. You adapt or you die :D



The perpetual argument to defend flawed designs.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sat Jul 24, 2010 10:18 pm

The perpetual argument to defend flawed designs.

Sorry...i didn't realize you'd played the game already....my mistake.
So whats the game like? :)
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Sun Jul 25, 2010 6:13 am

Ralos, please try and see reason.

You seem to like the idea of having to use your brains for strategically switching to the appropriate spell for countering specific attacks, problems or enemies that turn up on screen, so from that I think you like a little bit of a challenge. This blocking bit is no different than that since it forces you(the player) to react quickly and use your skills and brains(as a player) to evade and block threats on screen at precise moments.


as a very wise gamer reviewer ones said (while playing threw Final Fantasy 10 mind you)

"there is suspending my disbelief, and then there is insulting my f word intelligence"

this is a case of it, again I have a sword right there in my hands

*boots up Oblivion* look in this I can block with my sword in one hand

it just seam so contrived.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Sat Jul 24, 2010 10:28 pm

Because it helps balance dual wielding and it makes some sense also. Mainly it's for balance because if you can block while dual wielding, then what's the point of using any other style?



Because using a shield to block will be way more effective in game than using two weapons. It's a give and take. A lot of people will go sword and board because it will most likely offer the greatest balance between offense and defense.

Oh, and blocking is still possible with dual wielding. It's sword/magic that was said the player cannot block while using.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sat Jul 24, 2010 11:31 pm

The perpetual argument to defend flawed designs.

Happens in every game. I'm too tired to rebuke them and tell them that it is my right to complain and whine. Because guess what, I pay (by extension) Bethesda's salary, so yes I have a right to complain on a product I bought.

I will probably still get Skyrim if there is no blocking for spellswords, however it definitely makes me not want to preorder/get the collectors edition. Like many have said, why dumb down combat? If you don't want mages and warriors colliding in that way simply make it like oblivion where you can still cast spells with sword or shield in hand BUT add a twist: the spell loses like 50% of its potency. Problem solved, crisis averted. (Ironic since this concept of just lowering effectiveness is what they did with some of the blocking from what I heard)
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Sun Jul 25, 2010 8:54 am

as a very wise gamer reviewer ones said (while playing threw Final Fantasy 10 mind you)

"there is suspending my disbelief, and then there is insulting my f word intelligence"

this is a case of it, again I have a sword right there in my hands

*boots up Oblivion* look in this I can block with my sword in one hand

it just seam so contrived.

In oblivion you could have a shield in one hand ,a sword in the other and still cast spells...so it looked like the spells came out of your knuckles or sword handle....
THAT to me,did not seem right.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Sun Jul 25, 2010 1:03 am

Plus, if you were to use a spell, weapon, and blocking...wouldn't you get less of an opportunity to get higher level perks in each?
as it is , being more of a specialist grants better perks in an area, right?
The shield is now getting perks as well.

I think Bethesda made the right choice, and this will definately balance the character so we are not too uber in everything at once.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Sun Jul 25, 2010 8:47 am

In oblivion you could have a shield in one hand ,a sword in the other and still cast spells...so it looked like the spells came out of your knuckles or sword handle....
THAT to me,did not seem right.


I agree that aspect was a bit broken, but that is already fixed with making spells a thing you equip, so it is already balanced...well it would be if they didn′t pull that block restriction out of there rear
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sun Jul 25, 2010 6:36 am

Oh I get it! So while dual wielding, left trigger and right trigger swing the weapons in your left and right hands, but if you press both triggers at the same time you can block while dual wielding.
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Sun Jul 25, 2010 10:38 am

Plus, if you were to use a spell, weapon, and blocking...wouldn't you get less of an opportunity to get higher level perks in each?
as it is , being more of a specialist grants better perks in an area, right?
The shield is now getting perks as well.

I think Bethesda made the right choice, and this will definately balance the character so we are not too uber in everything at once.

...What? just... what?

