So... uh... why can only shields and twohanders defend?

Post » Sat Jul 24, 2010 7:06 pm

Does that mean looking like chimps?


.... I'm going to find you in the parking lot of this forum and beat you with a crowbar. :tongue:

No, what I meant was they are the same size as a regular elf but are fit for living in the woods of Valenwood. Oh and don't forget they are cannibals.
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jessica breen
 
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Post » Sat Jul 24, 2010 8:55 pm

For me it's hard to really knock it just yet, because we haven't experienced how it will play out in combat.

It could be accomplished strategically and smoothly, as long as all the character's preset slots can be planned ahead of time and be reasonably quick to access, without bogging down the action with a lot of unnecessary menu work and so long as the system for switching between them is relatively simple to maneuver through, and designed for a lot of hectic use while in battle.

example for 'spellsword' character type in battle:

-Character has glass shortsword in one hand, shield spell equipped on the other.
-Bandit appears. It's a wee little Bosmer(how quaint), but this little fella has the heart of a giant and he's charging towards you with not only determination in his eyes, but also dual wielded daggers in his hands.
-You use your shield spell as he approaches then quick switch to your preset glass shortsword+fireball spell and while backing up ever so slightly you cast a few flames his way before he gets to you.
-Just before he gets 'up close and personal' you switch again to your preset glass shortsword+elven dagger, currently sheathed at your hip. You draw the blade just as he attacks and begin to tap both buttons to block the barrage of strikes he throws your way.
-You slice once with the shortsword, then again with the dagger and begin to circle the brave little Bosmer. The two of you both land several blows in a heated and furious exchange of steel and glass, until the nimble little Bosmer begins to gain the upper hand with his quick reflexes and faster movements. He steps swiftly between your attacks; avoiding many of them entirely before plunging his daggers home for solid hits of his own. You block as well as you can, but you've grown weary from the fast pace of the fight and your timing is well off.
-Enraged, you, the player, scream a string of expletives at the screen and the annoying little Bosmer before giving your mouse an angry slam down across the desk. "Enough of this", you say, as you gather yourself and activate a forceful dragonshout, which sends the pesky Bosmer flying backwards across the screen.
-You take the oppurtunity to sheath both weapons and quick switch to a preset restore health spell on 1 hand+flame spell on the other. You rotate several times between healing your wounds and casting fireballs at the Bosmer as he gets to his feet.
-The Bosmer screams in pain from the burning flames, his beady eyes gleaming with a mix of your fiery orange light and his own fiery rage. He casts a healing spell of his own as he sidesteps one last fireball you send his way, then he again draws both blades and prepares to charge you one more time.
-With your bloody wounds closing, and your health nearly restored, your magicka reserves have been left in short supply. You quickly switch to a preset fortify magicka potion+restore magicka potion. You pull both bottles out of your ass, pop the corks and down the potions one after the other then switch back to your preset glass shortsword+elven dagger and meet the angry Bosmer head-on.
-The two of you clash in battle, each man landing blows and blocking them, but this time it's you who gain the upper hand with a staggering critical strike that sends the Bosmer back a step in stunned shock.
-You quickly sheath your dagger and switch to your preset glass shortsword+ fire spell. Your magicka is strong once more. You can feel it coursing through your veins, your nerves, your soul.
-You unleash a spray of flame; so hot, so powerful that it would have made a bonfire proud. The fire blasts from your fingertips, dousing the staggered Bosmer in a funnel of fiery flame.
-He screams in agony, begging for death. You take mercy on the brave little wood elf and oblige his final request as you plunge your sword through his chest. With a crimson splatter and a bloody gurgle the Bosmer falls stiffly to the ground. Victory is yours.


Thats champion that is son.....grand little story! :thumbsup:
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ladyflames
 
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Post » Sat Jul 24, 2010 6:01 pm

It seems they wanted to make combat with magic very different gameplay wise from combat with weapons and shields. And they also wanted to make it such that anyone with a spell ready is playing by casters rules and in the caster combat style NOT the warrior or rogue styles.
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Mylizards Dot com
 
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Post » Sun Jul 25, 2010 2:34 am

For me it's hard to really knock it just yet, because we haven't experienced how it will play out in combat.