How would it make you gain anymore perks/power than usual? Thats really assuming the developers are pretty dumb and can't implement anything at all. Most people have said they would just quickly switch to magic and back to shield anyway, whats the difference if you can have a shield equipped and cast? None relating to gaining perks.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Sun Jul 25, 2010 12:02 pm

As far as I know, Skyrim is not going be an MMORPG.So they don't need to balance every combat style.


Yes, they do. Single player balance is just as important to devs as multiplayer balance. Ask a game dev and see what he says... no one wants one facet of a game to overshadow the others. That leads to people ignoring certain playstyles, and eventually people will complain that those ignored playstyles are nerfed. This leads to negative feedback to devs, which is a no no. The best remedy to the solution is make sure nothing is overpowered in game. That's why you can't wield a melee weapon, a spell, and have the ability to defend as well as someone who is using let's say sword and shield (and I k.ow blocking isn't as effective with weapons as shields in game, just making a point). Another thing is mechanics... holding both triggers while having sword and shield will most likely cast the spell... how do you implement blocking when you only have a weapon and a spell? It's not as easy as you might think.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sun Jul 25, 2010 10:16 am

I agree that aspect was a bit broken, but that is already fixed with making spells a thing you equip, so it is already balanced...well it would be if they didn′t pull that block restriction out of there rear



Your assuming spells work in such a way that being able to block at all is balanced while using them.... Thats a bad assumption.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Sun Jul 25, 2010 1:10 pm

Don't freak out. You can un-equip the spell and block with a one handed weapon or switch to a two handed staff, like the one we saw in a screen-shot. I'm sure Beth has it covered


Unequip the spell seem a godsolution playwise.. its like you decided to loose grip on the spell (concetration) to be able to defend yourself.
I hope equiping medium to ++ shield will take more than one second.

And yes both triggers is always a block. If you have shield long double trigger = shield bash.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Sun Jul 25, 2010 3:32 am

The perpetual argument to defend flawed designs.

A gamedesign is flawed only if it's unfun to the point the game doesn't sell as much as expected. This isn't a real life world simulator. This is a game. Bethesda makes the game design which means that for each game, they write a set of world rules that they believe will make for a good game. Game rules are a collection of "can do" and "cannot do" with some long overarching goal the player keeps in mind. From the point of view of the player, a game is (or should be) some challenge at heart. We use the tools available to us (the "can do") to overcome the challenges ("cannot do") to reach the final goal. Every single limitation the game rules impose on us can be seen both as a frustrating roadblock/bad design or as an interesting challenge the player should overcome and derive fun in the process. A flawed design is thus mostly a subjective point of view unless you can prove that the majority of the intended audience won't like the design, and then there's always the option that another completely unrelated population might pick up the game instead thanks to that.




It's far too early for you to say it's a flawed design.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sun Jul 25, 2010 5:52 am

Oh I get it! So while dual wielding, left trigger and right trigger swing the weapons in your left and right hands, but if you press both triggers at the same time you can block while dual wielding.

This is what the developers seem to have said, but the issue is that if you had a spell in the left hand and a sword in the right, can you block with the sword?

And like I said in a earlier post there is no reason to not be able to from a balance standpoint, they could just lower effectiveness of the block. I just can't get over how the combat would actually be WORSE (from a technical standpoint) than the games predecessor.

EDIT: Thankfully as Mordy just mentioned there isn't much reliable proof to say we can't parry (block) using a single one handed weapon.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Sun Jul 25, 2010 2:57 am

Another thing is mechanics... holding both triggers while having sword and shield will most likely cast the spell... how do you implement blocking when you only have a weapon and a spell? It's not as easy as you might think.


eh no...they made it clear spells are to all intent and purpose classed as a 1 handed item, meaning you must hold it in one hand, so there is still a fully legit opening to make holding both triggers makes you block with a weapon if you have one in one of your hands.
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

PreviousNext

Return to V - Skyrim