It could be accomplished strategically and smoothly, as long as all the character's preset slots can be planned ahead of time and be reasonably quick to access, without bogging down the action with a lot of unnecessary menu work and so long as the system for switching between them is relatively simple to maneuver through, and designed for a lot of hectic use while in battle.

example for 'spellsword' character type in battle:

-Character has glass shortsword in one hand, shield spell equipped on the other.
-Bandit appears. It's a wee little Bosmer(how quaint), but this little fella has the heart of a giant and he's charging towards you with not only determination in his eyes, but also dual wielded daggers in his hands.
-You use your shield spell as he approaches then quick switch to your preset glass shortsword+fireball spell and while backing up ever so slightly you cast a few flames his way before he gets to you.
-Just before he gets 'up close and personal' you switch again to your preset glass shortsword+elven dagger, currently sheathed at your hip. You draw the blade just as he attacks and begin to tap both buttons to block the barrage of strikes he throws your way.
-You slice once with the shortsword, then again with the dagger and begin to circle the brave little Bosmer. The two of you both land several blows in a heated and furious exchange of steel and glass, until the nimble little Bosmer begins to gain the upper hand with his quick reflexes and faster movements. He steps swiftly between your attacks; avoiding many of them entirely before plunging his daggers home for solid hits of his own. You block as well as you can, but you've grown weary from the fast pace of the fight and your timing is well off.
-Enraged, you, the player, scream a string of expletives at the screen and the annoying little Bosmer before giving your mouse an angry slam down across the desk. "Enough of this", you say, as you gather yourself and activate a forceful dragonshout, which sends the pesky Bosmer flying backwards across the screen.
-You take the oppurtunity to sheath both weapons and quick switch to a preset restore health spell on 1 hand+flame spell on the other. You rotate several times between healing your wounds and casting fireballs at the Bosmer as he gets to his feet.
-The Bosmer screams in pain from the burning flames, his beady eyes gleaming with a mix of your fiery orange light and his own fiery rage. He casts a healing spell of his own as he sidesteps one last fireball you send his way, then he again draws both blades and prepares to charge you one more time.
-With your bloody wounds closing, and your health nearly restored, your magicka reserves have been left in short supply. You quickly switch to a preset fortify magicka potion+restore magicka potion. You pull both bottles out of your ass, pop the corks and down the potions one after the other then switch back to your preset glass shortsword+elven dagger and meet the angry Bosmer head-on.
-The two of you clash in battle, each man landing blows and blocking them, but this time it's you who gain the upper hand with a staggering critical strike that sends the Bosmer back a step in stunned shock.
-You quickly sheath your dagger and switch to your preset glass shortsword+ fire spell. Your magicka is strong once more. You can feel it coursing through your veins, your nerves, your soul.
-You unleash a spray of flame; so hot, so powerful that it would have made a bonfire proud. The fire blasts from your fingertips, dousing the staggered Bosmer in a funnel of fiery flame.
-He screams in agony, begging for death. You take mercy on the brave little wood elf and oblige his final request as you plunge your sword through his chest. With a crimson splatter and a bloody gurgle the Bosmer falls stiffly to the ground. Victory is yours.


Alot of Fire, alot of blood, alot of magic, alot of awesome. This is awesome incarnate. (The Awesomevarine? :shrug: )
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carrie roche
 
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Post » Sat Jul 24, 2010 9:00 pm

What a cheap unrealistic way of balancing games, I wonder if you can block if your off-hand is not equipped with magic or anything else.
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Chris Guerin
 
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Post » Sat Jul 24, 2010 5:29 pm

I read that as meaning you can block with a one handed weapon if you haven't got a spell equipped also
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stevie critchley
 
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Post » Sat Jul 24, 2010 11:50 pm

I think I'll be fine without blocking. :shrug:
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Everardo Montano
 
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Post » Sat Jul 24, 2010 10:51 pm

That sounds kinda stupid, doubt it's really going to be like that though.

The thing i ask myself the most is how good 2handed weapons will be exactly. You can't wield a shield or use spells when using them, so they must have a massive damage counter i suppose.
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Dezzeh
 
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Post » Sat Jul 24, 2010 10:22 pm

You could try to evade the hits instead. Or maybe you will parry a strike if your blade connects with the one of your foe.
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Michelle Serenity Boss
 
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Post » Sat Jul 24, 2010 9:51 pm

Don't freak out. You can un-equip the spell and block with a one handed weapon or switch to a two handed staff, like the one we saw in a screen-shot. I'm sure Beth has it covered
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Darlene Delk
 
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Post » Sun Jul 25, 2010 5:07 am

Don't freak out. You can un-equip the spell and block with a one handed weapon or switch to a two handed staff, like the one we saw in a screen-shot. I'm sure Beth has it covered


I didn′t need to un-equip something in my of hand if I use say the 1 handed weapon/torch combo in Oblivion, why should I need to un-equip a spell to do so in this game?
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Kortknee Bell
 
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Post » Sun Jul 25, 2010 2:58 am

Don't freak out. You can un-equip the spell and block with a one handed weapon or switch to a two handed staff, like the one we saw in a screen-shot. I'm sure Beth has it covered

Yes but with the timed block system you will have to be able to unequip the spell, and either equip a shield, another weapon, or a two hander (unless you can block with just a 1 hander and nothing in other hand), and block in the half second it takes them to attack you.
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IM NOT EASY
 
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Post » Sat Jul 24, 2010 11:13 pm

What advantage would I get to using only a single handed sword?
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Sanctum
 
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Post » Sat Jul 24, 2010 5:21 pm

I didn′t need to un-equip something in my of hand if I use say the 1 handed weapon/torch combo in Oblivion, why should I need to un-equip a spell to do so in this game?

To force you to pick either a Warrior a mage, or a spellsword character type, I'm liking this idea the more I think about it, hopefully you can equip a different spell on each hand
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Farrah Barry
 
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Post » Sat Jul 24, 2010 5:10 pm

What advantage would I get to using only a single handed sword?


well so far what we heard using a 1h weapon and nothing in the other don′t stop you from blocking, also I think someone mentioned they read in a magazine that you can then have you character grip the weapon with both hands to get a bit of a damage boost.
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Rudi Carter
 
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Post » Sat Jul 24, 2010 10:11 pm

To force you to pick either a Warrior a mage, or a spellsword character type, I'm liking this idea the more I think about it, hopefully you can equip a different spell on each hand


correction, it forces you to be a warrior or a mage and not a spellsword
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SEXY QUEEN
 
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Post » Sat Jul 24, 2010 11:31 pm

What I've previously seen on the forums was different from this, so my guess is the magazine possibly got it wrong. If they didn't, though, I'd say it's either to give a disadvantage to dual wielding or the one handed weapon and spell combo, or they didn't have enough buttons on the console controllers to handle both attacking and defending with both hands. I certainly have nothing against consoles, but when you make a game for a platform that has certain limitations, such as a limited amount of buttons on its controller, you might need to make some compromises to ensure it works as intended.
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Cat Haines
 
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Post » Sat Jul 24, 2010 8:39 pm

This is possibly the first information I'm not happy about. One of greater improvements over Morrowind in Oblivion was that you could block with weapons as well, blocking was actually blocking now, this is a step back, and I hope the mag got it wrong, or that they can still find a solution.

Blocking with a sword is really more of someone actually deflecting, so I wouldn't mind if say you could block an incoming attack, be "striking" the incoming weapon with your own attack.
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Brandi Norton
 
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Post » Sat Jul 24, 2010 9:24 pm

Because it helps balance dual wielding and it makes some sense also. Mainly it's for balance because if you can block while dual wielding, then what's the point of using any other style?

You would use other styles because they offer different advantages, yes dual wielding effectively doubles your damage but carrying a shield lets you shield bash your foes and (probably) increases your defence, two hand weapons (probably) have a longer reach and stagger opponents more and wielding magic... well lets you use magic. It doesn't just have to be a trade off between damage and defence.
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Sxc-Mary
 
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Post » Sun Jul 25, 2010 1:13 am

it better not be true, that would be really stupid. Restricting a basic combat function to certain combat types seems idiotic to me.
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Charlie Ramsden
 
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Post » Sat Jul 24, 2010 11:18 pm

Everyone has their defensive abilities:

Combat: Block / Shield
Magic: Shield Spells / Magic Resistance
Stealth: Invisibility/Chameleon (avoid being seen = avoid being hit)

So we have 3 types of one trick pony characters, how is that supposed to improve character customization? =/
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Dorian Cozens
 
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Post » Sun Jul 25, 2010 7:46 am

Why are all of you whining so damn much? It's been said that switching between different weapon loadouts will be very easy and fast. Besides, it is very hard to block a blow with only one hand, especially if your other hand is holding an orb of fire.
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Cat Haines
 
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Post » Sun Jul 25, 2010 1:04 am

Why are all of you whining so damn much? It's been said that switching between different weapon loadouts will be very easy and fast. Besides, it is very hard to block a blow with only one hand, especially if your other hand is holding an orb of fire.


Our character been able to do so in Oblivion, why should we suddenly not be able too?
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Gill Mackin
 
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Post » Sat Jul 24, 2010 7:24 pm

Our character been able to do so in Oblivion, why should we suddenly not be able too?

If that is your argument, then in Arena Daggerfall and Morrowind you could not, so by weight of numbers you lose
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M!KkI
 
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Post » Sat Jul 24, 2010 10:34 pm

If this is true then it's a good choice! You shouldn't be able to block a warhammer with a dagger or anything else held in one hand.
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Kayleigh Williams
 
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